Axolotl Spawner¶

A placeable spawner from Farmhand Steve's Mob Spawner page that keeps ONE farmable axolotl at its side, with a tiny axolotl spinning inside the cage.
Buying one¶
Spawners are traded for Axolotl Eggs plus a cash fee: your 1st costs 6 eggs and $100,000, and each one after costs 6 more eggs and another $100,000 (6, 12, 18, 24, 30, 36, 42, 48, 54 and 60 eggs, up to $1,000,000 for the 10th), to a lifetime maximum of 10 Axolotl Spawners. Buying and placing both require Gathering level 90, just like the egg. You can only RUN 1 placed spawner of each animal until Gathering Prestige 2 - from there the cap equals your prestige (P2 = 2, P3 = 3 ... P10 = 10).
Its job: Toxic sentry¶
An old-school aggressor against exactly the wolf's prey (livestock and golems - never turtles or your other workers): targets within 8 blocks get homing venom spat at them every 3 seconds (special attack vs special defense), applying a poison that drains 2% of max HP per second until death - it never stacks between axolotls. Golems resist the venom (Snow Golem a flat 2%/s, Iron Golem a flat 1%/s, no perk upgrade). Animals that live near it for over 10 minutes are tolerated; attacking it always provokes it.
Pet perk - Potent Venom: your out axolotl pet gives its poison a mood-scaled chance to tick at 3% per second. (scales with the pet's mood while it follows you).
The animal¶
Place the spawner inside a claim or rented plot you can build in (overworld only) and its axolotl appears on the highest grass block within 5 blocks that has two clear blocks above it - grass is REQUIRED. You can bury the spawner beneath a grass pasture and the animal grazes on the surface above. It has 2,000 HP and returns 260 seconds after defeat, with a countdown above the spawner; left alone mid-fight for a minute it recovers to full. Only players who can build in the claim can farm it, and jobs that touch other claims or owners always respect claim trust.
Drop table¶
| Drop | When | Odds |
|---|---|---|
| Tropical Fish (1 per drop event) | fighting it with weapons | 1 in 5 per 100 damage; misses bank and pay out on YOUR killing blow, up to its cap of 5 drop events per respawn |
| Tropical Fish (bonus) | defeating it in one clean fight | 1 in 10 for 1-4 extra drop events |
| Tropical Fish (bonus) | weapon killing blow with the matching pet following | 10% to 100% by its happiness |
| Axolotl Pet | your killing blow | 1 in 5,000 |
| Axolotl Egg | your killing blow | 1 in 1,000 (needs Gathering 90) |
| Battling XP | every defeat | up to 2,000 XP, scaled by the share of damage YOU dealt |
If a predator (a wolf, cat, ocelot or axolotl) lands the killing blow instead of you, your banked drops still pay out - to you if you are standing nearby, or scattered on the ground where a fox can collect them.
Ownership rules¶
- Left-click your placed spawner to pick it back up.
- Spawners can never be sold, traded, or dropped: dropping one (or losing it on death) sends it straight to the recovery chest on Steve's Mob Spawner page, and one stolen from a chest is confiscated back to you.
- The claim's owner can remove your spawner by punching it; it goes to your recovery chest, never to them.