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Haywire Hamlet

A Steel themed dungeon, dungeon 18 of 35 in the progression. Entry consumes a Haywire Hamlet Dungeon Key and requires Dungeoneering level 35, after clearing Fairy Glade.

Getting the key

Wild Pokemon that drop Steel dust have a 1 in 10 chance to convert that dust into a Haywire Hamlet Dungeon Key, provided your Dungeoneering level is at least 35 (too low and the roll still eats the dust). Wild legendaries, mythicals, and Ultra Beasts dropping Steel dust always pay the key, no roll, no level check.

Boss

One boss is chosen at random from this pool each run.

PokemonLevel
Magnezone Magnezone63
Steelix Steelix63
Aggron Aggron63
Metagross Metagross63
Empoleon Empoleon63
Garchomp Garchomp63
Kingambit Kingambit63
Archaludon Archaludon63
Xurkitree Xurkitree63
Celesteela Celesteela63
IronTreads IronTreads63
Lucario Lucario63

The boss gives triple battle experience, guards the boss chest, and has a 2% recruit chance (5% with /frozencrystal).

Mini-bosses

15 mini-boss statues, level 58, each drawn from this pool:

Magneton Lairon Luxray Bastiodon Eelektross Excadrill Ferrothorn Galvantula Copperajah Toxtricity Stunfisk Perrserker Duraludon Kilowattrel Revavroom Scizor Forretress Skarmory Trash Wormadam Bronzong Probopass Escavalier Klinklang Durant Aegislash Klefki Togedemaru Corviknight Orthworm Tinkaton

Each mini-boss has a 10% recruit chance (30% with /frozencrystal).

Chests

6 mini-chests sit at fixed spots through the dungeon, plus one boss chest behind the boss. Each mini-chest is lootable once per run per player (a Moon Key re-opens each one once for a second roll) and holds 1 to 4 items from the Tier 1 pool below. Your first mini-chest of the run also guarantees a Hyper Potion. The boss chest unlocks when the boss falls and rolls a rarity from Common to Supreme that sets its item count and its chance to upgrade rolls into the Tier 2 and Tier 3 pools. See Dungeon Items and Drops for the rarity table.

Experience

Completing the dungeon pays 2,000 Dungeoneering XP, multiplied by the number of mini-chests you looted that run (minimum x1). Holding a Dojo Trophy adds 3%, and Double XP events multiply on top.

XP
Minimum (no mini-chests) 2,000
Maximum (all 6 mini-chests) 12,000

Drops

Every item this dungeon can pay out, tier by tier. Expand a tier for each item's sprite, amount, odds per roll, and what it does.

Tier 1 (18 items)

Mini-chests roll 1 to 4 items from this pool; boss chest slots that do not upgrade also roll here.

ItemAmountOdds per rollWhat it does
RubyRuby1-21 in 18A polished ruby used as a Pixelmon crafting material.
SapphireSapphire1-21 in 18A polished sapphire used as a Pixelmon crafting material.
AmethystAmethyst1-21 in 18A polished gem used as a Pixelmon crafting material.
CrystalCrystal1-21 in 18A polished crystal used as a Pixelmon crafting material.
EmeraldEmerald1-21 in 18A precious emerald used as villager currency.
DiamondDiamond1-21 in 18A cut diamond used as a Pixelmon crafting material.
Platinum OrePlatinum Ore1-21 in 18Raw platinum ore that can be smelted into platinum ingots.
Ancient DebrisAncient Debris11 in 18A rare fireproof ore from the Nether, smelted into netherite scrap.
Gold IngotGold Ingot1-31 in 18A refined gold ingot used in crafting.
Platinum IngotPlatinum Ingot1-21 in 18A refined platinum ingot used in Pixelmon crafting.
Netherite IngotNetherite Ingot11 in 18A powerful ingot used to upgrade diamond gear.
IronIron11 in 18A nutritious vitamin that raises a Pokemon's Defense EVs by 10.
Hyper PotionHyper Potion1-21 in 18A medicine that restores 120 HP to a single Pokemon.
ElixirElixir11 in 18Restores 10 PP to every move of one Pokemon.
ReviveRevive1-21 in 18Revives a fainted Pokemon and restores half of its maximum HP.
Netherite ScrapNetherite Scrap1-21 in 18Smelted from ancient debris and combined into netherite ingots.
Steel GemSteel Gem11 in 18A held gem that boosts the power of the holder's first Steel-type move, then is consumed.
Dynite OreDynite Ore181 in 18A rare ore used in high-tier Pixelmon crafting.
Tier 2 (17 items)

Boss chest slots upgrade to this pool at the chest rarity's Tier 2 chance (15% at Common up to 100% at Legendary and above). Any Tier 2 roll has a 1 in 200 chance to become a rare dungeon item instead.

ItemAmountOdds per rollWhat it does
Epic CandyEpic Candy11 in 17A server candy: right click one of your Pokemon to raise a single random IV by 1.
CarbosCarbos11 in 17A nutritious vitamin that raises a Pokemon's Speed EVs by 10.
ZincZinc11 in 17A nutritious vitamin that raises a Pokemon's Special Defense EVs by 10.
HP UpHP Up11 in 17A nutritious vitamin that raises a Pokemon's HP EVs by 10.
ProteinProtein11 in 17A nutritious vitamin that raises a Pokemon's Attack EVs by 10.
IronIron11 in 17A nutritious vitamin that raises a Pokemon's Defense EVs by 10.
CalciumCalcium11 in 17A nutritious vitamin that raises a Pokemon's Special Attack EVs by 10.
PP UpPP Up11 in 17Slightly raises the maximum PP of a single selected move.
Exp. Candy MExp. Candy M11 in 17A medium candy that grants 3,000 experience to a Pokemon.
Shiny StoneShiny Stone11 in 17An evolution stone that evolves certain Pokemon when used on them.
Linking CordLinking Cord11 in 17An evolution item that triggers trade evolutions without needing to trade.
ElectirizerElectirizer11 in 17An evolution item that evolves Electabuzz into Electivire when traded while held.
Thunder StoneThunder Stone11 in 17An evolution stone that evolves certain Pokemon when used on them.
Metal CoatMetal Coat11 in 17An evolution item that evolves Onix and Scyther when traded, and boosts Steel-type moves when held.
Iron PlateIron Plate11 in 17A held item that boosts Steel-type moves by 20% and changes Arceus into its Steel-type form.
Steelium ZSteelium Z11 in 17A Z-Crystal that lets a Steel-type Pokemon upgrade one of its Steel-type moves into a full-power Z-Move.
Armorite OreArmorite Ore11 in 17A rare ore used in high-tier Pixelmon crafting.
Tier 3 (5 items)

One item in the boss chest becomes a Tier 3 pick at 10% (Legendary), 25% (Ultimate), or always (Supreme).

ItemAmountOdds per rollWhat it does
Shiny Mystery KeyShiny Mystery Key11 in 5A rare server key that opens the Shiny Mystery reward pool for a chance at shiny Pokemon and premium prizes.
Blunder PolicyBlunder Policy11 in 5A held item that sharply raises Speed if the holder's move misses.
Weakness PolicyWeakness Policy11 in 5A held item that sharply raises Attack and Special Attack after the holder is hit by a super-effective move.
Disc CaseDisc Case11 in 5Right click to open a case that stores and withdraws all of your TMs and TRs, in or out of dungeons.
Exp. ShareExp. Share11 in 5A held item that shares battle experience with your Pokemon.

Achievements

Three achievements per dungeon; each one you finish advances the reward tier.

  • Mini-Chests (loot all 6)
  • Mini-Bosses (defeat all 15 positions)
  • Boss Defeats x10

Rewards: 2 Shiny Mystery Keys for your first achievement here, 6 for the second, and 14 for the third.