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Lost Forest

A Grass themed dungeon, dungeon 3 of 35 in the progression. Entry consumes a Lost Forest Dungeon Key and requires Dungeoneering level 5, after clearing Oceanic Cavern.

Getting the key

Wild Pokemon that drop Grass dust have a 1 in 10 chance to convert that dust into a Lost Forest Dungeon Key, provided your Dungeoneering level is at least 5 (too low and the roll still eats the dust). Wild legendaries, mythicals, and Ultra Beasts dropping Grass dust always pay the key, no roll, no level check.

Boss

One boss is chosen at random from this pool each run.

PokemonLevel
Bulbasaur Bulbasaur8
Chikorita Chikorita8
Treecko Treecko8
Turtwig Turtwig8
Snivy Snivy8
Chespin Chespin8
Rowlet Rowlet8
Grookey Grookey8
Sprigatito Sprigatito8

The boss gives triple battle experience, guards the boss chest, and has a 2% recruit chance (5% with /frozencrystal).

Mini-bosses

6 mini-boss statues, level 5, each drawn from this pool:

Oddish Bellsprout Exeggcute Tangela Hoppip Sunkern Lotad Seedot Shroomish Cacnea Lileep Budew Cherubi Carnivine Snover Pansage Sewaddle Cottonee Petilil Maractus Deerling Foongus Ferroseed Skiddo Phantump Pumpkaboo Fomantis Morelull Bounsweet Comfey Gossifleur Applin Smoliv Capsakid Bramblin Toedscool

Each mini-boss has a 10% recruit chance (30% with /frozencrystal).

Chests

4 mini-chests sit at fixed spots through the dungeon, plus one boss chest behind the boss. Each mini-chest is lootable once per run per player (a Moon Key re-opens each one once for a second roll) and holds 1 to 4 items from the Tier 1 pool below. Your first mini-chest of the run also guarantees a Potion. The boss chest unlocks when the boss falls and rolls a rarity from Common to Supreme that sets its item count and its chance to upgrade rolls into the Tier 2 and Tier 3 pools. See Dungeon Items and Drops for the rarity table.

Experience

Completing the dungeon pays 280 Dungeoneering XP, multiplied by the number of mini-chests you looted that run (minimum x1). Holding a Dojo Trophy adds 3%, and Double XP events multiply on top.

XP
Minimum (no mini-chests) 280
Maximum (all 4 mini-chests) 1,120

Drops

Every item this dungeon can pay out, tier by tier. Expand a tier for each item's sprite, amount, odds per roll, and what it does.

Tier 1 (16 items)

Mini-chests roll 1 to 4 items from this pool; boss chest slots that do not upgrade also roll here.

ItemAmountOdds per rollWhat it does
Oran BerryOran Berry1-21 in 16A held berry that restores 10 HP when a Pokemon's HP runs low.
Liechi BerryLiechi Berry1-21 in 16A held berry that raises the holder's Attack when its HP is low.
Kebia BerryKebia Berry1-21 in 16A held berry that weakens a super-effective Poison-type attack against the holder once.
Petaya BerryPetaya Berry1-21 in 16A held berry that raises the holder's Special Attack when its HP is low.
Babiri BerryBabiri Berry1-21 in 16A held berry that weakens a super-effective Steel-type attack against the holder once.
Salac BerrySalac Berry1-21 in 16A held berry that raises the holder's Speed when its HP is low.
Custap BerryCustap Berry1-21 in 16A held berry that lets the holder move first in its priority bracket once when its HP is low.
Lansat BerryLansat Berry1-21 in 16A held berry that raises the holder's critical-hit ratio when its HP is low.
Colbur BerryColbur Berry1-21 in 16A held berry that weakens a super-effective Dark-type attack against the holder once.
Leppa BerryLeppa Berry1-21 in 16A berry that restores 10 PP to a single move.
Heal PowderHeal Powder1-21 in 16A bitter herbal powder that cures any status condition but lowers friendship.
Energy PowderEnergy Powder1-21 in 16A bitter herbal powder that restores 50 HP but lowers friendship.
AntidoteAntidote1-21 in 16A medicine that cures a poisoned Pokemon.
Sweet BerriesSweet Berries1-31 in 16Sweet berries that can be eaten to restore a little hunger.
Grass GemGrass Gem11 in 16A held gem that boosts the power of the holder's first Grass-type move, then is consumed.
Dynite OreDynite Ore31 in 16A rare ore used in high-tier Pixelmon crafting.
Tier 2 (17 items)

Boss chest slots upgrade to this pool at the chest rarity's Tier 2 chance (15% at Common up to 100% at Legendary and above). Any Tier 2 roll has a 1 in 200 chance to become a rare dungeon item instead.

ItemAmountOdds per rollWhat it does
Epic CandyEpic Candy11 in 17A server candy: right click one of your Pokemon to raise a single random IV by 1.
CarbosCarbos11 in 17A nutritious vitamin that raises a Pokemon's Speed EVs by 10.
ZincZinc11 in 17A nutritious vitamin that raises a Pokemon's Special Defense EVs by 10.
HP UpHP Up11 in 17A nutritious vitamin that raises a Pokemon's HP EVs by 10.
ProteinProtein11 in 17A nutritious vitamin that raises a Pokemon's Attack EVs by 10.
IronIron11 in 17A nutritious vitamin that raises a Pokemon's Defense EVs by 10.
CalciumCalcium11 in 17A nutritious vitamin that raises a Pokemon's Special Attack EVs by 10.
PP UpPP Up11 in 17Slightly raises the maximum PP of a single selected move.
Miracle SeedMiracle Seed11 in 17A held item that boosts the power of the holder's Grass-type moves by 20%.
Super PotionSuper Potion1-21 in 17A medicine that restores 60 HP to a single Pokemon.
Leaf StoneLeaf Stone11 in 17An evolution stone that evolves certain Pokemon when used on them.
Exp. Candy XSExp. Candy XS1-31 in 17A tiny candy that grants 100 experience to a Pokemon.
VenusauriteVenusaurite11 in 17Venusaur's Mega Stone; lets Venusaur Mega Evolve into Mega Venusaur in battle.
SceptiliteSceptilite11 in 17Sceptile's Mega Stone; lets Sceptile Mega Evolve into Mega Sceptile in battle.
Meadow PlateMeadow Plate11 in 17A held item that boosts Grass-type moves by 20% and changes Arceus into its Grass-type form.
Grassium ZGrassium Z11 in 17A Z-Crystal that lets a Grass-type Pokemon upgrade one of its Grass-type moves into a full-power Z-Move.
Armorite OreArmorite Ore11 in 17A rare ore used in high-tier Pixelmon crafting.
Tier 3 (3 items)

One item in the boss chest becomes a Tier 3 pick at 10% (Legendary), 25% (Ultimate), or always (Supreme).

ItemAmountOdds per rollWhat it does
Shiny Mystery KeyShiny Mystery Key11 in 3A rare server key that opens the Shiny Mystery reward pool for a chance at shiny Pokemon and premium prizes.
Focus SashFocus Sash11 in 3A held item that lets the holder survive a would-be knockout with 1 HP if it was at full HP.
Choice BandChoice Band11 in 3A held item that raises Attack by 50% but locks the holder into the first move it uses.

Achievements

Three achievements per dungeon; each one you finish advances the reward tier.

  • Mini-Chests (loot all 4)
  • Mini-Bosses (defeat all 6 positions)
  • Boss Defeats x10

Rewards: 1 Shiny Mystery Key for your first achievement here, 2 for the second, and 5 for the third.