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Oceanic Cavern

A Water themed dungeon, dungeon 2 of 35 in the progression. Entry consumes an Oceanic Cavern Dungeon Key and requires Dungeoneering level 3, after clearing Lava Pit.

Getting the key

Wild Pokemon that drop Water dust have a 1 in 10 chance to convert that dust into a Oceanic Cavern Dungeon Key, provided your Dungeoneering level is at least 3 (too low and the roll still eats the dust). Wild legendaries, mythicals, and Ultra Beasts dropping Water dust always pay the key, no roll, no level check.

Boss

One boss is chosen at random from this pool each run.

PokemonLevel
Squirtle Squirtle5
Totodile Totodile5
Mudkip Mudkip5
Piplup Piplup5
Oshawott Oshawott5
Froakie Froakie5
Popplio Popplio5
Sobble Sobble5
Quaxly Quaxly5
Dondozo Dondozo5

The boss gives triple battle experience, guards the boss chest, and has a 2% recruit chance (5% with /frozencrystal).

Mini-bosses

4 mini-boss statues, level 4, each drawn from this pool:

Psyduck Poliwag Tentacool Slowpoke Seel Shellder Krabby Horsea Goldeen Staryu Magikarp Lapras Chinchou Wooper Qwilfish Corsola Remoraid Lotad Wingull Surskit Carvanha Wailmer Barboach Corphish Feebas Spheal Clamperl Relicanth Luvdisc Buizel Shellos Finneon Mantyke Panpour Tympole Basculin Ducklett Frillish Alomomola Tirtouga Binacle Skrelp Clauncher Wishiwashi Mareanie Dewpider Wimpod Pyukumuku Bruxish Chewtle Cramorant Arrokuda Wiglett Finizen Veluza Tatsugiri

Each mini-boss has a 10% recruit chance (30% with /frozencrystal).

Chests

3 mini-chests sit at fixed spots through the dungeon, plus one boss chest behind the boss. Each mini-chest is lootable once per run per player (a Moon Key re-opens each one once for a second roll) and holds 1 to 4 items from the Tier 1 pool below. Your first mini-chest of the run also guarantees a Potion. The boss chest unlocks when the boss falls and rolls a rarity from Common to Supreme that sets its item count and its chance to upgrade rolls into the Tier 2 and Tier 3 pools. See Dungeon Items and Drops for the rarity table.

Experience

Completing the dungeon pays 150 Dungeoneering XP, multiplied by the number of mini-chests you looted that run (minimum x1). Holding a Dojo Trophy adds 3%, and Double XP events multiply on top.

XP
Minimum (no mini-chests) 150
Maximum (all 3 mini-chests) 450

Drops

Every item this dungeon can pay out, tier by tier. Expand a tier for each item's sprite, amount, odds per roll, and what it does.

Tier 1 (12 items)

Mini-chests roll 1 to 4 items from this pool; boss chest slots that do not upgrade also roll here.

ItemAmountOdds per rollWhat it does
PotionPotion1-31 in 12A medicine that restores 20 HP to a single Pokemon.
X AttackX Attack1-21 in 12A battle item that raises a Pokemon's Attack by one stage for the rest of the battle.
X DefenseX Defense1-21 in 12A battle item that raises a Pokemon's Defense by one stage for the rest of the battle.
X Sp. AtkX Sp. Atk1-21 in 12A battle item that raises a Pokemon's Special Attack by one stage for the rest of the battle.
X Sp. DefX Sp. Def1-21 in 12A battle item that raises a Pokemon's Special Defense by one stage for the rest of the battle.
X SpeedX Speed1-21 in 12A battle item that raises a Pokemon's Speed by one stage for the rest of the battle.
X AccuracyX Accuracy1-21 in 12A battle item that raises a Pokemon's accuracy by one stage for the rest of the battle.
Dire HitDire Hit1-21 in 12A battle item that raises a Pokemon's critical-hit ratio for the rest of the battle.
Guard Spec.Guard Spec.1-21 in 12A battle item that prevents your Pokemon's stats from being lowered for five turns.
Dried KelpDried Kelp1-31 in 12A quick snack of dried kelp that restores a little hunger.
Water GemWater Gem11 in 12A held gem that boosts the power of the holder's first Water-type move, then is consumed.
Dynite OreDynite Ore21 in 12A rare ore used in high-tier Pixelmon crafting.
Tier 2 (17 items)

Boss chest slots upgrade to this pool at the chest rarity's Tier 2 chance (15% at Common up to 100% at Legendary and above). Any Tier 2 roll has a 1 in 200 chance to become a rare dungeon item instead.

ItemAmountOdds per rollWhat it does
Epic CandyEpic Candy11 in 17A server candy: right click one of your Pokemon to raise a single random IV by 1.
CarbosCarbos11 in 17A nutritious vitamin that raises a Pokemon's Speed EVs by 10.
ZincZinc11 in 17A nutritious vitamin that raises a Pokemon's Special Defense EVs by 10.
HP UpHP Up11 in 17A nutritious vitamin that raises a Pokemon's HP EVs by 10.
ProteinProtein11 in 17A nutritious vitamin that raises a Pokemon's Attack EVs by 10.
IronIron11 in 17A nutritious vitamin that raises a Pokemon's Defense EVs by 10.
CalciumCalcium11 in 17A nutritious vitamin that raises a Pokemon's Special Attack EVs by 10.
PP UpPP Up11 in 17Slightly raises the maximum PP of a single selected move.
Mystic WaterMystic Water11 in 17A held item that boosts the power of the holder's Water-type moves by 20%.
Fresh WaterFresh Water1-21 in 17A drink that restores 30 HP to a Pokemon.
Water StoneWater Stone11 in 17An evolution stone that evolves certain Pokemon when used on them.
Exp. Candy XSExp. Candy XS1-31 in 17A tiny candy that grants 100 experience to a Pokemon.
BlastoisiniteBlastoisinite11 in 17Blastoise's Mega Stone; lets Blastoise Mega Evolve into Mega Blastoise in battle.
SwampertiteSwampertite11 in 17Swampert's Mega Stone; lets Swampert Mega Evolve into Mega Swampert in battle.
Splash PlateSplash Plate11 in 17A held item that boosts Water-type moves by 20% and changes Arceus into its Water-type form.
Waterium ZWaterium Z11 in 17A Z-Crystal that lets a Water-type Pokemon upgrade one of its Water-type moves into a full-power Z-Move.
Armorite OreArmorite Ore11 in 17A rare ore used in high-tier Pixelmon crafting.
Tier 3 (3 items)

One item in the boss chest becomes a Tier 3 pick at 10% (Legendary), 25% (Ultimate), or always (Supreme).

ItemAmountOdds per rollWhat it does
Shiny Mystery KeyShiny Mystery Key11 in 3A rare server key that opens the Shiny Mystery reward pool for a chance at shiny Pokemon and premium prizes.
Focus SashFocus Sash11 in 3A held item that lets the holder survive a would-be knockout with 1 HP if it was at full HP.
Choice ScarfChoice Scarf11 in 3A held item that raises Speed by 50% but locks the holder into its first move.

Achievements

Three achievements per dungeon; each one you finish advances the reward tier.

  • Mini-Chests (loot all 3)
  • Mini-Bosses (defeat all 4 positions)
  • Boss Defeats x10

Rewards: 1 Shiny Mystery Key for your first achievement here, 2 for the second, and 5 for the third.