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Donkey Spawner

Donkey

A placeable spawner from Farmhand Steve's Mob Spawner page that keeps ONE farmable donkey at its side, with a tiny donkey spinning inside the cage.

Buying one

Spawners are traded for Donkey Eggs plus a cash fee: your 1st costs 6 eggs and $100,000, and each one after costs 6 more eggs and another $100,000 (6, 12, 18, 24, 30, 36, 42, 48, 54 and 60 eggs, up to $1,000,000 for the 10th), to a lifetime maximum of 10 Donkey Spawners. Buying and placing both require Gathering level 50, just like the egg. You can only RUN 1 placed spawner of each animal until Gathering Prestige 2 - from there the cap equals your prestige (P2 = 2, P3 = 3 ... P10 = 10).

Its job: Pack vault

The entry vault: nine cargo slots (9x1) with the full turtle treatment - collectors stash into it, it ambles toward laden workers, hauls a full load to a chest itself, and spills everything if defeated.

Pet perk - Sure-Footed Hauler: your out donkey pet speeds every vault's full-load chest haul and halves its no-chest retry wait. (scales with the pet's mood while it follows you).

The animal

Place the spawner inside a claim or rented plot you can build in (overworld only) and its donkey appears on the highest grass block within 5 blocks that has two clear blocks above it - grass is REQUIRED. You can bury the spawner beneath a grass pasture and the animal grazes on the surface above. It has 2,500 HP and returns 150 seconds after defeat, with a countdown above the spawner; left alone mid-fight for a minute it recovers to full. Only players who can build in the claim can farm it, and jobs that touch other claims or owners always respect claim trust.

Drop table

DropWhenOdds
Leather (1 per drop event)fighting it with weapons1 in 5 per 100 damage; misses bank and pay out on YOUR killing blow, up to its cap of 6 drop events per respawn
Leather (bonus)defeating it in one clean fight1 in 10 for 1-4 extra drop events
Leather (bonus)weapon killing blow with the matching pet following10% to 100% by its happiness
Donkey Petyour killing blow1 in 5,000
Donkey Eggyour killing blow1 in 1,000 (needs Gathering 50)
Battling XPevery defeatup to 2,500 XP, scaled by the share of damage YOU dealt

If a predator (a wolf, cat, ocelot or axolotl) lands the killing blow instead of you, your banked drops still pay out - to you if you are standing nearby, or scattered on the ground where a fox can collect them.

Cargo

9 cargo slots, saved across restarts. Right-click it with an empty hand to see how full it is. Defeat - by players OR predators - spills every slot at the death spot.

Ownership rules

  • Left-click your placed spawner to pick it back up.
  • Spawners can never be sold, traded, or dropped: dropping one (or losing it on death) sends it straight to the recovery chest on Steve's Mob Spawner page, and one stolen from a chest is confiscated back to you.
  • The claim's owner can remove your spawner by punching it; it goes to your recovery chest, never to them.