Agility Skill¶
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Train Agility by moving on foot. Every step you walk counts, and running /parkour courses pays it in bigger chunks. Agility is the one skill you level just by playing.
Earning Agility XP¶
You gain 1 Agility XP per step, measured every second as the block distance you covered (capped at 20 per interval so teleporting cannot farm it). Wearing Ozone armor adds 2.5 percent per piece, 15 percent for the full set.
Steps also feed two other systems while you walk:
- Egg hatching counts your steps as a multiple, from x2 at Agility 25 up to x5 at level 99.
- Shadow Pokemon in your party purify a little every 256 steps.
Prestiging Agility lowers the XP you earn afterward by 5 percent per prestige rank.
Travelling loot¶
As you walk you have a small per-step chance to find a Mystery Key, from about 1 in 1,500 at level 1 improving to 1 in 750 at high level. Below level 40 only half of those procs yield a key; at level 80+ the key can be upgraded to a Shiny Mystery Key. From level 70 you can find keys even while airborne (no ground needed), and from level 45 you can also turn up Experience Bottles.
Parkour courses¶
Run /parkour to open the course picker in the parkour world. There are 15 courses, each gated behind an Agility level and finishing the previous course. Completing a course awards a big lump of Agility XP plus a Mystery Key, and the first clear also unlocks the next course and hands out a Shiny Mystery Key.
| Level | Course | Agility level | Agility XP |
|---|---|---|---|
| 1 | Fields | 1 | 1,000 |
| 2 | Plains | 10 | 2,500 |
| 3 | Swamp | 20 | 4,000 |
| 4 | Meadow | 25 | 7,000 |
| 5 | Blizzard | 30 | 10,000 |
| 6 | Winter Wonderland | 40 | 9,000 |
| 7 | Pyramid | 50 | 20,000 |
| 8 | Sphinx | 55 | 15,000 |
| 9 | Toadstool | 60 | 25,000 |
| 10 | Mushroom Kingdom | 65 | 50,000 |
| 11 | Lava Pit | 70 | 30,000 |
| 12 | Hyphae Hills | 75 | 40,000 |
| 13 | Nether | 80 | 70,000 |
| 14 | End | 85 | 40,000 |
| 15 | Atlantis | 90 | 100,000 |
Toggle the Time Challenge to race the clock. Movement effects (Speed, Jump Boost, Levitation, Slow Falling) void a timed run, with one exception: the Speed from a full Thunder Stone armor set is allowed, records included (a cosmetic /hat in place of the helmet still counts as the set). Your best times feed a top-10 leaderboard per course, and beating a server record is broadcast to everyone. Elytra and the other Pixelmon elemental stone armors are not allowed in the parkour world.
Where to train¶
The Auto Runner under the skill-world stadium racks up steps hands-off, and the Skill World hub's Agility column sits to the southwest. For everything else, just walk. See the Skill World page for the layout.
Perks by level¶
Every Agility perk unlocked from level 1 to 99, straight from the in-game progression menu. Levels not listed grant no new perk.
| Level | Perk |
|---|---|
| 1 | Find Mystery Keys sometimes while travelling on land |
| 20 | Chance to find Mystery Keys while travelling on land increased 10% |
| 25 | Steps count as 2 for hatching eggs |
| 30 | Swim faster |
| 40 | Chance to find Mystery Keys while travelling on land increased 19% |
| 45 | Chance to find Mystery Keys while travelling on land increased 22%; small additional chance to find EXP Bottles |
| 50 | Steps count as 3 for hatching eggs |
| 60 | Breathe underwater; chance to find Mystery Keys while travelling on land increased 29% |
| 70 | Find Mystery Keys while in the air (no ground required); chance to find Mystery Keys while travelling increased 34% |
| 75 | Steps count as 4 for hatching eggs |
| 80 | Chance to find Mystery Keys while travelling increased 39%; 1/30 chance for a Shiny Mystery Key while travelling instead of a Mystery Key |
| 85 | 1/25 chance for a Shiny Mystery Key while travelling instead of a Mystery Key |
| 90 | 1/20 chance for a Shiny Mystery Key while travelling instead of a Mystery Key |
| 95 | 1/15 chance for a Shiny Mystery Key while travelling instead of a Mystery Key |
| 99 | Steps count as 5 for hatching eggs; maximum chance to find Mystery Keys while travelling; 1/10 chance for a Shiny Mystery Key while travelling instead of a Mystery Key |
Not shown in the menu, but gated in code: below level 40 only half of your key procs actually yield a key, and each parkour course opens at its own Agility level (see the table above).
Prestige Perks¶
At level 99 you can prestige Agility up to 10 times, earning one permanent perk per prestige. See the Agility prestige table for context.
| Prestige | Perk |
|---|---|
| 1 | Travelling Mystery Keys drop 20% more often |
| 2 | When Experience Bottles are found from travelling, additionally gain 1 to 2 Minecraft XP |
| 3 | Steps count as six times for hatching eggs |
| 4 | Shadow Pokemon purify twice as fast from walking |
| 5 | Travelling Mystery Keys are Shiny 1 in 8 |
| 6 | When Experience Bottles are found from travelling, additionally gain 5 Minecraft XP |
| 7 | You no longer take fall damage |
| 8 | Travelling Mystery Keys drop 40% more often |
| 9 | Steps count as eight times for hatching eggs |
| 10 | Travelling Mystery Keys are Shiny 1 in 4 |
Quests, jobs, and lamps¶
- Skill quests include Agility parkour challenges (Course Runner, Record Chaser, Master of Courses) plus marathon step goals.
- The Agility job pays you as you travel.
- Experience lamps can be spent to grant a chunk of Agility XP directly.
Highscores¶
The Agility highscore board, ranking players by total Agility experience, stands in the city plaza and refreshes automatically.
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