Turtle Spawner¶

A placeable spawner from Farmhand Steve's Mob Spawner page that keeps ONE farmable turtle at its side, with a tiny turtle spinning inside the cage.
Buying one¶
Spawners are traded for Turtle Eggs plus a cash fee: your 1st costs 6 eggs and $100,000, and each one after costs 6 more eggs and another $100,000 (6, 12, 18, 24, 30, 36, 42, 48, 54 and 60 eggs, up to $1,000,000 for the 10th), to a lifetime maximum of 10 Turtle Spawners. Buying and placing both require Gathering level 62, just like the egg. You can only RUN 1 placed spawner of each animal until Gathering Prestige 2 - from there the cap equals your prestige (P2 = 2, P3 = 3 ... P10 = 10).
Its job: Travelling vault¶
Eighteen cargo slots (9x2) that survive restarts. Your collectors (fox, frog, panda) deliver into it when it is within reach, and it slowly walks toward laden workers. When it fills up it hauls the whole load to an eligible chest itself, fox-style. Right-click it empty-handed to check its load. Defeat spills EVERYTHING at the death spot.
Pet perk - Shell Blessing: your out turtle pet improves the Enchanted Scute feeding odds from 1 in 50 to 1 in 35. (scales with the pet's mood while it follows you).
The animal¶
Place the spawner inside a claim or rented plot you can build in (overworld only) and its turtle appears on the highest grass block within 5 blocks that has two clear blocks above it - grass is REQUIRED. You can bury the spawner beneath a grass pasture and the animal grazes on the surface above. It has 3,250 HP and returns 180 seconds after defeat, with a countdown above the spawner; left alone mid-fight for a minute it recovers to full. Only players who can build in the claim can farm it, and jobs that touch other claims or owners always respect claim trust.
Drop table¶
| Drop | When | Odds |
|---|---|---|
| Seagrass (1 per drop event) | fighting it with weapons | 1 in 5 per 100 damage; misses bank and pay out on YOUR killing blow, up to its cap of 8 drop events per respawn |
| Seagrass (bonus) | defeating it in one clean fight | 1 in 10 for 1-4 extra drop events |
| Seagrass (bonus) | weapon killing blow with the matching pet following | 10% to 100% by its happiness |
| Turtle Pet | your killing blow | 1 in 5,000 |
| Turtle Egg | your killing blow | 1 in 1,000 (needs Gathering 62) |
| Battling XP | every defeat | up to 3,250 XP, scaled by the share of damage YOU dealt |
If a predator (a wolf, cat, ocelot or axolotl) lands the killing blow instead of you, your banked drops still pay out - to you if you are standing nearby, or scattered on the ground where a fox can collect them.
Cargo¶
18 cargo slots, saved across restarts. Right-click it with an empty hand to see how full it is. Defeat - by players OR predators - spills every slot at the death spot.
Ownership rules¶
- Left-click your placed spawner to pick it back up.
- Spawners can never be sold, traded, or dropped: dropping one (or losing it on death) sends it straight to the recovery chest on Steve's Mob Spawner page, and one stolen from a chest is confiscated back to you.
- The claim's owner can remove your spawner by punching it; it goes to your recovery chest, never to them.