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Sniffer Spawner

Sniffer

A placeable spawner from Farmhand Steve's Mob Spawner page that keeps ONE farmable sniffer at its side, with a tiny sniffer spinning inside the cage.

Buying one

Spawners are traded for Sniffer Eggs plus a cash fee: your 1st costs 6 eggs and $100,000, and each one after costs 6 more eggs and another $100,000 (6, 12, 18, 24, 30, 36, 42, 48, 54 and 60 eggs, up to $1,000,000 for the 10th), to a lifetime maximum of 10 Sniffer Spawners. Buying and placing both require Gathering level 94, just like the egg. You can only RUN 1 placed spawner of each animal until Gathering Prestige 2 - from there the cap equals your prestige (P2 = 2, P3 = 3 ... P10 = 10).

Its job: Master gardener

Finds a young crop or berry tree, stands over it, and applies a full bonemeal effect EVERY SECOND until it matures, then moves to the next. The industrial upgrade to the bee.

The animal

Place the spawner inside a claim or rented plot you can build in (overworld only) and its sniffer appears on the highest grass block within 5 blocks that has two clear blocks above it - grass is REQUIRED. You can bury the spawner beneath a grass pasture and the animal grazes on the surface above. It has 5,750 HP and returns 280 seconds after defeat, with a countdown above the spawner; left alone mid-fight for a minute it recovers to full. Only players who can build in the claim can farm it, and jobs that touch other claims or owners always respect claim trust.

Drop table

DropWhenOdds
Torchflower Seeds (1 per drop event)fighting it with weapons1 in 5 per 100 damage; misses bank and pay out on YOUR killing blow, up to its cap of 4 drop events per respawn
Torchflower Seeds (bonus)defeating it in one clean fight1 in 10 for 1-4 extra drop events
Torchflower Seeds (bonus)weapon killing blow with the matching pet following10% to 100% by its happiness
Sniffer Petyour killing blow1 in 5,000
Sniffer Eggyour killing blow1 in 1,000 (needs Gathering 94)
Battling XPevery defeatup to 5,750 XP, scaled by the share of damage YOU dealt

If a predator (a wolf, cat, ocelot or axolotl) lands the killing blow instead of you, your banked drops still pay out - to you if you are standing nearby, or scattered on the ground where a fox can collect them.

Ownership rules

  • Left-click your placed spawner to pick it back up.
  • Spawners can never be sold, traded, or dropped: dropping one (or losing it on death) sends it straight to the recovery chest on Steve's Mob Spawner page, and one stolen from a chest is confiscated back to you.
  • The claim's owner can remove your spawner by punching it; it goes to your recovery chest, never to them.