Camel Spawner¶

A placeable spawner from Farmhand Steve's Mob Spawner page that keeps ONE farmable camel at its side, with a tiny camel spinning inside the cage.
Buying one¶
Spawners are traded for Camel Eggs plus a cash fee: your 1st costs 6 eggs and $100,000, and each one after costs 6 more eggs and another $100,000 (6, 12, 18, 24, 30, 36, 42, 48, 54 and 60 eggs, up to $1,000,000 for the 10th), to a lifetime maximum of 10 Camel Spawners. Buying and placing both require Gathering level 88, just like the egg. You can only RUN 1 placed spawner of each animal until Gathering Prestige 2 - from there the cap equals your prestige (P2 = 2, P3 = 3 ... P10 = 10).
Its job: Caravan vault¶
The turtle's job with twenty-seven slots (9x3).
Pet perk - Long Caravan: your out camel pet stretches the vault-collector web from 16 up to 24 blocks - vaults notice laden workers farther away, and collectors seek vaults farther away. (scales with the pet's mood while it follows you).
The animal¶
Place the spawner inside a claim or rented plot you can build in (overworld only) and its camel appears on the highest grass block within 5 blocks that has two clear blocks above it - grass is REQUIRED. You can bury the spawner beneath a grass pasture and the animal grazes on the surface above. It has 5,000 HP and returns 250 seconds after defeat, with a countdown above the spawner; left alone mid-fight for a minute it recovers to full. Only players who can build in the claim can farm it, and jobs that touch other claims or owners always respect claim trust.
Drop table¶
| Drop | When | Odds |
|---|---|---|
| Leather (1 per drop event) | fighting it with weapons | 1 in 5 per 100 damage; misses bank and pay out on YOUR killing blow, up to its cap of 8 drop events per respawn |
| Leather (bonus) | defeating it in one clean fight | 1 in 10 for 1-4 extra drop events |
| Leather (bonus) | weapon killing blow with the matching pet following | 10% to 100% by its happiness |
| Camel Pet | your killing blow | 1 in 5,000 |
| Camel Egg | your killing blow | 1 in 1,000 (needs Gathering 88) |
| Battling XP | every defeat | up to 5,000 XP, scaled by the share of damage YOU dealt |
If a predator (a wolf, cat, ocelot or axolotl) lands the killing blow instead of you, your banked drops still pay out - to you if you are standing nearby, or scattered on the ground where a fox can collect them.
Cargo¶
27 cargo slots, saved across restarts. Right-click it with an empty hand to see how full it is. Defeat - by players OR predators - spills every slot at the death spot.
Ownership rules¶
- Left-click your placed spawner to pick it back up.
- Spawners can never be sold, traded, or dropped: dropping one (or losing it on death) sends it straight to the recovery chest on Steve's Mob Spawner page, and one stolen from a chest is confiscated back to you.
- The claim's owner can remove your spawner by punching it; it goes to your recovery chest, never to them.