Shops and Selling¶
The server buys almost anything from you at fixed prices, sells useful goods back through admin shops, and lets players run their own chest shops. Pokemon have their own sell menus, and premium currencies have their own storefronts.
Selling to the server¶
Three commands sell items straight to the server for cash. Prices are fixed per item, and items with custom model data (special cosmetics and tokens) cannot be sold.
/sellguiopens a sell window. Drop items into the top slots and close the window to sell everything sellable at once. A chat receipt breaks down what you got. Unsellable items are handed back./sellhandsells the stack in your hand. It quotes a price first; run it again while holding the same stack to confirm./sellinvsells your main inventory (it never touches your hotbar or armor). It also quotes first and asks you to confirm, and it refuses to sell while any unsellable item is mixed in.
Server shops¶
/shop opens the Server Shops Menu, a hub of buy-only shops. Money comes out of your balance and the item goes into your bag. Categories include:
- Healing items, Poke Balls, tools and armor, and blocks
- Evolution and held items, TMs and the move learner
- Training and breeding items, mints, and claim blocks
- The Ghostly Merchant and the DPoint shop
- A "Sell Anything" slot that opens the sell window
As an example, the Healing shop sells Potions for $300, Hyper Potions for $1,200, Full Restores for $3,000, Revives for $1,500, and Max Revives for $6,000.
Selling Pokemon¶
/pokesell (aliases /sts, /sellpoke) opens a sell menu covering your party and PC, with multi-select and a confirm step. Not every Pokemon can be sold: a Pokemon qualifies only if it has at least one perfect (31) IV, or is shiny, holographic, a special palette, or legendary, mythical, or Ultra Beast. The payout stacks up from those traits:
| Trait | Added value |
|---|---|
| Perfect IVs | $300 / $350 / $425 / $500 / $1,000 / $5,000 for one through six |
| Shiny | $15,000 (or $1,000 for a non-shiny special palette) |
| Holographic | $3,000 |
| Legendary or mythical | $50,000 |
| Ultra Beast | $20,000 |
Meltan, Melmetal, and Zapdos are the exception: they pay a flat $10,000 legendary bonus instead of the $50,000, so a plain one of these is worth less than most legendaries.
You must always keep at least one Pokemon in your party. When you catch a sellable Pokemon, the catch message includes a quick-sell button; clicking it opens a one-click /quicksell confirmation for just that Pokemon.
Player chest shops¶
Players can run their own storefronts out of a chest or barrel. Look at the container within 6 blocks while holding the item you want to trade, then run /ecs create <buyPrice> <sellPrice>. There is no creation fee and no cap on how many you can run, and the shops carry floating holograms and full break protection. See Chest Shops for the full setup, holograms, management commands, and protection rules.
Token and premium shops¶
- DPoint shop. Reached from
/shopor the DPoint token NPC in the city, it spends DPoints, which you earn by redeeming Bonds. It carries event and utility tokens and bulk consumables. Sample prices: a Legendary Token for 3 DPoints, an Outbreak Token for 5, a PokeParty Token for 10, a never-fail Park Ball for 20, a Battle Pass Scroll for 40, and a Rainbow Wing for 50. - Game Corner. The city casino runs on Pixelmon Points, which you swap for cash at a fixed rate, and it has its own prize shop of exclusive Pokemon.
- Eevee Emporium. An Eeveelution gacha whose collection board awards a hat and scarf cosmetics.
- Battle Points. Earned from the Battle Master and spent on competitive items and keys.
Tip
For fixed, instant cash use the sell commands. For a better price that depends on a buyer, list your goods on the Grand Exchange instead.
Related pages¶
- Grand Exchange: the player market for items and Pokemon.
- Money Making: every way to earn what you spend here.
- Game Corner: the city casino and its prize shop.