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Mewtwo's Castle

A legendary dungeon with a Psychic theme, dungeon 22 of 35 in the progression. Entry consumes a Mewtwo's Castle Dungeon Key and requires Dungeoneering level 43, after clearing Mt. Ember.

Getting the key

Defeating a wild Mewtwo drops a Mewtwo's Castle Dungeon Key, as long as your Dungeoneering level is at least 43. Keys go straight to your inventory.

Boss

PokemonLevel
Mewtwo Mewtwo75

The boss statue spawns as a Uncommon tier Pixelmon boss.

The boss gives triple battle experience, guards the boss chest, and has a 2% recruit chance (5% with /frozencrystal).

Mini-bosses

21 mini-boss statues, level 69, each drawn from this pool:

Alakazam Hypno Exeggutor Mr.Mime Jynx Espeon Slowking Xatu Wobbuffet Girafarig Gardevoir Medicham Grumpig Chimecho Bronzong Gothitelle Reuniclus Beheeyem Malamar Oranguru Bruxish Orbeetle Hatterene Indeedee Rabsca

Each mini-boss has a 10% recruit chance (30% with /frozencrystal).

Chests

13 mini-chests sit at fixed spots through the dungeon, plus one boss chest behind the boss. Each mini-chest is lootable once per run per player (a Moon Key re-opens each one once for a second roll) and holds 1 to 4 items from the Tier 1 pool below. Your first mini-chest of the run also guarantees a Hyper Potion and a Revive. The boss chest unlocks when the boss falls and rolls a rarity from Common to Supreme that sets its item count and its chance to upgrade rolls into the Tier 2 and Tier 3 pools. See Dungeon Items and Drops for the rarity table.

Experience

Completing the dungeon pays 1,700 Dungeoneering XP, multiplied by the number of mini-chests you looted that run (minimum x1). Holding a Dojo Trophy adds 3%, and Double XP events multiply on top.

XP
Minimum (no mini-chests) 1,700
Maximum (all 13 mini-chests) 22,100

Drops

Every item this dungeon can pay out, tier by tier. Expand a tier for each item's sprite, amount, odds per roll, and what it does.

Tier 1 (8 items)

Mini-chests roll 1 to 4 items from this pool; boss chest slots that do not upgrade also roll here.

ItemAmountOdds per rollWhat it does
Hyper PotionHyper Potion1-21 in 8A medicine that restores 120 HP to a single Pokemon.
ElixirElixir11 in 8Restores 10 PP to every move of one Pokemon.
ReviveRevive1-21 in 8Revives a fainted Pokemon and restores half of its maximum HP.
Lum BerryLum Berry1-31 in 8A held berry that cures any status condition and confusion.
Psychic GemPsychic Gem11 in 8A held gem that boosts the power of the holder's first Psychic-type move, then is consumed.
Twisted SpoonTwisted Spoon11 in 8A held item that boosts the power of the holder's Psychic-type moves by 20%.
Kasib BerryKasib Berry1-21 in 8A held berry that weakens a super-effective Ghost-type attack against the holder once.
Dynite OreDynite Ore221 in 8A rare ore used in high-tier Pixelmon crafting.
Tier 2 (19 items)

Boss chest slots upgrade to this pool at the chest rarity's Tier 2 chance (15% at Common up to 100% at Legendary and above). Any Tier 2 roll has a 1 in 200 chance to become a rare dungeon item instead.

ItemAmountOdds per rollWhat it does
Epic CandyEpic Candy11 in 19A server candy: right click one of your Pokemon to raise a single random IV by 1.
CarbosCarbos11 in 19A nutritious vitamin that raises a Pokemon's Speed EVs by 10.
ZincZinc11 in 19A nutritious vitamin that raises a Pokemon's Special Defense EVs by 10.
HP UpHP Up11 in 19A nutritious vitamin that raises a Pokemon's HP EVs by 10.
ProteinProtein11 in 19A nutritious vitamin that raises a Pokemon's Attack EVs by 10.
IronIron11 in 19A nutritious vitamin that raises a Pokemon's Defense EVs by 10.
CalciumCalcium11 in 19A nutritious vitamin that raises a Pokemon's Special Attack EVs by 10.
PP UpPP Up11 in 19Slightly raises the maximum PP of a single selected move.
Exp. Candy MExp. Candy M11 in 19A medium candy that grants 3,000 experience to a Pokemon.
Mewtwonite XMewtwonite X11 in 19Mewtwo's Mega Stone; lets Mewtwo Mega Evolve into Mega Mewtwo X in battle.
Mewtwonite YMewtwonite Y11 in 19Mewtwo's Mega Stone; lets Mewtwo Mega Evolve into Mega Mewtwo Y in battle.
Psychic SeedPsychic Seed11 in 19A held item that raises the holder's Special Defense once on Psychic Terrain, then is used up.
Odd IncenseOdd Incense11 in 19A held incense that boosts the power of the holder's Psychic-type moves.
Light ClayLight Clay11 in 19A held item that extends Light Screen and Reflect to eight turns.
Focus SashFocus Sash11 in 19A held item that lets the holder survive a would-be knockout with 1 HP if it was at full HP.
Mind PlateMind Plate11 in 19A held item that boosts Psychic-type moves by 20% and changes Arceus into its Psychic-type form.
Psychium ZPsychium Z11 in 19A Z-Crystal that lets a Psychic-type Pokemon upgrade one of its Psychic-type moves into a full-power Z-Move.
Mewnium ZMewnium Z11 in 19A unique Z-Crystal that lets Mew unleash the exclusive Z-Move Genesis Supernova.
Armorite OreArmorite Ore31 in 19A rare ore used in high-tier Pixelmon crafting.
Tier 3 (2 items)

One item in the boss chest becomes a Tier 3 pick at 10% (Legendary), 25% (Ultimate), or always (Supreme).

ItemAmountOdds per rollWhat it does
Shiny Mystery KeyShiny Mystery Key11 in 2A rare server key that opens the Shiny Mystery reward pool for a chance at shiny Pokemon and premium prizes.
Dex Upgrade ChipDex Upgrade Chip11 in 2Right click to permanently unlock the /scan command, which highlights nearby wild Pokemon you still need; consumed on use.

Achievements

Three achievements per dungeon; each one you finish advances the reward tier.

  • Mini-Chests (loot all 13)
  • Mini-Bosses (defeat all 21 positions)
  • Boss Defeats x10

Rewards: 5 Shiny Mystery Keys for your first achievement here, 10 for the second, and 20 for the third.