Prestige
Prestige is the endgame of every skill. Once you max a skill out, you can reset it back to the start in exchange for a permanent perk, then climb all the way again. You keep every prestige perk you have ever earned, so each reset makes that skill stronger for good.
How to access
Prestige is handled inside each skill's progression menu (the same menu you open from the skills hub). Open a skill, turn to its second page, and use the prestige button. A confirmation popup opens so you can review the exact perk you are about to earn before committing. The green pane confirms, the red pane backs you out.
You can only prestige a skill from level 99, and you can prestige each skill up to 10 times.
How prestige works
- You must be level 99. The prestige button only works when the skill is maxed. Below 99 it tells you the level requirement instead.
- Prestige resets that skill to level 1. Your experience is wiped back to zero and you level the skill up all over again.
- Perks are permanent. Every prestige perk you have already unlocked stays active. Each new prestige adds one more perk on top.
- The cap is Prestige 10. After your tenth prestige the button reads MAX PRESTIGE and cannot be used again.
- Prestige is per skill. Each of the nine skills has its own separate prestige count, so you can be Prestige 4 in one skill and Prestige 0 in another.
When you prestige, a server-wide announcement fires: your name in light purple, then "sacrificed it all and acquired Prestige N in the (Skill) Skill!" A prestiged player who reaches level 99 again also gets a special milestone broadcast that celebrates the prestige alongside the 99.
The prestige ladder
Each prestige level is displayed in its own escalating color gradient, so a high-prestige player stands out on sight. The names shown in menus and broadcasts are simply "Prestige 1" through "Prestige 10".
| Prestige |
Color gradient |
| 1 |
Teal into blue and light blue |
| 2 |
Neon and lime green |
| 3 |
Light blue and white |
| 4 |
Green and yellow |
| 5 |
Yellow, light blue, and gray |
| 6 |
Gray, purple, and blue |
| 7 |
Soft lilac and white |
| 8 |
Deep red and gold |
| 9 |
Deep red and white |
| 10 |
Gold and white |
Prestige perks by skill
Every skill has its own set of ten prestige perks, one earned per prestige. You unlock them in order, and they stack.
Catching
| Prestige |
Perk |
| 1 |
Caught Pokemon have at least 20 IVs in every stat |
| 2 |
Mystery Keys found from catching are Shiny 5% of the time |
| 3 |
Up to 60 wild Pokemon can spawn around you (normally 30) |
| 4 |
15% chance your Poke Ball is returned after a catch |
| 5 |
Caught Pokemon have at least 25 IVs in every stat (excludes Ditto) |
| 6 |
Mystery Keys found from catching are Shiny 15% of the time |
| 7 |
Up to 70 wild Pokemon can spawn around you (normally 30) |
| 8 |
20% chance your Poke Ball is returned after a catch |
| 9 |
Caught Pokemon have at least 30 IVs in every stat (excludes Ditto) |
| 10 |
Mystery Keys found from catching are Shiny 25% of the time |
Battling
| Prestige |
Perk |
| 1 |
25% Mystery Key from trainers plus a 5% Shiny upgrade |
| 2 |
Triple trainer money |
| 3 |
+33% Pokemon XP from battles |
| 4 |
6% IV boost chance for the winning Pokemon |
| 5 |
50% Mystery Key from trainers plus a 10% Shiny upgrade |
| 6 |
Four times trainer money |
| 7 |
+50% Pokemon XP from battles |
| 8 |
7% IV boost chance for the winning Pokemon |
| 9 |
75% Mystery Key from trainers plus a 25% Shiny upgrade |
| 10 |
Five times trainer money |
Mining
| Prestige |
Perk |
| 1 |
Mystery Keys found while mining are Shiny 5% of the time |
| 2 |
Mining stone variants has a 1% chance to drop 1 Minecraft XP |
| 3 |
Chests appear from stone variants twice as often (1 in 500) |
| 4 |
Unown Blocks have a 4% chance to spawn a random Shiny instead (no Legendaries) |
| 5 |
Mystery Keys found while mining are Shiny 10% of the time |
| 6 |
Mining stone variants has a 2% chance to drop 1 to 3 Minecraft XP |
| 7 |
Chests can appear from every Mining XP block, not just stone variants |
| 8 |
Unown Blocks have a 5% chance to spawn a random Shiny instead (including Legendaries) |
| 9 |
Mystery Keys found while mining are Shiny 20% of the time |
| 10 |
Every Mining XP block has a 2% chance to drop 1 to 3 Minecraft XP |
Fishing
| Prestige |
Perk |
| 1 |
Fished-up Mystery Keys are Shiny 5% of the time |
| 2 |
15% of reels catch a Mystery Key or Poke Ball instead of a fish |
| 3 |
Gutting a Pufferfish gives a Master Ball 1 in 111 (normally 1 in 333) |
| 4 |
Gutting fish gives double roe/caviar and double gutting XP |
| 5 |
Fished-up Mystery Keys are Shiny 10% of the time |
| 6 |
20% of reels catch a Mystery Key or Poke Ball instead of a fish |
| 7 |
Pufferfish Master Balls are a Park Ball 20% of the time |
| 8 |
Gutting fish gives four times roe/caviar and five times gutting XP |
| 9 |
Fished-up Mystery Keys are Shiny 15% of the time |
| 10 |
Fished-up Master Ball odds doubled (1 in 167) plus 10% become Park Balls |
Woodcutting
| Prestige |
Perk |
| 1 |
Mystery Keys found while chopping are Shiny 5% of the time |
| 2 |
Chopping blocks has a 1% chance to drop 1 Minecraft XP |
| 3 |
Chests appear from chopped blocks twice as often (1 in 250) |
| 4 |
Chorus Alakazam spawns are a random Shiny instead 4% of the time (no Legendaries) |
| 5 |
25% chance the multi-chop perk does not trigger its cooldown |
| 6 |
Mystery Keys found while chopping are Shiny 10% of the time |
| 7 |
Chopping blocks has a 2% chance to drop 1 to 3 Minecraft XP |
| 8 |
Chests appear from chopped blocks three times as often (1 in 167) |
| 9 |
Chorus Alakazam spawns are a random Shiny instead 5% of the time (including Legendaries) |
| 10 |
Mystery Keys found while chopping are Shiny 20% of the time |
Gathering
| Prestige |
Perk |
| 1 |
Mystery Keys found while gathering are Shiny 5% of the time |
| 2 |
Harvesting an EV berry has a 1% chance to also give its EV Juice |
| 3 |
Harvesting apricorn trees gives three times apricorns |
| 4 |
5% chance a harvest also picks every adjacent berry or apricorn |
| 5 |
Poke Balls found while gathering are a Master Ball twice as often (1 in 167) |
| 6 |
Mystery Keys found while gathering are Shiny 10% of the time |
| 7 |
Harvesting an EV berry has a 2% chance to also give its EV Juice |
| 8 |
Harvesting berry trees gives three times berries |
| 9 |
10% chance a harvest also picks every adjacent berry or apricorn |
| 10 |
Master Balls found while gathering are a Park Ball 10% of the time |
Thieving
| Prestige |
Perk |
| 1 |
Pickpocketed Mystery Keys have a 5% chance to be Shiny |
| 2 |
25% extra money from pickpocketing |
| 3 |
Pickpocketing is 10% less likely to stun you |
| 4 |
50% extra money from the Money Stall and Cash Registers |
| 5 |
25% chance a pickpocket does not put the NPC on cooldown |
| 6 |
Found Chests generate 1 extra loot |
| 7 |
Pickpocketing is 20% less likely to stun you |
| 8 |
Pickpocketed Mystery Keys have a 15% chance to be Shiny |
| 9 |
Found Chests generate 3 extra loots |
| 10 |
Never get stunned from pickpocketing |
Agility
| Prestige |
Perk |
| 1 |
Travelling Mystery Keys drop 20% more often |
| 2 |
When Experience Bottles are found from travelling, additionally gain 1 to 2 Minecraft XP |
| 3 |
Steps count as six times for hatching eggs |
| 4 |
Shadow Pokemon purify twice as fast from walking |
| 5 |
Travelling Mystery Keys are Shiny 1 in 8 |
| 6 |
When Experience Bottles are found from travelling, additionally gain 5 Minecraft XP |
| 7 |
You no longer take fall damage |
| 8 |
Travelling Mystery Keys drop 40% more often |
| 9 |
Steps count as eight times for hatching eggs |
| 10 |
Travelling Mystery Keys are Shiny 1 in 4 |
Dungeoneering
| Prestige |
Perk |
| 1 |
10% chance your Dungeon Key is not consumed on entry |
| 2 |
Selling dungeon recruits pays 50% more money and 50% more Dungeoneering XP |
| 3 |
Once per dungeon, losing a battle gives you a second chance instead of ending your run |
| 4 |
Boss Chest pulls have a 1 in 25 chance to upgrade one rarity |
| 5 |
Selling dungeon recruits pays double money and double Dungeoneering XP |
| 6 |
25% chance your Dungeon Key is not consumed on entry |
| 7 |
Dynite and Armorite Ore from dungeon chests are doubled |
| 8 |
Your Boss Chest pulls are never Common, and shiny/ghost palettes are 25% more common |
| 9 |
You have 3 lives per dungeon run |
| 10 |
Dungeon Keys are not consumed 50% of the time, and dungeon recruits always join with perfect IVs |
Tips
- Prestige only when you are ready to grind that skill from level 1 again. The perk is permanent, but the reset is real.
- Chase the prestiges that suit how you play: Mystery Key upgrades for grinders, IV floors for catchers, extra dungeon lives for delvers.
- Every prestige you claim shows off in menus and broadcasts with a brighter gradient, all the way to the gold Prestige 10.
Related pages