Mewtwo's Castle¶
A legendary dungeon with a Psychic theme, dungeon 22 of 35 in the progression. Entry consumes a Mewtwo's Castle Dungeon Key and requires Dungeoneering level 43, after clearing Mt. Ember.

Getting the key¶
Defeating a wild Mewtwo drops a Mewtwo's Castle Dungeon Key, as long as your Dungeoneering level is at least 43. Keys go straight to your inventory.
Boss¶
| Pokemon | Level |
|---|---|
| 75 |
The boss statue spawns as a Uncommon tier Pixelmon boss.
The boss gives triple battle experience, guards the boss chest, and has a 2% recruit chance (5% with /frozencrystal).
Mini-bosses¶
21 mini-boss statues, level 69, each drawn from this pool:
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Each mini-boss has a 10% recruit chance (30% with /frozencrystal).
Chests¶
13 mini-chests sit at fixed spots through the dungeon, plus one boss chest behind the boss. Each mini-chest is lootable once per run per player (a Moon Key re-opens each one once for a second roll) and holds 1 to 4 items from the Tier 1 pool below. Your first mini-chest of the run also guarantees a Hyper Potion and a Revive. The boss chest unlocks when the boss falls and rolls a rarity from Common to Supreme that sets its item count and its chance to upgrade rolls into the Tier 2 and Tier 3 pools. See Dungeon Items and Drops for the rarity table.
Experience¶
Completing the dungeon pays 1,700 Dungeoneering XP, multiplied by the number of mini-chests you looted that run (minimum x1). Holding a Dojo Trophy adds 3%, and Double XP events multiply on top.
| XP | |
|---|---|
| Minimum (no mini-chests) | 1,700 |
| Maximum (all 13 mini-chests) | 22,100 |
Drops¶
Every item this dungeon can pay out, tier by tier. Expand a tier for each item's sprite, amount, odds per roll, and what it does.
Tier 1 (8 items)
Mini-chests roll 1 to 4 items from this pool; boss chest slots that do not upgrade also roll here.
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
| 1-2 | 1 in 8 | A medicine that restores 120 HP to a single Pokemon. | |
| 1 | 1 in 8 | Restores 10 PP to every move of one Pokemon. | |
| 1-2 | 1 in 8 | Revives a fainted Pokemon and restores half of its maximum HP. | |
| 1-3 | 1 in 8 | A held berry that cures any status condition and confusion. | |
| 1 | 1 in 8 | A held gem that boosts the power of the holder's first Psychic-type move, then is consumed. | |
| 1 | 1 in 8 | A held item that boosts the power of the holder's Psychic-type moves by 20%. | |
| 1-2 | 1 in 8 | A held berry that weakens a super-effective Ghost-type attack against the holder once. | |
| 22 | 1 in 8 | A rare ore used in high-tier Pixelmon crafting. |
Tier 2 (19 items)
Boss chest slots upgrade to this pool at the chest rarity's Tier 2 chance (15% at Common up to 100% at Legendary and above). Any Tier 2 roll has a 1 in 200 chance to become a rare dungeon item instead.
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
Epic Candy | 1 | 1 in 19 | A server candy: right click one of your Pokemon to raise a single random IV by 1. |
| 1 | 1 in 19 | A nutritious vitamin that raises a Pokemon's Speed EVs by 10. | |
| 1 | 1 in 19 | A nutritious vitamin that raises a Pokemon's Special Defense EVs by 10. | |
| 1 | 1 in 19 | A nutritious vitamin that raises a Pokemon's HP EVs by 10. | |
| 1 | 1 in 19 | A nutritious vitamin that raises a Pokemon's Attack EVs by 10. | |
| 1 | 1 in 19 | A nutritious vitamin that raises a Pokemon's Defense EVs by 10. | |
| 1 | 1 in 19 | A nutritious vitamin that raises a Pokemon's Special Attack EVs by 10. | |
| 1 | 1 in 19 | Slightly raises the maximum PP of a single selected move. | |
| 1 | 1 in 19 | A medium candy that grants 3,000 experience to a Pokemon. | |
| 1 | 1 in 19 | Mewtwo's Mega Stone; lets Mewtwo Mega Evolve into Mega Mewtwo X in battle. | |
| 1 | 1 in 19 | Mewtwo's Mega Stone; lets Mewtwo Mega Evolve into Mega Mewtwo Y in battle. | |
| 1 | 1 in 19 | A held item that raises the holder's Special Defense once on Psychic Terrain, then is used up. | |
| 1 | 1 in 19 | A held incense that boosts the power of the holder's Psychic-type moves. | |
| 1 | 1 in 19 | A held item that extends Light Screen and Reflect to eight turns. | |
| 1 | 1 in 19 | A held item that lets the holder survive a would-be knockout with 1 HP if it was at full HP. | |
| 1 | 1 in 19 | A held item that boosts Psychic-type moves by 20% and changes Arceus into its Psychic-type form. | |
| 1 | 1 in 19 | A Z-Crystal that lets a Psychic-type Pokemon upgrade one of its Psychic-type moves into a full-power Z-Move. | |
| 1 | 1 in 19 | A unique Z-Crystal that lets Mew unleash the exclusive Z-Move Genesis Supernova. | |
| 3 | 1 in 19 | A rare ore used in high-tier Pixelmon crafting. |
Tier 3 (2 items)
One item in the boss chest becomes a Tier 3 pick at 10% (Legendary), 25% (Ultimate), or always (Supreme).
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
Shiny Mystery Key | 1 | 1 in 2 | A rare server key that opens the Shiny Mystery reward pool for a chance at shiny Pokemon and premium prizes. |
Dex Upgrade Chip | 1 | 1 in 2 | Right click to permanently unlock the /scan command, which highlights nearby wild Pokemon you still need; consumed on use. |
Achievements¶
Three achievements per dungeon; each one you finish advances the reward tier.
- Mini-Chests (loot all 13)
- Mini-Bosses (defeat all 21 positions)
- Boss Defeats x10
Rewards: 5 Shiny Mystery Keys for your first achievement here, 10 for the second, and 20 for the third.
Related pages¶
- Accessing Dungeons
- Dungeon Items and Drops
- Dungeon bosses
- Previous dungeon: Mt. Ember
- Next dungeon: Bell Tower
Epic Candy
Shiny Mystery Key