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Abilities

AbilityEffect
AdaptabilityPowers up moves of the same type as the Pokemon.
AerilateNormal-type moves become Flying-type moves.
AftermathDamages the attacker landing the finishing hit.
AirLockEliminates the effects of weather.
AnalyticBoosts move power when the Pokemon moves after the target.
AngerPointMaxes the Attack stat after the Pokemon takes a critical hit.
AngerShellWhen an attack causes its HP to drop to half or less, the Pokemon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.
AnticipationSenses an opposing Pokemon's dangerous moves.
ArenaTrapPrevents opposing Pokemon from fleeing.
ArmorTailThe mysterious tail covering the Pokemon's head makes opponents unable to use priority moves against the Pokemon or its allies.
AromaVeilProtects allies from attacks that effect their mental state
AsOneThis Ability combines the effects of both Calyrex's Unnerve Ability and its rides Neigh.
AuraBreakThe effects of "Aura" Abilities are reversed.
BadDreamsReduces the HP of sleeping opposing Pokemon.
BallFetchIf not holding an item, it'll fetch the Poké Ball from the first failed throw.
BatteryPowers up ally Pokemon's special moves.
BattleArmourProtects the Pokemon from critical hits.
BattleBondDefeat a Pokemon to unleash Ash Greninja!
BeadsOfRuinThe power of the Pokemon's ruinous beads lowers the Sp. Def stats of all Pokemon except itself.
BeastBoostThe Pokemon boosts its most proficient stat each time it knocks out a Pokemon.
BerserkRaises Special Attack when HP drops below half.
BigPecksProtects the Pokemon from Defense-lowering attacks.
BlazePowers up Fire-type moves when the Pokemon is in trouble.
BulletproofProtects the Pokemon from some ball and bomb moves.
CheekPouchRestores HP as well when the Pokemon eats a Berry.
ChillingNeighWhen the Pokemon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
ChlorophyllBoosts the Pokemon's Speed stat in sunshine.
ClearBodyPrevents other Pokemon from lowering its stats.
CloudNineEliminates the effects of weather.
ColorChangeThe Pokemon's type becomes the type of the move used on it.
ComatoseThe Pokemon is always drowsing and will never wake up. It can attack without waking up.
ComingSoonThis Ability has not been coded yet, but it will be soon!
CommanderWhen the Pokemon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokemon then issues commands from there.
CompetitiveBoosts the Sp. Atk stat when a stat is lowered.
CompoundEyesBoosts the Pokemon's accuracy.
ContraryMakes stat changes have an opposite effect.
CorrosionThe Pokemon can poison Steel and Poison types.
CostarWhen the Pokemon enters a battle, it copies an ally's stat changes.
CottonDownWhen hit by an attack, it lowers the Speed stat of all Pokemon except itself.
CudChewWhen the Pokemon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
CuriousMedicineRemoves all stat changes from allies on entry to battle.
CursedBodyMay disable a move used on the Pokemon.
CuteCharmContact with the Pokemon may cause infatuation.
DampPrevents the use of self-destructing moves.
DancerCopies Dance moves that are used.
DarkAuraPowers up each Pokemon's Dark-type moves.
DauntlessShieldBoosts the Pokemon's Defense stat when the Pokemon enters a battle.
DazzlingProtects the Pokemon from high-priority moves.
DefeatistLowers stats when HP becomes half or less.
DefiantBoosts the Pokemon's Attack stat when its stats are lowered.
DeltaStreamThe Pokemon changes the weather to eliminate all of the Flying type's weaknesses.
DesolateLandThe Pokemon changes the weather to nullify Water-type attacks.
DisguiseOnce per battle, the shroud that covers the Pokemon can protect it from an attack.
DownloadAdjusts power based on an opposing Pokemon's stats.
DragonsMawPowers up Dragon-type moves.
DrizzleThe Pokemon makes it rain when it enters a battle.
DroughtTurns the sunlight harsh when the Pokemon enters a battle.
DrySkinReduces HP if it is hot. Water restores HP.
EarlyBirdThe Pokemon awakens quickly from sleep.
EarthEaterIf hit by a Ground-type move, the Pokemon has its HP restored instead of taking damage.
EffectSporeContact may poison or cause paralysis or sleep.
Egg
ElectricSurgeTurns the ground into Electric Terrain when the Pokemon enters a battle.
ElectromorphosisThe Pokemon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokemon uses.
EmergencyExitThe Pokemon, sensing danger, switches out when its HP becomes half or less.
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FairyAuraPowers up each Pokemon's Fairy-type moves.
FilterReduces damage from super-effective attacks.
FlameBodyContact with the Pokemon may burn the attacker.
FlareBoostPowers up special attacks when the Pokemon is burned.
FlashFirePowers up the Pokemon's Fire-type moves if it is hit by one.
FlowerGiftPowers up party Pokemon when it is sunny.
FlowerVeilPrevents lowering of ally Grass-type Pokemon's stats.
FluffyHalves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
ForecastCastform transforms with the weather.
ForewarnDetermines what moves an opposing Pokemon has.
FriendGuardReduces damage done to allies.
FriskThe Pokemon can check an opposing Pokemon's held item.
FullMetalBodyPrevents other Pokemon from lowering its stats.
FurCoatHalves damage from physical moves.
GaleWingsGives priority to Flying-type moves, but only if the user has full health.
GalvanizeNormal-type moves become Electric-type moves. The power of those moves is boosted a little.
GluttonyMakes the Pokemon use a held Berry earlier than usual.
GoodAsGoldA body of pure, solid gold gives the Pokemon full immunity to other Pokemon's status moves.
GooeyContact with the Pokemon lowers the attackers Speed stat.
GorillaTacticsBoosts the Pokemon's Attack stat but only allows the use of the first selected move.
GrassPeltBoosts the Defense stat in Grassy Terrain.
GrassySurgeTurns the ground into Grassy Terrain when the Pokemon enters a battle.
GrimNeighWhen the Pokemon knocks out a target, it utters a terrifying neigh, which boosts its Special Attack stat.
GuardDogBoosts the Pokemon’s Attack stat if intimidated. Moves and items that would force the Pokemon to switch out also fail to work.
GulpMissileWhen using Surf or Dive, it catches prey it uses to attack when hit.
GutsBoosts the Attack stat if the Pokemon has a status condition.
HadronEngineTurns the ground into Electric Terrain when the Pokemon enters a battle. The futuristic engine within the Pokemon also boosts its Sp. Atk stat on Electric Terrain.
HarvestMay create another Berry after one is used.
HealerSometimes heals an ally's status condition.
HeatproofWeakens the power of Fire-type moves.
HeavyMetalDoubles the Pokemon's weight.
HoneyGatherThe Pokemon may gather Honey from somewhere.
HospitalityWhen this Pokemon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally’s HP.
HugePowerBoosts the Pokemon's Attack stat.
HungerSwitchThe Pokemon changes between Full Belly Mode and Hangry Mode after the end of each turn.
HustleBoosts the Attack stat, but lowers accuracy.
HydrationHeals status conditions if it is raining.
HyperCutterPrevents other Pokemon from lowering its Attack stat.
IceBodyThe Pokemon gradually regains HP in a hailstorm.
IceFaceIts ice head takes a physical attack as substitute, changing its appearance, and restored when hails.
IceScalesThe Pokemon is protected by ice scales, which halve the damage taken from special moves.
IlluminateRaises the likelihood of meeting wild Pokemon.
IllusionComes out disguised as the Pokemon in the party's last spot.
ImmunityPrevents the Pokemon from getting poisoned.
ImposterThe Pokemon transforms itself into the Pokemon it is facing.
InfiltratorPasses through the opposing Pokemon's barrier and strikes.
InnardsOutDeals damage upon fainting.
InnerFocusProtects the Pokemon from flinching.
InsomniaPrevents the Pokemon from falling asleep.
IntimidateLowers the opposing Pokemon's Attack stat.
IntrepidSwordBoosts the Pokemon's Attack stat when the Pokemon enters a battle.
IronBarbsInflicts damage to the attacker on contact.
IronFistPowers up punching moves.
JustifiedBoosts the Attack stat when it's hit by a Dark-type move.
KeenEyePrevents other Pokemon from lowering accuracy.
KlutzThe Pokemon can't use any held items.
LeafGuardPrevents status conditions in sunny weather.
LevitateGives full immunity to all Ground-type moves.
LiberoChanges the Pokemon's type to the type of the move it's about to use.
LightMetalHalves the Pokemon's weight.
LightningRodDraws in all Electric-type moves to boost its Sp. Atk stat.
LimberProtects the Pokemon from paralysis.
LingeringAromaContact with the Pokemon changes the attacker's Ability to Lingering Aroma.
LiquidOozeDamages attackers using any draining move.
LiquidVoiceAll sound-based moves become Water-type moves.
LongReachThe Pokemon uses its moves without making contact with the target.
MagicBounceReflects status moves.
MagicGuardThe Pokemon only takes damage from attacks.
MagicianThe Pokemon steals the held item of a Pokemon it hits with a move.
MagmaArmorPrevents the Pokemon from becoming frozen.
MagnetPullPrevents Steel-type Pokemon from escaping.
MarvelScaleBoosts the Defense stat if the Pokemon has a status condition.
MegaLauncherPowers up aura and pulse moves.
MercilessThe Pokemon’s attacks become critical hits if the target is poisoned.
MimicryChanges the Pokemon's type depending on the terrain.
MindsEyeThe Pokemon ignores opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghosts with Normal and Fighting moves.
MinusBoosts the Sp. Atk stat if another Pokemon has Plus or Minus.
MirrorArmorBounces back only the stat-lowering effects that the Pokemon receives.
MistySurgeTurns the ground into Misty Terrain when the Pokemon enters a battle.
MoldBreakerMoves can be used on the target regardless of its Abilities.
MoodyRaises one stat and lowers another.
MotorDriveBoosts the Speed stat when it's hit by an Electric-type move.
MoxieBoosts the Attack stat after knocking out any Pokemon.
MultiscaleReduces damage the Pokemon takes when its HP is full.
MultitypeChanges the Pokemon's type to match the Plate it holds.
MummyContact with the Pokemon spreads this Ability.
MyceliumMightThe Pokemon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.
NaturalCureAll status conditions heal when the Pokemon switches out.
NeuroforcePowers up moves that are super effective.
NeutralizingGasWhen in battle, disables the effects of all Pokemon's Abilities.
NoGuardEnsures attacks by or against the Pokemon land.
NormalizeAll the Pokemon's moves become Normal type.
ObliviousKeeps the Pokemon from being infatuated or falling for taunts.
OpportunistIf an opponent's stat is boosted, the Pokemon seizes the opportunity to boost the same stat for itself.
OrichalcumPulseTurns the sunlight harsh when the Pokemon enters a battle. The ancient pulse thrumming through the Pokemon also boosts its Attack stat in harsh sunlight.
OvercoatProtects the Pokemon from things like sand, hail and powder.
OvergrowPowers up Grass-type moves when the Pokemon is in trouble.
OwnTempoPrevents the Pokemon from becoming confused.
ParentalBondParent and child attack together.
PastelVeilProtects the Pokemon and its ally Pokemon from being poisoned.
PerishBodyHit by a contact move, the Pokemon and the attacker will faint after three turns unless switched.
PickpocketSteals an item from an attacker that made direct contact.
PickupThe Pokemon may pick up items.
PixilateNormal-type moves become Fairy-type moves.
PlusBoosts the Sp. Atk stat if another Pokemon has Plus or Minus.
PoisonHealRestores HP if the Pokemon is poisoned.
PoisonPointContact with the Pokemon may poison the attacker.
PoisonPuppeteerPokemon poisoned by Pecharunt's moves will also become confused.
PoisonTouchMay poison a target when the Pokemon makes contact.
PowerConstructChanges form when HP drops below half.
PowerOfAlchemyThe Pokemon copies the Ability of a defeated ally.
PowerSpotJust being next to the Pokemon powers up moves.
PranksterGives priority to a status move, but fails against Dark-type Pokemon.
PressureThe Pokemon raises opposing Pokemon's PP usage.
PrimordialSeaThe Pokemon changes the weather to nullify Fire-type attacks.
PrismArmorReduces the power of super-effective attacks taken.
PropellerTailIgnores the effects of opposing Pokemon's Abilities and moves that draw in moves.
ProteanChanges the Pokemon's type to the type of the move it's using.
ProtosynthesisBoosts the Pokemon's most proficient stat in harsh sunlight or if the Pokemon is holding Booster Energy.
PsychicSurgeTurns the ground into Psychic Terrain when the Pokemon enters a battle.
PunkRockBoosts the power of sound-based moves, taking half their damage.
PurePowerBoosts the Pokemon's Attack stat.
PurifyingSaltThe Pokemon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
QuarkDriveBoosts the Pokemon's most proficient stat on Electric Terrain or if the Pokemon is holding Booster Energy.
QueenlyMajestyPrevents use of priority moves.
QuickDrawEnables the Pokemon to move first occasionally.
QuickFeetBoosts the Speed stat if the Pokemon has a status condition.
RKSSystemChanges type depending on held item.
RainDishThe Pokemon gradually regains HP in rain.
RattledSome move types scare it and boost it Speed stat.
ReceiverInherits an ally's ability when it faints.
RecklessPowers up moves that have recoil damage.
RefrigerateNormal-type moves become Ice-type moves.
RegeneratorRestores a little HP when withdrawn from battle.
RevenantReturns again and again, but changed.
RipenRipens Berries and doubles their effect.
RivalryDeals more damage to Pokemon of the same gender.
RockHeadProtects the Pokemon from recoil damage.
RockyPayloadPowers up Rock-type moves.
RoughSkinInflicts damage to the attacker on contact.
RunAwayEnables a sure getaway from wild Pokemon.
SandForceBoosts certain moves' power in a sandstorm.
SandRushBoosts the Pokemon's Speed stat in a sandstorm.
SandSpitThe Pokemon creates a sandstorm when it's hit by an attack.
SandStreamThe Pokemon summons a sandstorm in battle.
SandVeilBoosts the Pokemon's evasion in a sandstorm.
SapSipperBoosts the Attack stat when hit by a Grass-type move.
SchoolingChanges Wishiwashi to School form.
ScrappyMakes Normal- and Fighting-type moves hit Ghost-type Pokemon.
ScreenCleanerNullifies the effects of Light Screen, Reflect, and Aurora Veil for all in battle.
SeedSowerTurns the ground into Grassy Terrain when the Pokemon is hit by an attack.
SereneGraceBoosts the likelihood of additional effects occurring.
ShadowShieldReduces damage when HP is full.
ShadowTagPrevents opposing Pokemon from escaping.
SharpnessPowers up slicing moves.
ShedSkinThe Pokemon may heal its own status conditions.
SheerForceRemoves additional effects to increase move damage.
ShellArmourProtects the Pokemon from critical hits.
ShieldDustBlocks the additional effects of attacks taken.
ShieldsDownChanges stats when HP drops below half.
SimpleThe Pokemon is prone to wild stat changes.
SkillLinkIncreases the number of times multi-strike moves hit.
SlowStartTemporarily halves the Pokemon's Attack and Speed stats.
SlushRushBoosts the Pokemon's Speed stat in a hailstorm.
SniperPowers up moves if they become critical hits.
SnowCloakBoosts evasion in a hailstorm.
SnowWarningThe Pokemon summons a hailstorm when it enters a battle.
SolarPowerBoosts the Sp. Atk stat in sunny weather, but HP decreases.
SolidRockReduces damage from super-effective attacks.
SoulHeartBoosts its Sp. Atk stat every time a Pokemon faints.
SoundproofGives full immunity to all sound-based moves.
SpeedBoostIts Speed stat is gradually boosted.
StakeoutDoubles the damage dealt to the target's replacement if the target switches out.
StallThe Pokemon moves after all other Pokemon do.
StalwartIgnores the effects of opposing Pokemon's Abilities and moves that draw in moves.
StaminaRaises Defense when attacked.
StanceChangeThe Pokemon changes form depending on how it battles.
StaticContact with the Pokemon may cause paralysis.
SteadfastBoosts the Speed stat each time the Pokemon flinches.
SteamEngineBoosts the Pokemon's Speed stat drastically if hit by a Fire- or Water-type move.
SteelworkerPowers up Steel-type moves.
SteelySpiritPowers up ally Pokemon's Steel-type moves.
StenchThe stench may cause the target to flinch.
StickyHoldProtects the Pokemon from item theft.
StormDrainDraws in all Water-type moves to boost its Sp. Atk stat.
StrongJawThe Pokemon's strong jaw gives it tremendous biting power.
SturdyIt cannot be knocked out with one hit.
SuctionCupsNegates all moves and items that force switching out.
SuperLuckBoosts the critical-hit ratios of moves.
SupersweetSyrupA sickly sweet scent spreads the first time the Pokemon enters a battle, lowering opposing Pokemon's evasiveness.
SupremeOverlordOn entering battle, boosts its offensive stats slightly for each ally that has been defeated.
SurgeSurferDoubles Speed during Electric Terrain.
SwarmPowers up Bug-type moves when the Pokemon is in trouble.
SweetVeilPrevents itself and ally Pokemon from falling asleep.
SwiftSwimBoosts the Pokemon's Speed stat in rain.
SwordOfRuinThe power of the Pokemon's ruinous sword lowers the Defense stats of all Pokemon except itself.
SymbiosisThe Pokemon can pass an item to an ally.
SynchronizePasses poison, paralyze, or burn to the Pokemon that inflicted it.
TabletsOfRuinThe power of the Pokemon's ruinous wooden tablets lowers the Attack stats of all Pokemon except itself.
TangledFeetRaises evasion if the Pokemon is confused.
TanglingHairContact with the Pokemon lowers the attacker’s Speed stat.
TechnicianPowers up the Pokemon's weaker moves.
TelepathyAnticipates an ally's attack and dodges it.
TeraShell
Teraform
TeravoltMoves can be used on the target regardless of its Abilities.
ThermalExchangeBoosts the Attack stat when the Pokemon is hit by a Fire-type move. The Pokemon also cannot be burned.
ThickFatBoosts resistance to Fire- and Ice-type moves.
TintedLensPowers up "not very effective" moves.
TorrentPowers up Water-type moves when the Pokemon is in trouble.
ToughClawsPowers up moves that make direct contact.
ToxicBoostPowers up physical attacks when the Pokemon is poisoned.
ToxicChainThe power of the Pokemon's toxic chain may badly poison any target the Pokemon hits with a move.
ToxicDebrisScatters poison spikes at the feet of the opposing team when the Pokemon takes damage from physical moves.
TraceThe Pokemon copies an opposing Pokemon's Ability.
TransistorPowers up Electric-type moves.
TriageGives priority to restorative moves.
TruantThe Pokemon can't attack on consecutive turns.
TurboblazeMoves can be used on the target regardless of its Abilities.
UnawareIgnores the opposing Pokemon's stat changes.
UnburdenBoosts the Speed stat if its held item is used or lost.
UnnerveUnnerves opposing Pokemon and makes them unable to eat Berries.
UnseenFistIf the Pokemon uses moves that make direct contact, it can attack the target even if the target protects itself.
VesselOfRuinThe power of the Pokemon's ruinous vessel lowers the Sp. Atk stats of all Pokemon except itself.
VictoryStarBoosts the accuracy of its allies and itself.
VitalSpiritPrevents the Pokemon from falling asleep.
VoltAbsorbRestores HP if hit by an Electric-type move.
WanderingSpiritExchanges Abilities with a Pokemon that hits it with a move that makes direct contact.
WaterAbsorbRestores HP if hit by a Water-type move.
WaterBubbleLowers the power of Fire-type moves and prevents burns.
WaterCompactionSharply raises Defense when hit by a Water-type move.
WaterVeilPrevents the Pokemon from getting a burn.
WeakArmorPhysical attacks lower its Defense stat and raise its Speed stat.
WellBakedBodyThe Pokemon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.
WhiteSmokePrevents other Pokemon from lowering its stats.
WimpOutThe Pokemon cowardly switches out when its HP becomes half or less.
WindPowerThe Pokemon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokemon uses.
WindRiderBoosts the Pokemon's Attack stat if Tailwind takes effect or if the Pokemon is hit by a wind move. The Pokemon also takes no damage from wind moves.
WonderGuardOnly super-effective moves will hit.
WonderSkinMakes status moves more likely to miss.
ZenModeChanges the Pokemon's shape when HP is half or less.
ZeroToHeroThe Pokemon transforms into its Hero Form when it switches out.