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Prison

Prison is a mining progression mode with 26 themed mines, A through Z, its own currency, and a mining engine where every block has to be worn down before it breaks. It is built as a resource farm: you go in empty-handed, mine real materials, and carry them back out to the main server.

Getting in

Type /prison to reach the hub, or /prison <letter> to jump straight to a mine you have unlocked. Entry is gated: you can only bring Poke Balls and Poke Bags in with you, so you always arrive empty-handed. Grab your pickaxe inside with /claimp.

Your pickaxe stays in Prison. If you carry one out, it is removed automatically, and it cannot be dropped or traded loose (though you can pack it into a coupon to move it).

The mines

There are 26 mines. Mine A is free, and every other mine is a one-time unlock bought with Prison Points. You unlock them in order.

Mine Name Unlock cost
A Ruins of Alph Free
B Blastoise Beach 1,000
C Cerulean City 2,000
D Diglett's Tunnel 4,000
E End Highlands 8,000
F Fortree City 10,000
G Great Deku Tree 12,500
H Badlands Hamlet 15,000
I Icy Hollow 17,500
J Jagged Jungle 20,000
K Kinetic Plane 25,000
L Lugia's Lagoon 30,000
M Mewtwo's Mansion 35,000
N Ultra Nether 40,000
O Orre Colosseum 45,000
P Prismarine Prison 50,000
Q Quagsire's Quarry 60,000
R Registeel's Forge 70,000
S Sky Pillar 80,000
T Twisted Temple 90,000
U Underwater Abyss 100,000
V Vaporized Village 125,000
W Warped Wasteland 150,000
X Xerneas Sanctuary 200,000
Y Yveltal's Fortress 400,000
Z Zygarde's Peak 750,000

Later mines are filled with tougher, higher-value blocks, all the way up to obsidian, quartz, and traces of netherite and ancient debris in the deepest mines.

Mining and regeneration

Blocks do not break in one hit. Every block type has a pool of mining health, and you hold left-click to wear it down. Your pickaxe tier sets how much damage each hit does, and enchants speed things up further. Tougher blocks simply have more health, which is what makes deeper mines slower and more rewarding.

Each mine refills roughly every 10 minutes while someone is inside it, with a warning about five minutes before. When a mine resets, anyone standing in it is bounced to the mine entrance so they are not buried.

Selling and Prison Points

Prison runs on Prison Points, a currency entirely separate from your main server money. There is no way to convert Prison Points into server cash, so the point economy stays sealed inside.

Sell what you mine with these commands:

Command What it sells
/psellhand The item in your hand
/psellinv Your inventory (not your hotbar)
/autosell Toggles selling blocks automatically as you mine

Selling commands ask you to run them again within a few seconds to confirm. Check your balance with /p. You can hand points to another player with /giveprisonpoints, or turn points into tradeable tokens worth 1,000 each with /withdrawprisontokens.

What leaves prison

The materials you mine are yours to keep. There is no restriction on what you carry out, so the ores, gems, blocks, and bonus drops you dig up flow straight into the main server economy. That is the whole point: Prison is a resource farm. Only Prison Points stay sealed inside, and only your pickaxe is confiscated on the way out.

Pickaxes and enchants

Your pickaxe upgrades through seven tiers, from wooden to enderite, each hitting harder than the last and bought with Prison Points. On top of tiers, you can buy enchants: Efficiency for speed, Smashing and Blastminer for power, Fortune for extra drops, Autosell, Polish, and Wisdom. You can pack your pickaxe and its enchants into a tradeable coupon if you want to pass it on.

Beyond the pickaxe, the Prison Merchant offers daily challenges and a reward shop spent in Prison Points.