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Skill World

The Skill World is the training hub for the whole skill system. Warp in any time with /skillhub, or use the Skilling Hub button in /menu. You arrive at the central hub, ringed by labeled training areas, with the Thieving market, Parkour stadium, Type Zones, and boss zones all a short walk away.

The hub ring

Around the center stand eight labeled columns, one per skill, each facing inward so you can read them from the middle. Walk the ring to find where each skill is trained:

Direction Skill
West Dungeoneering
Northwest Catching
North Battling
Northeast Mining
East Fishing
Southeast Woodcutting
South Gathering
Southwest Agility

Thieving is the one skill without a ring column, because its stalls sit over by the market near spawn.

AFK training spots

Several skills train hands-off while you hold a button or stand in place:

  • Woodcutting: the grove of regrowing trees past the southeast column. Hold your axe on a trunk and keep chopping as it regrows; higher-level trees pay more XP. The AFK Trees page maps every stand and its level requirement.
  • Mining: rock clusters northeast of the hub with respawning ore. Hold your pickaxe on a node and let it regenerate under you. See AFK Mining Nodes for each cluster's level and XP.
  • Fishing: the docks east of the hub support auto-fishing; cast and the rod keeps working while you are on the dock. AFK Fishing covers the exact spots and catch tables.
  • Agility: the Auto Runner under the Parkour stadium racks up Agility XP while you stand on the track.
  • Gathering: the berry fields (/berry) grow berries and apricorns on a respawn cycle; harvesting feeds Gathering.

Type Zones (Catching)

The Catching skill has 18 Type Zones, one for each Pokemon type, where matching species spawn around you scaled to your Catching level. Talk to the Type Safari NPC at the zone hub and pick a type to be teleported in. Each zone's full spawn chart, Zone Boss odds, and zone legendaries are on its own page under Type Zones.

Thieving stalls

Four market stalls let you practice Thieving by clicking them when they are stocked:

Stall Thieving level Payout
Berry Stall 1 Berries and apricorns
Fabric Stall 25 Wool and carpet (marked stolen)
Gem Stall 50 Gems and shards
Coin Stall 75 Money

Each stall has its own cooldown between grabs. Money from the Coin Stall is capped at $100,000 per login session, after which the XP keeps flowing but the cash stops. Sell your stolen fabric and gems to the Monsieur merchant NPC standing among the stalls; each stall's page lists exactly what he pays. Pickpocketing NPCs and Overworld Looting round out the Thieving training options.

Parkour (Agility)

Run /parkour to open the course picker. There are 15 courses, from Fields up to Atlantis, each gated behind an Agility level and finishing the previous course. Completing a course awards Agility XP and a Mystery Key, and the first clear of each course unlocks the next one and hands out a Shiny Mystery Key.

Toggle the Time Challenge to race the clock. Movement boosts void a timed run, and your best times feed a top-10 leaderboard per course, with the top three shown on a hologram above each starting pad. Beating a server record is broadcast to everyone. Parkour clears and record chases also count toward Agility skill quests.

Boss zones

Three teleport pads in the hub lead to the boss zones, gated by your Battling level. Each pad has a requirement board next to it.

Zone Battling level What waits
Easy 10 Gather 10 souls to summon a level 40 boss
Medium 40 Gather 40 souls to summon a level 60 boss
Hard 80 Five level 200 mini-bosses, then a level 500 Arceus

Highscore boards

The Dungeoneering highscore board stands here in the Skill World. The other eight skill boards are at Server Spawn; run /highscores to get there quickly. All of them refresh automatically.

Other warps from here

The hub also has quick links to nearby training: /battlecaves for Battling grinding, /pokewarp, and /berry for the berry fields, plus NPCs that send you to Prison and the dungeons.