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Dragon's Den

A Dragon themed dungeon, dungeon 16 of 35 in the progression. Entry consumes a Dragon's Den Dungeon Key and requires Dungeoneering level 31, after clearing Haunted Tower.

Getting the key

Wild Pokemon that drop Dragon dust have a 1 in 10 chance to convert that dust into a Dragon's Den Dungeon Key, provided your Dungeoneering level is at least 31 (too low and the roll still eats the dust). Wild legendaries, mythicals, and Ultra Beasts dropping Dragon dust always pay the key, no roll, no level check.

Boss

One boss is chosen at random from this pool each run.

PokemonLevel
Dragonite Dragonite59
Salamence Salamence59
Garchomp Garchomp59
Kommo-o Kommo-o59
Dragapult Dragapult59
RoaringMoon RoaringMoon59
Baxcalibur Baxcalibur59

The boss gives triple battle experience, guards the boss chest, and has a 2% recruit chance (5% with /frozencrystal).

Mini-bosses

10 mini-boss statues, level 53, each drawn from this pool:

Flygon Altaria Haxorus Druddigon Hydreigon Dragalge Tyrantrum Goodra Noivern Turtonator Drampa Flapple Appletun Dracozolt Dracovish Cyclizar Tatsugiri Hydrapple

Each mini-boss has a 10% recruit chance (30% with /frozencrystal).

Chests

7 mini-chests sit at fixed spots through the dungeon, plus one boss chest behind the boss. Each mini-chest is lootable once per run per player (a Moon Key re-opens each one once for a second roll) and holds 1 to 4 items from the Tier 1 pool below. Your first mini-chest of the run also guarantees a Hyper Potion. The boss chest unlocks when the boss falls and rolls a rarity from Common to Supreme that sets its item count and its chance to upgrade rolls into the Tier 2 and Tier 3 pools. See Dungeon Items and Drops for the rarity table.

Experience

Completing the dungeon pays 1,750 Dungeoneering XP, multiplied by the number of mini-chests you looted that run (minimum x1). Holding a Dojo Trophy adds 3%, and Double XP events multiply on top.

XP
Minimum (no mini-chests) 1,750
Maximum (all 7 mini-chests) 12,250

Drops

Every item this dungeon can pay out, tier by tier. Expand a tier for each item's sprite, amount, odds per roll, and what it does.

Tier 1 (12 items)

Mini-chests roll 1 to 4 items from this pool; boss chest slots that do not upgrade also roll here.

ItemAmountOdds per rollWhat it does
SteakSteak1-31 in 12Cooked beef that restores a good amount of hunger.
Cooked PorkchopCooked Porkchop1-31 in 12A cooked porkchop that restores a good amount of hunger.
Cooked MuttonCooked Mutton1-31 in 12Cooked mutton that restores hunger when eaten.
Cooked ChickenCooked Chicken1-31 in 12Roasted chicken that restores hunger when eaten.
Cooked SalmonCooked Salmon1-31 in 12Cooked salmon that restores a good amount of hunger.
Cooked CodCooked Cod1-31 in 12Cooked cod that restores hunger when eaten.
Hyper PotionHyper Potion1-21 in 12A medicine that restores 120 HP to a single Pokemon.
ElixirElixir11 in 12Restores 10 PP to every move of one Pokemon.
ReviveRevive1-21 in 12Revives a fainted Pokemon and restores half of its maximum HP.
Fire Resistance PotionFire Resistance Potion11 in 12A potion that grants temporary immunity to fire and lava damage, handy for the fiery dungeons.
Dragon GemDragon Gem11 in 12A held gem that boosts the power of the holder's first Dragon-type move, then is consumed.
Dynite OreDynite Ore161 in 12A rare ore used in high-tier Pixelmon crafting.
Tier 2 (18 items)

Boss chest slots upgrade to this pool at the chest rarity's Tier 2 chance (15% at Common up to 100% at Legendary and above). Any Tier 2 roll has a 1 in 200 chance to become a rare dungeon item instead.

ItemAmountOdds per rollWhat it does
Epic CandyEpic Candy11 in 18A server candy: right click one of your Pokemon to raise a single random IV by 1.
CarbosCarbos11 in 18A nutritious vitamin that raises a Pokemon's Speed EVs by 10.
ZincZinc11 in 18A nutritious vitamin that raises a Pokemon's Special Defense EVs by 10.
HP UpHP Up11 in 18A nutritious vitamin that raises a Pokemon's HP EVs by 10.
ProteinProtein11 in 18A nutritious vitamin that raises a Pokemon's Attack EVs by 10.
IronIron11 in 18A nutritious vitamin that raises a Pokemon's Defense EVs by 10.
CalciumCalcium11 in 18A nutritious vitamin that raises a Pokemon's Special Attack EVs by 10.
PP UpPP Up11 in 18Slightly raises the maximum PP of a single selected move.
Exp. Candy MExp. Candy M11 in 18A medium candy that grants 3,000 experience to a Pokemon.
Dragon ScaleDragon Scale11 in 18An evolution item that evolves Seadra into Kingdra when traded while held.
Dragon FangDragon Fang11 in 18A held item that boosts the power of the holder's Dragon-type moves by 20%.
SalamenciteSalamencite11 in 18Salamence's Mega Stone; lets Salamence Mega Evolve into Mega Salamence in battle.
GarchompiteGarchompite11 in 18Garchomp's Mega Stone; lets Garchomp Mega Evolve into Mega Garchomp in battle.
AltarianiteAltarianite11 in 18Altaria's Mega Stone; lets Altaria Mega Evolve into Mega Altaria in battle.
Draco PlateDraco Plate11 in 18A held item that boosts Dragon-type moves by 20% and changes Arceus into its Dragon-type form.
Dragonium ZDragonium Z11 in 18A Z-Crystal that lets a Dragon-type Pokemon upgrade one of its Dragon-type moves into a full-power Z-Move.
Kommonium ZKommonium Z11 in 18A unique Z-Crystal that lets Kommo-o unleash the exclusive Z-Move Clangorous Soulblaze.
Armorite OreArmorite Ore11 in 18A rare ore used in high-tier Pixelmon crafting.
Tier 3 (3 items)

One item in the boss chest becomes a Tier 3 pick at 10% (Legendary), 25% (Ultimate), or always (Supreme).

ItemAmountOdds per rollWhat it does
Shiny Mystery KeyShiny Mystery Key11 in 3A rare server key that opens the Shiny Mystery reward pool for a chance at shiny Pokemon and premium prizes.
Life OrbLife Orb11 in 3A held item that boosts move power by 30% but costs the holder a little HP each attack.
Dragon KeyDragon Key11 in 3While carried, it gives a 1 in 50 chance to upgrade the loot rarity of a Boss Chest when you open it.

Achievements

Three achievements per dungeon; each one you finish advances the reward tier.

  • Mini-Chests (loot all 7)
  • Mini-Bosses (defeat all 10 positions)
  • Boss Defeats x10

Rewards: 2 Shiny Mystery Keys for your first achievement here, 6 for the second, and 14 for the third.