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Pixelmon Boss

Boss Pokemon wear a glowing aura and a name plate showing their boss tier. You cannot catch them: Poke Balls bounce off, so you defeat them for drops. They hit harder and hold far more HP than a normal Pokemon of the same species, and they pay out bonus Battling skill XP scaled to their tier.

Boss tiers

There are six standard tiers. When a wild spawn rolls boss, the tier is weighted like this:

Tier Chance of this tier
Common 30%
Uncommon 27%
Rare 18%
Epic 11%
Legendary 8%
Ultimate 6%

Above these sit two server-exclusive super tiers: the Alpha Boss and, rarest of all, the Supreme Boss.

How tough they are

A boss fights at the highest level in your party plus a bump set by its tier:

Tier Level bump
Common +5
Uncommon +10
Rare +20
Epic +30
Legendary +40
Ultimate +50

In the story regions and gym worlds the bump shrinks to +1 through +6 so bosses there stay beatable mid-story. Alphas always fight at a flat level 200 and Supremes at a flat level 300, ignoring your party level. A boss also full-heals to its recalculated max HP when the battle starts.

Higher tiers are worth far more Battling XP: the payout is the boss battle level times a tier multiplier that runs from 10x at Common up to 100x at Ultimate, then 150x for Alpha and 200x for Supreme.

Where they appear

Every 40 boss Pokemon the server defeats triggers a server-wide Legendary Spawn, with progress broadcasts at 10, 20, and 30.