Accessing Dungeons¶
The dungeon world holds 35 themed dungeons that you unlock in order by leveling the Dungeoneering skill. This page covers getting in: the commands, the entry requirements, and every way to earn keys. For the dungeon lists, bosses, loot, and achievements, see Dungeoneering Information, and for per-dungeon detail see each dungeon's page.
How to access¶
| Command | What it does |
|---|---|
/dungeons or /d |
Open the dungeon browser |
/dungeonleave or /leavedungeon |
Leave the dungeon you are in |
/frozencrystal |
Toggle the Frozen Crystal recruit boost for your next recruit this run |
/dungeonsell or /ds |
Open the recruit sell menu |
/dungeonnotifications |
Toggle on-screen dungeon reminders |
To enter a dungeon you need its matching entry key in your inventory, you must have cleared the previous dungeon, and your Dungeoneering level must meet the requirement. The browser shows each dungeon's level requirement.
Getting keys¶
Every dungeon has its own entry key, a silver key named after its dungeon (for example, "Lava Pit Dungeon Key"). Entering consumes one key from your inventory. Right-clicking any dungeon key outside the dungeon world opens the dungeon browser.
Typed dungeon keys, from dust¶
Wild Pokemon that drop dust are your key printers. Whenever a defeated wild Pokemon's drops include dust, there is a 1 in 10 chance the dust converts into the matching typed dungeon key. The catch: the key only lands if your Dungeoneering level meets that dungeon's requirement. Too low, and the roll still consumes the dust and you get nothing, so leveling Dungeoneering turns that loss into keys. Keys go straight to your inventory.
Wild legendaries, mythicals, and Ultra Beasts skip the roll entirely: every defeat pays the typed key matching their dust, no roll, no level check, and they keep the dust too. On top of that, a legendary with its own dungeon also drops that dungeon's key on every defeat, as long as your Dungeoneering level meets its requirement. The full list is in the next section.
| Dust type | Key dropped | Level needed |
|---|---|---|
Fire dust | Lava Pit Dungeon Key | 1 |
Water dust | Oceanic Cavern Dungeon Key | 3 |
Grass dust | Lost Forest Dungeon Key | 5 |
Ground dust | Dugtrio's Cave Dungeon Key | 7 |
Electric dust | Electric Bungalow Dungeon Key | 9 |
Normal dust | Empty Town Dungeon Key | 11 |
Ice dust | Cryo Chamber Dungeon Key | 13 |
Dark dust | Dark Fortress Dungeon Key | 15 |
Bug dust | Glowing Woods Dungeon Key | 17 |
Flying dust | Cloudy Heights Dungeon Key | 19 |
Psychic dust | Sabrina's Puzzle Dungeon Key | 21 |
Poison dust | Toxic Wasteland Dungeon Key | 23 |
Rock dust | Boulder Climb Dungeon Key | 25 |
Fighting dust | Dojo Dungeon Key | 27 |
Ghost dust | Haunted Tower Dungeon Key | 29 |
Dragon dust | Dragon's Den Dungeon Key | 31 |
Fairy dust | Fairy Glade Dungeon Key | 33 |
Steel dust | Haywire Hamlet Dungeon Key | 35 |
Legendary dungeon keys, from their legendary¶
Each legendary dungeon's key drops from defeating its own boss legendary in the wild. One gate applies: your Dungeoneering level must meet the dungeon's requirement. Meet it and every defeat of that legendary pays the key straight to your inventory.
| Defeat this wild legendary | Key dropped | Level needed |
|---|---|---|
| Seafoam Islands Dungeon Key | 37 | |
| Power Plant Dungeon Key | 39 | |
| Mt. Ember Dungeon Key | 41 | |
| Mewtwo's Castle Dungeon Key | 43 | |
| Bell Tower Dungeon Key | 45 | |
| Whirl Islands Dungeon Key | 47 | |
| Alph Ruins Dungeon Key | 49 | |
| Raikou's Valley Dungeon Key | 51 | |
| Ice Path Dungeon Key | 53 | |
| Ancient Cavern Dungeon Key | 55 | |
| Frozen Labyrinth Dungeon Key | 57 | |
| Steel Construct Dungeon Key | 59 | |
| Southern Island Dungeon Key | 61 | |
| Aquatic Atlantis Dungeon Key | 63 | |
| Volcanic Uprising Dungeon Key | 65 | |
| Spear Pillar Dungeon Key | 67 | |
| The Moon Dungeon Key | 70 |
Admins can hand out entry keys with /dungeonkey <player> <dungeon> [amount].