Haywire Hamlet¶
A Steel themed dungeon, dungeon 18 of 35 in the progression. Entry consumes a Haywire Hamlet Dungeon Key and requires Dungeoneering level 35, after clearing Fairy Glade.

Getting the key¶
Wild Pokemon that drop Steel dust have a 1 in 10 chance to convert that dust into a Haywire Hamlet Dungeon Key, provided your Dungeoneering level is at least 35 (too low and the roll still eats the dust). Wild legendaries, mythicals, and Ultra Beasts dropping Steel dust always pay the key, no roll, no level check.
Boss¶
One boss is chosen at random from this pool each run.
| Pokemon | Level |
|---|---|
| 63 | |
| 63 | |
| 63 | |
| 63 | |
| 63 | |
| 63 | |
| 63 | |
| 63 | |
| 63 | |
| 63 | |
| 63 | |
| 63 |
The boss gives triple battle experience, guards the boss chest, and has a 2% recruit chance (5% with /frozencrystal).
Mini-bosses¶
15 mini-boss statues, level 58, each drawn from this pool:
![]()
Each mini-boss has a 10% recruit chance (30% with /frozencrystal).
Chests¶
6 mini-chests sit at fixed spots through the dungeon, plus one boss chest behind the boss. Each mini-chest is lootable once per run per player (a Moon Key re-opens each one once for a second roll) and holds 1 to 4 items from the Tier 1 pool below. Your first mini-chest of the run also guarantees a Hyper Potion. The boss chest unlocks when the boss falls and rolls a rarity from Common to Supreme that sets its item count and its chance to upgrade rolls into the Tier 2 and Tier 3 pools. See Dungeon Items and Drops for the rarity table.
Experience¶
Completing the dungeon pays 2,000 Dungeoneering XP, multiplied by the number of mini-chests you looted that run (minimum x1). Holding a Dojo Trophy adds 3%, and Double XP events multiply on top.
| XP | |
|---|---|
| Minimum (no mini-chests) | 2,000 |
| Maximum (all 6 mini-chests) | 12,000 |
Drops¶
Every item this dungeon can pay out, tier by tier. Expand a tier for each item's sprite, amount, odds per roll, and what it does.
Tier 1 (18 items)
Mini-chests roll 1 to 4 items from this pool; boss chest slots that do not upgrade also roll here.
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
| 1-2 | 1 in 18 | A polished ruby used as a Pixelmon crafting material. | |
| 1-2 | 1 in 18 | A polished sapphire used as a Pixelmon crafting material. | |
| 1-2 | 1 in 18 | A polished gem used as a Pixelmon crafting material. | |
| 1-2 | 1 in 18 | A polished crystal used as a Pixelmon crafting material. | |
Emerald | 1-2 | 1 in 18 | A precious emerald used as villager currency. |
| 1-2 | 1 in 18 | A cut diamond used as a Pixelmon crafting material. | |
| 1-2 | 1 in 18 | Raw platinum ore that can be smelted into platinum ingots. | |
Ancient Debris | 1 | 1 in 18 | A rare fireproof ore from the Nether, smelted into netherite scrap. |
Gold Ingot | 1-3 | 1 in 18 | A refined gold ingot used in crafting. |
| 1-2 | 1 in 18 | A refined platinum ingot used in Pixelmon crafting. | |
Netherite Ingot | 1 | 1 in 18 | A powerful ingot used to upgrade diamond gear. |
| 1 | 1 in 18 | A nutritious vitamin that raises a Pokemon's Defense EVs by 10. | |
| 1-2 | 1 in 18 | A medicine that restores 120 HP to a single Pokemon. | |
| 1 | 1 in 18 | Restores 10 PP to every move of one Pokemon. | |
| 1-2 | 1 in 18 | Revives a fainted Pokemon and restores half of its maximum HP. | |
Netherite Scrap | 1-2 | 1 in 18 | Smelted from ancient debris and combined into netherite ingots. |
| 1 | 1 in 18 | A held gem that boosts the power of the holder's first Steel-type move, then is consumed. | |
| 18 | 1 in 18 | A rare ore used in high-tier Pixelmon crafting. |
Tier 2 (17 items)
Boss chest slots upgrade to this pool at the chest rarity's Tier 2 chance (15% at Common up to 100% at Legendary and above). Any Tier 2 roll has a 1 in 200 chance to become a rare dungeon item instead.
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
Epic Candy | 1 | 1 in 17 | A server candy: right click one of your Pokemon to raise a single random IV by 1. |
| 1 | 1 in 17 | A nutritious vitamin that raises a Pokemon's Speed EVs by 10. | |
| 1 | 1 in 17 | A nutritious vitamin that raises a Pokemon's Special Defense EVs by 10. | |
| 1 | 1 in 17 | A nutritious vitamin that raises a Pokemon's HP EVs by 10. | |
| 1 | 1 in 17 | A nutritious vitamin that raises a Pokemon's Attack EVs by 10. | |
| 1 | 1 in 17 | A nutritious vitamin that raises a Pokemon's Defense EVs by 10. | |
| 1 | 1 in 17 | A nutritious vitamin that raises a Pokemon's Special Attack EVs by 10. | |
| 1 | 1 in 17 | Slightly raises the maximum PP of a single selected move. | |
| 1 | 1 in 17 | A medium candy that grants 3,000 experience to a Pokemon. | |
| 1 | 1 in 17 | An evolution stone that evolves certain Pokemon when used on them. | |
| 1 | 1 in 17 | An evolution item that triggers trade evolutions without needing to trade. | |
| 1 | 1 in 17 | An evolution item that evolves Electabuzz into Electivire when traded while held. | |
| 1 | 1 in 17 | An evolution stone that evolves certain Pokemon when used on them. | |
| 1 | 1 in 17 | An evolution item that evolves Onix and Scyther when traded, and boosts Steel-type moves when held. | |
| 1 | 1 in 17 | A held item that boosts Steel-type moves by 20% and changes Arceus into its Steel-type form. | |
| 1 | 1 in 17 | A Z-Crystal that lets a Steel-type Pokemon upgrade one of its Steel-type moves into a full-power Z-Move. | |
| 1 | 1 in 17 | A rare ore used in high-tier Pixelmon crafting. |
Tier 3 (5 items)
One item in the boss chest becomes a Tier 3 pick at 10% (Legendary), 25% (Ultimate), or always (Supreme).
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
Shiny Mystery Key | 1 | 1 in 5 | A rare server key that opens the Shiny Mystery reward pool for a chance at shiny Pokemon and premium prizes. |
| 1 | 1 in 5 | A held item that sharply raises Speed if the holder's move misses. | |
| 1 | 1 in 5 | A held item that sharply raises Attack and Special Attack after the holder is hit by a super-effective move. | |
Disc Case | 1 | 1 in 5 | Right click to open a case that stores and withdraws all of your TMs and TRs, in or out of dungeons. |
| 1 | 1 in 5 | A held item that shares battle experience with your Pokemon. |
Achievements¶
Three achievements per dungeon; each one you finish advances the reward tier.
- Mini-Chests (loot all 6)
- Mini-Bosses (defeat all 15 positions)
- Boss Defeats x10
Rewards: 2 Shiny Mystery Keys for your first achievement here, 6 for the second, and 14 for the third.
Related pages¶
- Accessing Dungeons
- Dungeon Items and Drops
- Dungeon bosses
- Previous dungeon: Fairy Glade
- Next dungeon: Seafoam Islands
Emerald
Ancient Debris
Gold Ingot
Netherite Ingot
Netherite Scrap
Epic Candy
Shiny Mystery Key