Lava Pit¶
A Fire themed dungeon, dungeon 1 of 35 in the progression. Entry consumes a Lava Pit Dungeon Key and requires Dungeoneering level 1.

Getting the key¶
Wild Pokemon that drop Fire dust have a 1 in 10 chance to convert that dust into a Lava Pit Dungeon Key, provided your Dungeoneering level is at least 1 (too low and the roll still eats the dust). Wild legendaries, mythicals, and Ultra Beasts dropping Fire dust always pay the key, no roll, no level check.
Boss¶
One boss is chosen at random from this pool each run.
| Pokemon | Level |
|---|---|
| 5 | |
| 5 | |
| 5 | |
| 5 | |
| 5 | |
| 5 | |
| 5 | |
| 5 | |
| 5 |
The boss gives triple battle experience, guards the boss chest, and has a 2% recruit chance (5% with /frozencrystal).
Mini-bosses¶
5 mini-boss statues, level 2, each drawn from this pool:
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Each mini-boss has a 10% recruit chance (30% with /frozencrystal).
Chests¶
3 mini-chests sit at fixed spots through the dungeon, plus one boss chest behind the boss. Each mini-chest is lootable once per run per player (a Moon Key re-opens each one once for a second roll) and holds 1 to 4 items from the Tier 1 pool below. Your first mini-chest of the run also guarantees a Potion. The boss chest unlocks when the boss falls and rolls a rarity from Common to Supreme that sets its item count and its chance to upgrade rolls into the Tier 2 and Tier 3 pools. See Dungeon Items and Drops for the rarity table.
Experience¶
Completing the dungeon pays 98 Dungeoneering XP, multiplied by the number of mini-chests you looted that run (minimum x1). Holding a Dojo Trophy adds 3%, and Double XP events multiply on top.
| XP | |
|---|---|
| Minimum (no mini-chests) | 98 |
| Maximum (all 3 mini-chests) | 294 |
Drops¶
Every item this dungeon can pay out, tier by tier. Expand a tier for each item's sprite, amount, odds per roll, and what it does.
Tier 1 (14 items)
Mini-chests roll 1 to 4 items from this pool; boss chest slots that do not upgrade also roll here.
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
| 1-3 | 1 in 14 | A medicine that restores 20 HP to a single Pokemon. | |
| 1-2 | 1 in 14 | A battle item that raises a Pokemon's Attack by one stage for the rest of the battle. | |
| 1-2 | 1 in 14 | A battle item that raises a Pokemon's Defense by one stage for the rest of the battle. | |
| 1-2 | 1 in 14 | A battle item that raises a Pokemon's Special Attack by one stage for the rest of the battle. | |
| 1-2 | 1 in 14 | A battle item that raises a Pokemon's Special Defense by one stage for the rest of the battle. | |
| 1-2 | 1 in 14 | A battle item that raises a Pokemon's Speed by one stage for the rest of the battle. | |
| 1-2 | 1 in 14 | A battle item that raises a Pokemon's accuracy by one stage for the rest of the battle. | |
| 1-2 | 1 in 14 | A battle item that raises a Pokemon's critical-hit ratio for the rest of the battle. | |
| 1-2 | 1 in 14 | A battle item that prevents your Pokemon's stats from being lowered for five turns. | |
| 1-2 | 1 in 14 | A medicine that cures a burned Pokemon. | |
| 1-2 | 1 in 14 | A held berry that cures a burn, or use it to cure a burned Pokemon. | |
Rotten Flesh | 1-3 | 1 in 14 | Decayed flesh that restores hunger but may cause hunger effect. |
| 1 | 1 in 14 | A held gem that boosts the power of the holder's first Fire-type move, then is consumed. | |
| 1 | 1 in 14 | A rare ore used in high-tier Pixelmon crafting. |
Tier 2 (19 items)
Boss chest slots upgrade to this pool at the chest rarity's Tier 2 chance (15% at Common up to 100% at Legendary and above). Any Tier 2 roll has a 1 in 200 chance to become a rare dungeon item instead.
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
Epic Candy | 1 | 1 in 19 | A server candy: right click one of your Pokemon to raise a single random IV by 1. |
| 1 | 1 in 19 | A nutritious vitamin that raises a Pokemon's Speed EVs by 10. | |
| 1 | 1 in 19 | A nutritious vitamin that raises a Pokemon's Special Defense EVs by 10. | |
| 1 | 1 in 19 | A nutritious vitamin that raises a Pokemon's HP EVs by 10. | |
| 1 | 1 in 19 | A nutritious vitamin that raises a Pokemon's Attack EVs by 10. | |
| 1 | 1 in 19 | A nutritious vitamin that raises a Pokemon's Defense EVs by 10. | |
| 1 | 1 in 19 | A nutritious vitamin that raises a Pokemon's Special Attack EVs by 10. | |
| 1 | 1 in 19 | Slightly raises the maximum PP of a single selected move. | |
| 1 | 1 in 19 | A held item that boosts the power of the holder's Fire-type moves by 20%. | |
| 1-2 | 1 in 19 | A medicine that restores 60 HP to a single Pokemon. | |
| 1-2 | 1 in 19 | A regional sweet that cures any status condition on a Pokemon. | |
| 1 | 1 in 19 | An evolution stone that evolves certain Pokemon when used on them. | |
| 1-3 | 1 in 19 | A tiny candy that grants 100 experience to a Pokemon. | |
| 1 | 1 in 19 | Blaziken's Mega Stone; lets Blaziken Mega Evolve into Mega Blaziken in battle. | |
| 1 | 1 in 19 | Charizard's Mega Stone; lets Charizard Mega Evolve into Mega Charizard X in battle. | |
| 1 | 1 in 19 | A held item that boosts Fire-type moves by 20% and changes Arceus into its Fire-type form. | |
| 1 | 1 in 19 | A Z-Crystal that lets a Fire-type Pokemon upgrade one of its Fire-type moves into a full-power Z-Move. | |
| 1 | 1 in 19 | A unique Z-Crystal that lets Incineroar unleash the exclusive Z-Move Malicious Moonsault. | |
| 1 | 1 in 19 | A rare ore used in high-tier Pixelmon crafting. |
Tier 3 (3 items)
One item in the boss chest becomes a Tier 3 pick at 10% (Legendary), 25% (Ultimate), or always (Supreme).
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
Shiny Mystery Key | 1 | 1 in 3 | A rare server key that opens the Shiny Mystery reward pool for a chance at shiny Pokemon and premium prizes. |
| 1 | 1 in 3 | A held item that lets the holder survive a would-be knockout with 1 HP if it was at full HP. | |
| 1 | 1 in 3 | A held item that raises Special Attack by 50% but locks the holder into its first move. |
Achievements¶
Three achievements per dungeon; each one you finish advances the reward tier.
- Mini-Chests (loot all 3)
- Mini-Bosses (defeat all 5 positions)
- Boss Defeats x10
Rewards: 1 Shiny Mystery Key for your first achievement here, 2 for the second, and 5 for the third.
Rotten Flesh
Epic Candy
Shiny Mystery Key