Player Gym Achievements¶
The Player Gym tile in /achievements. Per-gym achievement tracks; 4 tracks x 4 tiers, identical thresholds+rewards for all 18 gyms (gym list = GymType enum in playergym package). Rewards track-independent (shared REWARDS by tier). Progress keyed
Takeover¶
Take over gyms by defeating their leader or NPC (incrementGymTakeover)
| Tier | Requirement | Rewards |
|---|---|---|
| 1 | 5 | Shiny Key x12 + Rare Candy x32 |
| 2 | 15 | Shiny Key x24 + Rare Candy x64 |
| 3 | 30 | Shiny Key x32 + Rare Candy x64 + Epic Candy x32 |
| 4 | 50 | Shiny Key x64 + Rare Candy x64 + Epic Candy x64 + $20 Bond |
Defense Wins¶
Win battles defending your gym against challengers (incrementGymDefenseWins)
| Tier | Requirement | Rewards |
|---|---|---|
| 1 | 10 | Shiny Key x12 + Rare Candy x32 |
| 2 | 25 | Shiny Key x24 + Rare Candy x64 |
| 3 | 50 | Shiny Key x32 + Rare Candy x64 + Epic Candy x32 |
| 4 | 100 | Shiny Key x64 + Rare Candy x64 + Epic Candy x64 + $20 Bond |
Bounty Claims¶
Claim the offline bounty from gyms you take over (incrementBountyClaim); THRESHOLDS row labeled Offline Bounty
| Tier | Requirement | Rewards |
|---|---|---|
| 1 | 100 | Shiny Key x12 + Rare Candy x32 |
| 2 | 500 | Shiny Key x24 + Rare Candy x64 |
| 3 | 1,000 | Shiny Key x32 + Rare Candy x64 + Epic Candy x32 |
| 4 | 2,500 | Shiny Key x64 + Rare Candy x64 + Epic Candy x64 + $20 Bond |
Online Points¶
Earn points by holding a gym while online, bounty excluded (incrementOnlineGymPoints)
| Tier | Requirement | Rewards |
|---|---|---|
| 1 | 50 | Shiny Key x12 + Rare Candy x32 |
| 2 | 250 | Shiny Key x24 + Rare Candy x64 |
| 3 | 500 | Shiny Key x32 + Rare Candy x64 + Epic Candy x32 |
| 4 | 1,000 | Shiny Key x64 + Rare Candy x64 + Epic Candy x64 + $20 Bond |
Shiny Key x12 +
Rare Candy x32
Epic Candy x32
$20 Bond