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Farmhand Steve

Farmhand Steve is a rare wandering NPC trainer who shows up near players out in the wild. Each spawn pass rolls a 1 in 1,000 chance to send him your way, at most once per player per hour, and he packs up and leaves about 30 minutes after arriving (he always lingers at least 5 minutes after a battle, so a win never ends with the shop vanishing mid-browse).

Where he spawns

Steve rides the wild Pokemon spawner, so he can only appear in the overworld, and only while you are standing in a plains-family biome:

  • Plains
  • Sunflower Plains
  • Snowy Plains
  • Meadow

He never shows up in other worlds: story regions, the Skill World, dungeons, Skyblock, Prison and the rest all skip the wild spawner entirely.

Battling Steve

Right-click Steve to challenge him. He fields 6 random competitive farm-animal Pokemon at level 70 with tactical AI, and Dynamax is disabled. Beating him pays out every time:

  • A pokeball tip: 1 in 5 for a Master Ball, otherwise 1 in 50 for a Park Ball, otherwise 30 Safari Balls.
  • A 1 in 100 chance that his own Straw Hat comes off and joins your inventory, announced to the whole server.
  • Access to his animal shop.

If you lose, he sticks around so you can regroup and try again.

The animal shop

After a victory, right-click Steve again to browse Farmhand Steve's Animals: a 27-entry catalog of farm animal spawn eggs, ordered by the Gathering level each one unlocks at. Prices are paid in items straight from your inventory, no money involved. The animals you buy are for your ranch, and ranch protection rules keep placed animals safe.

Animal catalog

All 27 animals, in the order they unlock. Each purchase costs the listed items straight from your inventory and hands you a one-time-use spawn egg.

AnimalGathering LevelCost
ChickenChicken1 Wheat Seeds x64
Apple x32
Red Apricorn x64
RabbitRabbit5 Carrot x64
Dandelion x64
Pink Apricorn x64
PigPig10 Apple x64
Potato x64
Oran Berry x64
SheepSheep15 Wheat x64
White Apricorn x64
White Wool x64
CowCow20 Hay Bale x64
Apple x64
Black Apricorn x64
CatCat25 Raw Cod x64
String x16
Raw Tuna x64
ParrotParrot30 Melon Seeds x64
Pumpkin Seeds x64
Toast x64
FoxFox35 Sweet Berries x64
Oran Berry x64
Leek x1
WolfWolf40 Bone Block x64
Raw Beef x64
Raw Mutton x64
HorseHorse45 Hay Bale x64
Sugar x64
Apple x64
DonkeyDonkey50 Hay Bale x64
Sugar x32
Apple x64
GoatGoat55 Wheat x64
Moomoo Cheese x12
Sweet Berries x64
LlamaLlama58 Hay Bale x64
Carrot x64
Tamato Berry x64
TurtleTurtle62 Sea Pickle x64
Kelpsy Berry x64
Shulker Shell x4
PandaPanda66 Block of Bamboo x64
Sweet Berries x64
Magic Cake x1
OcelotOcelot70 Raw Chicken x64
Raw Tuna x64
Occa Berry x64
Polar BearPolar Bear74 Raw Salmon x64
Ice x64
Frozen Carrot x1
MooshroomMooshroom78 Red Mushroom Block x64
Hay Bale x64
Apple x64
FrogFrog82 Lily Pad x64
Slime Block x64
Frogspawn x64
BeeBee85Beehive x64
Dandelion x64
Sunflower x64
CamelCamel88 Cactus x64
Tamato Berry x64
Ultra Desert Cactus x64
AxolotlAxolotl90 Tropical Fish x64
Poisonous Potato x64
Poison Gem x64
ArmadilloArmadillo92 Spider Eye x64
Beetroot x64
Pumpkin x64
SnifferSniffer94 Moss Block x64
Torchflower x64
Luminous Moss x1
AllayAllay96 Crystal Block x64
Block of Amethyst x64
Nether Star x1
Snow GolemSnow Golem98 Snow Block x64
Carved Pumpkin x64
Stick x64
Iron GolemIron Golem99 Block of Iron x64
Block of Diamond x32
Block of Netherite x16

Feeding the animals

EVERY ranch animal can be fed by hand, as often as you like: right-click an adult with its feed and it may leave something behind, and with the right Gathering level it can even hand you its own mob egg (announced server-wide; the odds run from 1 in 1,000 to 1 in 10,000, tuned per animal by how cheap and renewable its food is). Defeating or startling an animal rolls the same egg chance, and all three can very rarely earn its pet. Every animal's page has the full numbers:

The Enchanted Rabbit's Foot

Feeding rabbits carrots has a 1 in 100 chance (down to 1 in 50 with a happy Rabbit Pet following you) to produce an Enchanted Rabbit's Foot, a lucky charm that summons Farmhand Steve on the spot when you right-click with it. The foot is consumed on a successful summon; it only works in the overworld, and if Steve is already nearby it tells you where he is instead of being wasted. Defeating a Rabbit Spawner rabbit can drop one too.

The Enchanted Scute and the Ninja Turtle

Feeding turtles sea pickles can very rarely produce an Enchanted Scute. Right-click with it (overworld only) to summon the Ninja Turtle: a shell-squad trainer whose six turtle Pokemon match the LEVEL and SHADOW TIER of the strongest Pokemon on your team - bring a level 400 Infinity and you fight six of the same. Defeat him and he hands you a Turtle Ticket before vanishing: the ticket pays for any ONE egg in Steve's shop in place of its full item cost (the Gathering level gate still applies). Lose, and he sticks around for a rematch.

Mob Spawners

The spawner button after the Iron Golem opens Steve's Mob Spawner page: trade an animal's mob eggs for a placeable spawner that keeps a farmable version of that animal on your claim. Every spawner animal now works a JOB - predators, couriers, pollinators, field hands, vaults, loot golems - and each has its own page:

Spawners can't be traded or lost: the recovery chest on the same page returns any that were dropped, broken, or stolen.

  • Hats: the Straw Hat and every other cosmetic hat.
  • Gathering: the skill that gates the animal catalog.
  • Skyblock: ranch plots to fill with Steve's animals.