Boulder Climb¶
A Rock themed dungeon, dungeon 13 of 35 in the progression. Entry consumes a Boulder Climb Dungeon Key and requires Dungeoneering level 25, after clearing Toxic Wasteland.

Getting the key¶
Wild Pokemon that drop Rock dust have a 1 in 10 chance to convert that dust into a Boulder Climb Dungeon Key, provided your Dungeoneering level is at least 25 (too low and the roll still eats the dust). Wild legendaries, mythicals, and Ultra Beasts dropping Rock dust always pay the key, no roll, no level check.
Boss¶
One boss is chosen at random from this pool each run.
| Pokemon | Level |
|---|---|
| 47 | |
| 47 | |
| 47 | |
| 47 | |
| 47 | |
| 47 | |
| 47 | |
| 47 | |
| 47 | |
| 47 | |
| 47 | |
| 47 | |
| 47 | |
| 47 |
The boss gives triple battle experience, guards the boss chest, and has a 2% recruit chance (5% with /frozencrystal).
Mini-bosses¶
21 mini-boss statues, level 44, each drawn from this pool:
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Each mini-boss has a 10% recruit chance (30% with /frozencrystal).
Chests¶
7 mini-chests sit at fixed spots through the dungeon, plus one boss chest behind the boss. Each mini-chest is lootable once per run per player (a Moon Key re-opens each one once for a second roll) and holds 1 to 4 items from the Tier 1 pool below. Your first mini-chest of the run also guarantees a MooMoo Milk. The boss chest unlocks when the boss falls and rolls a rarity from Common to Supreme that sets its item count and its chance to upgrade rolls into the Tier 2 and Tier 3 pools. See Dungeon Items and Drops for the rarity table.
Experience¶
Completing the dungeon pays 1,100 Dungeoneering XP, multiplied by the number of mini-chests you looted that run (minimum x1). Holding a Dojo Trophy adds 3%, and Double XP events multiply on top.
| XP | |
|---|---|
| Minimum (no mini-chests) | 1,100 |
| Maximum (all 7 mini-chests) | 7,700 |
Drops¶
Every item this dungeon can pay out, tier by tier. Expand a tier for each item's sprite, amount, odds per roll, and what it does.
Tier 1 (15 items)
Mini-chests roll 1 to 4 items from this pool; boss chest slots that do not upgrade also roll here.
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
| 1-2 | 1 in 15 | A battle item that raises a Pokemon's Attack by one stage for the rest of the battle. | |
| 1-2 | 1 in 15 | A battle item that raises a Pokemon's Defense by one stage for the rest of the battle. | |
| 1-2 | 1 in 15 | A battle item that raises a Pokemon's Special Attack by one stage for the rest of the battle. | |
| 1-2 | 1 in 15 | A battle item that raises a Pokemon's Special Defense by one stage for the rest of the battle. | |
| 1-2 | 1 in 15 | A battle item that raises a Pokemon's Speed by one stage for the rest of the battle. | |
| 1-2 | 1 in 15 | A battle item that raises a Pokemon's accuracy by one stage for the rest of the battle. | |
| 1-2 | 1 in 15 | A battle item that raises a Pokemon's critical-hit ratio for the rest of the battle. | |
| 1-2 | 1 in 15 | A battle item that prevents your Pokemon's stats from being lowered for five turns. | |
| 1-2 | 1 in 15 | A drink that restores 30 HP to a Pokemon. | |
| 1-2 | 1 in 15 | Restores 10 PP to a single selected move. | |
| 1 | 1 in 15 | Fully restores the PP of a single selected move. | |
| 1 | 1 in 15 | Restores 10 PP to every move of one Pokemon. | |
| 1-2 | 1 in 15 | Revives a fainted Pokemon and restores half of its maximum HP. | |
| 1 | 1 in 15 | A held gem that boosts the power of the holder's first Rock-type move, then is consumed. | |
| 13 | 1 in 15 | A rare ore used in high-tier Pixelmon crafting. |
Tier 2 (22 items)
Boss chest slots upgrade to this pool at the chest rarity's Tier 2 chance (15% at Common up to 100% at Legendary and above). Any Tier 2 roll has a 1 in 200 chance to become a rare dungeon item instead.
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
Epic Candy | 1 | 1 in 22 | A server candy: right click one of your Pokemon to raise a single random IV by 1. |
| 1 | 1 in 22 | A nutritious vitamin that raises a Pokemon's Speed EVs by 10. | |
| 1 | 1 in 22 | A nutritious vitamin that raises a Pokemon's Special Defense EVs by 10. | |
| 1 | 1 in 22 | A nutritious vitamin that raises a Pokemon's HP EVs by 10. | |
| 1 | 1 in 22 | A nutritious vitamin that raises a Pokemon's Attack EVs by 10. | |
| 1 | 1 in 22 | A nutritious vitamin that raises a Pokemon's Defense EVs by 10. | |
| 1 | 1 in 22 | A nutritious vitamin that raises a Pokemon's Special Attack EVs by 10. | |
| 1 | 1 in 22 | Slightly raises the maximum PP of a single selected move. | |
| 1 | 1 in 22 | A medium candy that grants 3,000 experience to a Pokemon. | |
| 1 | 1 in 22 | A held item that boosts the power of the holder's Rock-type moves by 20%. | |
| 1 | 1 in 22 | A held item that halves the holder's weight. | |
| 1 | 1 in 22 | A held item that makes the holder always move last in its priority bracket. | |
| 1 | 1 in 22 | A held item that extends the holder's Sandstorm to eight turns. | |
| 1 | 1 in 22 | A held item that extends the holder's Hail to eight turns. | |
| 1 | 1 in 22 | A held item that extends the holder's Sunny Day to eight turns. | |
| 1 | 1 in 22 | A held item that extends the holder's Rain Dance to eight turns. | |
| 1 | 1 in 22 | Aerodactyl's Mega Stone; lets Aerodactyl Mega Evolve into Mega Aerodactyl in battle. | |
| 1 | 1 in 22 | Tyranitar's Mega Stone; lets Tyranitar Mega Evolve into Mega Tyranitar in battle. | |
| 1 | 1 in 22 | A held item that boosts Rock-type moves by 20% and changes Arceus into its Rock-type form. | |
| 1 | 1 in 22 | A Z-Crystal that lets a Rock-type Pokemon upgrade one of its Rock-type moves into a full-power Z-Move. | |
| 1 | 1 in 22 | A unique Z-Crystal that lets Lycanroc unleash the exclusive Z-Move Splintered Stormshards. | |
| 1 | 1 in 22 | A rare ore used in high-tier Pixelmon crafting. |
Tier 3 (3 items)
One item in the boss chest becomes a Tier 3 pick at 10% (Legendary), 25% (Ultimate), or always (Supreme).
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
Shiny Mystery Key | 1 | 1 in 3 | A rare server key that opens the Shiny Mystery reward pool for a chance at shiny Pokemon and premium prizes. |
Rock Smasher | 1 | 1 in 3 | Left click a wild Rock-type Pokemon in the overworld to smash it for 5 to 30 experience; cannot be used inside dungeons. |
Enchanted Rock | 1 | 1 in 3 | Right click inside a dungeon to hurl it at a mini-boss, instantly removing an un-alerted one (no rewards), once per run. |
Achievements¶
Three achievements per dungeon; each one you finish advances the reward tier.
- Mini-Chests (loot all 7)
- Mini-Bosses (defeat all 21 positions)
- Boss Defeats x10
Rewards: 2 Shiny Mystery Keys for your first achievement here, 6 for the second, and 13 for the third.
Related pages¶
- Accessing Dungeons
- Dungeon Items and Drops
- Dungeon bosses
- Previous dungeon: Toxic Wasteland
- Next dungeon: Dojo
Epic Candy
Shiny Mystery Key
