Money Making¶
Open /moneymaking in game for the interactive Money Making Guide. It collects every way to earn on the server into one menu: hover a tile for tips, click it to jump straight to that system. This page is the written companion to that guide.
Reliable earners¶
- Skills. Every skill pays. Mining ores, fishing, woodcutting, catching, and more all give money, keys, and rare drops. Open
/skills. - Jobs. Take up to 5 skill jobs and complete their tasks for money payouts. Open
/jobs. - Selling items.
/sellguiopens a drop-in sell menu;/sellhandand/sellinvare quick sales. Prices are set by the server. - Selling Pokemon.
/pokesellsells Pokemon to the server. The price scales with IVs, shininess, and legendary status. - Hunts.
/huntsposts rotating catch bounties with tiered cash and item payouts. - Daily claims. Free money every day through
/claimdaily, plus the daily catch challenge and login streak milestones (/streaks).
Group and progression income¶
- Clans. Clan daily tasks, clan levels, and clan rewards pay out keys and money. Open
/clans. - Achievements. Money, items, and Bonds for completing achievement tiers across every skill. Open
/achievements. - Battle Pass. Earn pass XP from login streaks and other activities, and claim keys, candy, and exclusive Pokemon at each tier. Open the Battle Pass from
/menu. - Player Gyms. Claim a territory gym, defend it, and earn Player Gym Points from challengers. Open
/playergyms(check points with/pgp). - Story Mode. Badges, cups, and quests across all 9 regions pay money as you progress. Open
/story(and/questsfor skill quests). - World bosses and raids. Group up on the world boss and raid dens for big payouts and rare loot. Open
/worldboss. - Prison mines. Mine prison blocks for points and sell with the prison sell commands, upgrading through mines a to z. Open
/prison. - Accessing Dungeons. Run dungeons for loot chests, keys, and boss drops. Open
/d. - Thieving. Pickpocket NPCs, rob the skill-world stalls, and crack cash registers, then sell the loot to the merchant.
Bigger swings¶
- Grand Exchange. The player market: list items and Pokemon, or flip bargains for profit. Open
/ge. - Black Market auction. Bid on rare goods the Black Market auctions through the day. Open
/auction. - Lottery. Buy tickets for the daily noon draw, where the winner takes the whole prize pool. Open
/buylottery. - Found Chests. Loot chests regenerate across the overworld, holding money, keys, and gold coins. Use
/rtpto hop around and hunt them. - Outbreaks. Mass spawns you can catch and sell in bulk. Open
/outbreaks. - Game Corner. Slot machines and table games in the city. The house usually wins, so play for fun.
The poor safety net¶
If your balance sits below $100,000, the server flags you as poor and periodically shows an on-screen reminder to check /moneymaking.
Other players can help you out. A check runs every 30 minutes, and about one in three of those checks announces the poorest online player with a clickable Donate $10,000 button. Anyone can run /donatepoor <name> to send that player $10,000. Each donor can give up to 5 donations ($50,000 total) per announced player; the count resets when a new poorest player is picked. You can only donate to the currently announced poorest player, not to yourself, and you need the $10,000 to give.
Donating is also its own small gamble: every gift rolls a chance for the donor to receive a bonus.
| Donor bonus | Chance |
|---|---|
| Shiny Mystery Goo | 1 in 8,000 |
| $10 Bond | 1 in 4,000 |
| Legendary Orb | 1 in 1,200 |
| Master Ball | 1 in 240 |
| Shiny Mystery Key | 1 in 80 |
| Mystery Key | otherwise 1 in 3 |
Roughly two thirds of donations give no bonus.
Note
Exact sell prices live in game and shift with rebalances. This page describes the systems and their fixed rewards, not every current sell value.
Related pages¶
- Shops and Selling: sell to the server and set up chest shops.
- Grand Exchange: the player market for items and Pokemon.
- Hunts: rotating catch bounties.