Raikou's Valley¶
A legendary dungeon with an Electric theme, dungeon 26 of 35 in the progression. Entry consumes a Raikou's Valley Dungeon Key and requires Dungeoneering level 51, after clearing Alph Ruins.

Getting the key¶
Defeating a wild Raikou drops a Raikou's Valley Dungeon Key, as long as your Dungeoneering level is at least 51. Keys go straight to your inventory.
Boss¶
| Pokemon | Level |
|---|---|
| 76 |
The boss statue spawns as a Rare tier Pixelmon boss.
The boss gives triple battle experience, guards the boss chest, and has a 2% recruit chance (5% with /frozencrystal).
Mini-bosses¶
13 mini-boss statues, level 70, each drawn from this pool:
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Each mini-boss has a 10% recruit chance (30% with /frozencrystal).
Chests¶
6 mini-chests sit at fixed spots through the dungeon, plus one boss chest behind the boss. Each mini-chest is lootable once per run per player (a Moon Key re-opens each one once for a second roll) and holds 1 to 4 items from the Tier 1 pool below. Your first mini-chest of the run also guarantees a Max Potion and a Revive. The boss chest unlocks when the boss falls and rolls a rarity from Common to Supreme that sets its item count and its chance to upgrade rolls into the Tier 2 and Tier 3 pools. See Dungeon Items and Drops for the rarity table.
Experience¶
Completing the dungeon pays 1,800 Dungeoneering XP, multiplied by the number of mini-chests you looted that run (minimum x1). Holding a Dojo Trophy adds 3%, and Double XP events multiply on top.
| XP | |
|---|---|
| Minimum (no mini-chests) | 1,800 |
| Maximum (all 6 mini-chests) | 10,800 |
Drops¶
Every item this dungeon can pay out, tier by tier. Expand a tier for each item's sprite, amount, odds per roll, and what it does.
Tier 1 (14 items)
Mini-chests roll 1 to 4 items from this pool; boss chest slots that do not upgrade also roll here.
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
| 1-2 | 1 in 14 | A medicine that restores 120 HP to a single Pokemon. | |
| 1 | 1 in 14 | Restores 10 PP to every move of one Pokemon. | |
| 1-2 | 1 in 14 | Revives a fainted Pokemon and restores half of its maximum HP. | |
| 1 | 1 in 14 | A nutritious vitamin that raises a Pokemon's Speed EVs by 10. | |
| 1 | 1 in 14 | A nutritious vitamin that raises a Pokemon's Special Defense EVs by 10. | |
| 1 | 1 in 14 | A nutritious vitamin that raises a Pokemon's HP EVs by 10. | |
| 1 | 1 in 14 | A nutritious vitamin that raises a Pokemon's Attack EVs by 10. | |
| 1 | 1 in 14 | A nutritious vitamin that raises a Pokemon's Defense EVs by 10. | |
| 1 | 1 in 14 | A nutritious vitamin that raises a Pokemon's Special Attack EVs by 10. | |
| 1 | 1 in 14 | Slightly raises the maximum PP of a single selected move. | |
| 1 | 1 in 14 | An evolution item that triggers trade evolutions without needing to trade. | |
| 1-2 | 1 in 14 | A medium candy that grants 3,000 experience to a Pokemon. | |
| 1 | 1 in 14 | A held gem that boosts the power of the holder's first Electric-type move, then is consumed. | |
| 23 | 1 in 14 | A rare ore used in high-tier Pixelmon crafting. |
Tier 2 (15 items)
Boss chest slots upgrade to this pool at the chest rarity's Tier 2 chance (15% at Common up to 100% at Legendary and above). Any Tier 2 roll has a 1 in 200 chance to become a rare dungeon item instead.
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
Epic Candy | 1 | 1 in 15 | A server candy: right click one of your Pokemon to raise a single random IV by 1. |
| 1 | 1 in 15 | A nutritious vitamin that raises a Pokemon's Speed EVs by 10. | |
| 1 | 1 in 15 | A nutritious vitamin that raises a Pokemon's Special Defense EVs by 10. | |
| 1 | 1 in 15 | A nutritious vitamin that raises a Pokemon's HP EVs by 10. | |
| 1 | 1 in 15 | A nutritious vitamin that raises a Pokemon's Attack EVs by 10. | |
| 1 | 1 in 15 | A nutritious vitamin that raises a Pokemon's Defense EVs by 10. | |
| 1 | 1 in 15 | A nutritious vitamin that raises a Pokemon's Special Attack EVs by 10. | |
| 1 | 1 in 15 | Slightly raises the maximum PP of a single selected move. | |
| 1 | 1 in 15 | A medium candy that grants 3,000 experience to a Pokemon. | |
| 1 | 1 in 15 | An evolution stone that evolves certain Pokemon when used on them. | |
| 1 | 1 in 15 | Ampharos's Mega Stone; lets Ampharos Mega Evolve into Mega Ampharos in battle. | |
| 1 | 1 in 15 | A held item that boosts Electric-type moves by 20% and changes Arceus into its Electric-type form. | |
| 1 | 1 in 15 | A Z-Crystal that lets a Electric-type Pokemon upgrade one of its Electric-type moves into a full-power Z-Move. | |
| 1 | 1 in 15 | A unique Z-Crystal that lets Alolan Raichu unleash the exclusive Z-Move Stoked Sparksurfer. | |
| 3 | 1 in 15 | A rare ore used in high-tier Pixelmon crafting. |
Tier 3 (2 items)
One item in the boss chest becomes a Tier 3 pick at 10% (Legendary), 25% (Ultimate), or always (Supreme).
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
Shiny Mystery Key | 1 | 1 in 2 | A rare server key that opens the Shiny Mystery reward pool for a chance at shiny Pokemon and premium prizes. |
Magnetic Hoe | 1 | 1 in 2 | Right click near berries or apricorns in the overworld to harvest everything within 5 blocks at once with full Gathering rewards; 5 second cooldown. |
Achievements¶
Three achievements per dungeon; each one you finish advances the reward tier.
- Mini-Chests (loot all 6)
- Mini-Bosses (defeat all 13 positions)
- Boss Defeats x10
Rewards: 5 Shiny Mystery Keys for your first achievement here, 10 for the second, and 20 for the third.
Related pages¶
- Accessing Dungeons
- Dungeon Items and Drops
- Dungeon bosses
- Previous dungeon: Alph Ruins
- Next dungeon: Ice Path
Epic Candy
Shiny Mystery Key