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Mt. Ember

A legendary dungeon with a Fire theme, dungeon 21 of 35 in the progression. Entry consumes a Mt. Ember Dungeon Key and requires Dungeoneering level 41, after clearing Power Plant.

Getting the key

Defeating a wild Moltres drops a Mt. Ember Dungeon Key, as long as your Dungeoneering level is at least 41. Keys go straight to your inventory.

Boss

PokemonLevel
Moltres Moltres70

The boss statue spawns as a Common tier Pixelmon boss.

The boss gives triple battle experience, guards the boss chest, and has a 2% recruit chance (5% with /frozencrystal).

Mini-bosses

16 mini-boss statues, level 64, each drawn from this pool:

Arcanine Rapidash Magmar Flareon Typhlosion Magcargo Houndoom Camerupt Torkoal Magmortar Heatmor Pyroar Talonflame Salazzle Turtonator Centiskorch Coalossal Armarouge Ceruledge

Each mini-boss has a 10% recruit chance (30% with /frozencrystal).

Chests

14 mini-chests sit at fixed spots through the dungeon, plus one boss chest behind the boss. Each mini-chest is lootable once per run per player (a Moon Key re-opens each one once for a second roll) and holds 1 to 4 items from the Tier 1 pool below. Your first mini-chest of the run also guarantees a Hyper Potion and a Revive. The boss chest unlocks when the boss falls and rolls a rarity from Common to Supreme that sets its item count and its chance to upgrade rolls into the Tier 2 and Tier 3 pools. See Dungeon Items and Drops for the rarity table.

Experience

Completing the dungeon pays 1,600 Dungeoneering XP, multiplied by the number of mini-chests you looted that run (minimum x1). Holding a Dojo Trophy adds 3%, and Double XP events multiply on top.

XP
Minimum (no mini-chests) 1,600
Maximum (all 14 mini-chests) 22,400

Drops

Every item this dungeon can pay out, tier by tier. Expand a tier for each item's sprite, amount, odds per roll, and what it does.

Tier 1 (9 items)

Mini-chests roll 1 to 4 items from this pool; boss chest slots that do not upgrade also roll here.

ItemAmountOdds per rollWhat it does
Hyper PotionHyper Potion1-21 in 9A medicine that restores 120 HP to a single Pokemon.
ElixirElixir11 in 9Restores 10 PP to every move of one Pokemon.
ReviveRevive1-21 in 9Revives a fainted Pokemon and restores half of its maximum HP.
Burn HealBurn Heal1-21 in 9A medicine that cures a burned Pokemon.
Rawst BerryRawst Berry1-31 in 9A held berry that cures a burn, or use it to cure a burned Pokemon.
Fire Resistance PotionFire Resistance Potion11 in 9A potion that grants temporary immunity to fire and lava damage.
Lava CookieLava Cookie1-21 in 9A regional sweet that cures any status condition on a Pokemon.
Fire GemFire Gem11 in 9A held gem that boosts the power of the holder's first Fire-type move, then is consumed.
Dynite OreDynite Ore211 in 9A rare ore used in high-tier Pixelmon crafting.
Tier 2 (20 items)

Boss chest slots upgrade to this pool at the chest rarity's Tier 2 chance (15% at Common up to 100% at Legendary and above). Any Tier 2 roll has a 1 in 200 chance to become a rare dungeon item instead.

ItemAmountOdds per rollWhat it does
Epic CandyEpic Candy11 in 20A server candy: right click one of your Pokemon to raise a single random IV by 1.
CarbosCarbos11 in 20A nutritious vitamin that raises a Pokemon's Speed EVs by 10.
ZincZinc11 in 20A nutritious vitamin that raises a Pokemon's Special Defense EVs by 10.
HP UpHP Up11 in 20A nutritious vitamin that raises a Pokemon's HP EVs by 10.
ProteinProtein11 in 20A nutritious vitamin that raises a Pokemon's Attack EVs by 10.
IronIron11 in 20A nutritious vitamin that raises a Pokemon's Defense EVs by 10.
CalciumCalcium11 in 20A nutritious vitamin that raises a Pokemon's Special Attack EVs by 10.
PP UpPP Up11 in 20Slightly raises the maximum PP of a single selected move.
Exp. Candy MExp. Candy M11 in 20A medium candy that grants 3,000 experience to a Pokemon.
Fire StoneFire Stone11 in 20An evolution stone that evolves certain Pokemon when used on them.
Heat RockHeat Rock11 in 20A held item that extends the holder's Sunny Day to eight turns.
MagmarizerMagmarizer11 in 20An evolution item that evolves Magmar into Magmortar when traded while held.
Sun StoneSun Stone11 in 20An evolution stone that evolves certain Pokemon when used on them.
Flame OrbFlame Orb11 in 20A held item that inflicts a burn on the holder at the end of the turn.
OrbOrb11 in 20A mysterious orb used in Pixelmon crafting and shrines.
Charizardite YCharizardite Y11 in 20Charizard's Mega Stone; lets Charizard Mega Evolve into Mega Charizard Y in battle.
CameruptiteCameruptite11 in 20Camerupt's Mega Stone; lets Camerupt Mega Evolve into Mega Camerupt in battle.
Flame PlateFlame Plate11 in 20A held item that boosts Fire-type moves by 20% and changes Arceus into its Fire-type form.
Firium ZFirium Z11 in 20A Z-Crystal that lets a Fire-type Pokemon upgrade one of its Fire-type moves into a full-power Z-Move.
Armorite OreArmorite Ore31 in 20A rare ore used in high-tier Pixelmon crafting.
Tier 3 (2 items)

One item in the boss chest becomes a Tier 3 pick at 10% (Legendary), 25% (Ultimate), or always (Supreme).

ItemAmountOdds per rollWhat it does
Shiny Mystery KeyShiny Mystery Key11 in 2A rare server key that opens the Shiny Mystery reward pool for a chance at shiny Pokemon and premium prizes.
Lava SwordLava Sword11 in 2Charge it with Magma Blocks, then left click wild Steel-type or Grass-type Pokemon to melt them into metal, keys, Charcoal, or Fire Stone Shards; cannot be used inside dungeons.

Achievements

Three achievements per dungeon; each one you finish advances the reward tier.

  • Mini-Chests (loot all 14)
  • Mini-Bosses (defeat all 16 positions)
  • Boss Defeats x10

Rewards: 5 Shiny Mystery Keys for your first achievement here, 10 for the second, and 20 for the third.