Remoraid #223¶
Remoraid
Details| Type | Water |
| Abilities | Hustle, Sniper |
| Hidden Ability | Moody |
| Catch rate | 190 |
| EV yield | 1 Sp. Atk |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Area | Time | Location | Levels | Rarity |
|---|---|---|---|---|
Cold Ocean, Deep Cold Ocean, Deep Lukewarm Ocean, Deep Ocean, Deep Warm Ocean, Lukewarm Ocean, and 2 more biomes | Day | Water surface | 2 to 24 | 250.0 |
Times follow Minecraft ticks; morning is ticks 0 to 6,000, day 0 to 12,000, night 13,000 to 23,000.
Rarity is the spawn weight among all Pokemon that pass conditions in that biome at that moment.
Wild odds: shiny 1 in 8,000 (event and donor boosts apply), ghost palette 1 in 80,000 (boosted at night and in graveyards). Type zone odds: shiny 1 in 15,000, ghost 1 in 80,000, Zone Boss tier 1 in 250.
Fishing| Rods | Area | Levels | Rarity |
|---|---|---|---|
| Good Rod | Ocean biomes | 5 to 24 | 130.0 |
| Super Rod | Ocean biomes, Beaches and stony shores | 5 to 24 | 100.0 |
| Zone | Weight | Levels |
|---|---|---|
Water Water Type Zone | 1.24 | From level 3, scales with your Catching level (cap 40) |
Galar (2 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Route 9 Water 1 | 6.99301% of water encounters | 42 |
| Route 9 Water 2 | 6.99301% of water encounters | 42 |
Johto (3 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Route 44 Water 1 | 10% of water encounters | 40 |
| Route 44 Water 2 | 10% of water encounters | 40 |
| Route 44 Water And Grass 1 | 10% of water encounters | 40 |
Kalos (1 area)
| Area | Encounter chance | Level |
|---|---|---|
| Azure Bay 1 | 10% of water encounters | 27 |
Sinnoh (5 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Route 213 Water 1 | 20% of water encounters | 22 |
| Route 222 Water 1 | 15% of water encounters | 39 |
| Route 223 Water 1 | 10% of water encounters | 39 |
| Route 224 Water 1 | 25% of water encounters | 52 |
| Route 230 Water 1 | 20% of water encounters | 48 |
Unova (1 area)
| Area | Encounter chance | Level |
|---|---|---|
| Route 21 Unova Water 1 | 20% of water encounters | 41 |
Outbreaks: eligible for public outbreaks in its spawn biomes, and for personal outbreaks started with Poke Dust in /pokebuilder.
Hunts: can be rolled as a target on the /hunts board.
Skyblock: can be produced by the ranch breeding machines.
Plushies: has a collectible plushie in the Plushie Dex (region boxes, generations 1 to 5).
Trainers: appears on NPC trainer teams.
WonderTrade and the Grand Exchange: player-traded specimens circulate regularly.
| Palette | How it appears | |
|---|---|---|
| Drowned | Custom palette, obtainable in the Drowned style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
Drops| Drop | Chance | Quantity |
|---|---|---|
Tropical Fish | 100% | 1 |
| Pokemail Wave | 50% | 1 |
Poke Dust: defeating or catching one grants 1 Water Dust. Battle combos give up to a 100% chance to double defeat drops. Dungeon Bosses, Pixelmon Bosses, raid Pokemon, and Boss Zone spawns drop no dust.
Wild held items: None
Egg groups: Water_one, Water_two. Egg cycles: 21. Experience group: Medium Fast.
Breed two compatible Pokemon from the Water_One or Water_Two egg groups (or use a Ditto). Egg moves are listed in the breeding move table below.
By level
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Helping Hand | Normal | Status | - | - | 20 |
| 1 | Water Gun | Water | Special | 40 | 100% | 25 |
| 4 | Water Pulse | Water | Special | 60 | 100% | 20 |
| 8 | Focus Energy | Normal | Status | - | - | 30 |
| 12 | Psybeam | Psychic | Special | 65 | 100% | 20 |
| 16 | Aurora Beam | Ice | Special | 65 | 100% | 20 |
| 20 | Bubble Beam | Water | Special | 65 | 100% | 20 |
| 24 | Lock-On | Normal | Status | - | - | 5 |
| 28 | Bullet Seed | Grass | Physical | 25 | 100% | 30 |
| 32 | Ice Beam | Ice | Special | 90 | 100% | 10 |
| 36 | Hydro Pump | Water | Special | 110 | 80% | 5 |
| 40 | Soak | Water | Status | - | - | 20 |
| 44 | Hyper Beam | Normal | Special | 150 | 90% | 5 |
By breeding
| Move | Type | Category | Power | Accuracy | PP | Parents |
|---|---|---|---|---|---|---|
| Acid Spray | Poison | Special | 40 | 100% | 20 | |
| Flail | Normal | Physical | - | 100% | 15 | |
| Haze | Ice | Status | - | - | 30 | |
| Octazooka | Water | Special | 65 | 85% | 10 | |
| Supersonic | Normal | Status | - | 55% | 20 | |
| Water Spout | Water | Special | 150 | 100% | 5 |
By TR (15 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Ice">Blizzard | Ice | Special | 110 | 70% | 5 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Fire">Fire Blast | Fire | Special | 110 | 85% | 5 |
![]() | data-mtype="Fire">Flamethrower | Fire | Special | 90 | 100% | 15 |
![]() | data-mtype="Normal">Focus Energy | Normal | Status | - | - | 30 |
![]() | data-mtype="Poison">Gunk Shot | Poison | Physical | 120 | 80% | 5 |
![]() | data-mtype="Water">Hydro Pump | Water | Special | 110 | 80% | 5 |
![]() | data-mtype="Ice">Ice Beam | Ice | Special | 90 | 100% | 10 |
![]() | data-mtype="Psychic">Psychic | Psychic | Special | 90 | 100% | 10 |
![]() | data-mtype="Water">Scald | Water | Special | 80 | 100% | 15 |
![]() | data-mtype="Grass">Seed Bomb | Grass | Physical | 80 | 100% | 15 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Surf | Water | Special | 90 | 100% | 15 |
![]() | data-mtype="Water">Waterfall | Water | Physical | 80 | 100% | 15 |
By transfer (21 moves)
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Captivate | Normal | Status | - | 100% | 20 |
| Charge Beam | Electric | Special | 50 | 90% | 10 |
| Confide | Normal | Status | - | - | 20 |
| Curse | Ghost | Status | - | - | 10 |
| Defense Curl | Normal | Status | - | - | 40 |
| Double Team | Normal | Status | - | - | 15 |
| Double-Edge | Normal | Physical | 120 | 100% | 15 |
| Entrainment | Normal | Status | - | 100% | 15 |
| Frustration | Normal | Physical | - | 100% | 20 |
| Hidden Power | Normal | Special | 60 | 100% | 15 |
| Incinerate | Fire | Special | 60 | 100% | 15 |
| Mimic | Normal | Status | - | - | 10 |
| Mud-Slap | Ground | Special | 20 | 100% | 10 |
| Natural Gift | Normal | Physical | - | 100% | 15 |
| Return | Normal | Physical | - | 100% | 20 |
| Secret Power | Normal | Physical | 70 | 100% | 20 |
| Signal Beam | Bug | Special | 75 | 100% | 15 |
| Smack Down | Rock | Physical | 50 | 100% | 15 |
| String Shot | Bug | Status | - | 95% | 30 |
| Swagger | Normal | Status | - | 85% | 15 |
| Toxic | Poison | Status | - | 90% | 10 |
Shadow Remoraid
Details| Type | Water |
| Abilities | Hustle, Sniper |
| Hidden Ability | Moody |
| Catch rate | 190 |
| EV yield | 1 Sp. Atk |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 100 |
How to obtainShadow Pokemon do not spawn in the wild. Ways to get a Shadow Remoraid:
Cloning Machine: any owned Remoraid (except Mew and Ditto species-wide) can be made Shadow, with success up to 99% when the machine is boosted with netherite blocks.
Random shadow encounters: trial chamber vaults have a 15% chance (30% for ominous vaults) to release a catchable wild Shadow Pokemon of a random species at levels 60 to 80, and village trainers under a Bad Omen have a 30% chance to carry a snaggable Shadow Pokemon.
Shadow Pokemon use only shadow moves until purified at the purification shrine or with a Time Flute. Purifying returns this form to normal.
| Palette | How it appears | |
|---|---|---|
| Drowned | Custom palette, obtainable in the Drowned style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Shadow Storm | Mystery | Special | 95 | 100% | 100 |
| 1 | Shadow Beam | Mystery | Special | 100 | 100% | 100 |
| 1 | Shadow Fury | Mystery | Physical | 40 | 95% | 100 |
| 1 | Shadow Mist | Mystery | Status | - | 100% | 100 |
Shadow Pokemon use only their Shadow Moves until purified. TMs and TRs cannot be used on them.
Corrupt Remoraid
Details| Type | Water |
| Abilities | Hustle, Sniper |
| Hidden Ability | Moody |
| Catch rate | 190 |
| EV yield | 1 Sp. Atk |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 120 |
How to obtainCreated only by upgrading a Shadow Pokemon in the Cloning Machine (up to 60% success). A failed attempt resets the Pokemon back to normal.
| Palette | How it appears | |
|---|---|---|
| Drowned | Custom palette, obtainable in the Drowned style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Void Remoraid
Details| Type | Water |
| Abilities | Hustle, Sniper |
| Hidden Ability | Moody |
| Catch rate | 190 |
| EV yield | 1 Sp. Atk |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 150 |
How to obtainCreated only by upgrading a Corrupt Pokemon in the Cloning Machine (up to 36% success). A failed attempt drops the Pokemon back to Shadow.
| Palette | How it appears | |
|---|---|---|
| Drowned | Custom palette, obtainable in the Drowned style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Abyss Remoraid
Details| Type | Water |
| Abilities | Hustle, Sniper |
| Hidden Ability | Moody |
| Catch rate | 190 |
| EV yield | 1 Sp. Atk |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 200 |
How to obtainCreated only by upgrading a Void Pokemon in the Cloning Machine (up to 18% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Drowned | Custom palette, obtainable in the Drowned style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Eternal Remoraid
Details| Type | Water |
| Abilities | Hustle, Sniper |
| Hidden Ability | Moody |
| Catch rate | 190 |
| EV yield | 1 Sp. Atk |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 400 |
How to obtainCreated only by upgrading an Abyss Pokemon in the Cloning Machine (up to 12% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Drowned | Custom palette, obtainable in the Drowned style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Infinity Remoraid
Details| Type | Water |
| Abilities | Hustle, Sniper |
| Hidden Ability | Moody |
| Catch rate | 190 |
| EV yield | 1 Sp. Atk |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 1000 |
How to obtainCreated only by upgrading an Eternal Pokemon in the Cloning Machine (up to 3% success). A failed attempt keeps the current tier, with a 1 in 1,000 chance the Pokemon is lost entirely.
| Palette | How it appears | |
|---|---|---|
| Drowned | Custom palette, obtainable in the Drowned style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Water

Electric
Grass
Fire
Ice
Steel





Normal
Psychic
Poison






Ghost
Ground
Bug
Rock
Mystery