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Dojo

A Fighting themed dungeon, dungeon 14 of 35 in the progression. Entry consumes a Dojo Dungeon Key and requires Dungeoneering level 27, after clearing Boulder Climb.

Getting the key

Wild Pokemon that drop Fighting dust have a 1 in 10 chance to convert that dust into a Dojo Dungeon Key, provided your Dungeoneering level is at least 27 (too low and the roll still eats the dust). Wild legendaries, mythicals, and Ultra Beasts dropping Fighting dust always pay the key, no roll, no level check.

Boss

One boss is chosen at random from this pool each run.

PokemonLevel
Machamp Machamp50
Heracross Heracross50
Hitmonlee Hitmonlee50
Hitmonchan Hitmonchan50
Hitmontop Hitmontop50
Blaziken Blaziken50
Breloom Breloom50
Infernape Infernape50
Gallade Gallade50
Emboar Emboar50
Chesnaught Chesnaught50
Quaquaval Quaquaval50
Sneasler Sneasler50
Annihilape Annihilape50
Ironhands Ironhands50
Ironvaliant Ironvaliant50
Lucario Lucario50

The boss gives triple battle experience, guards the boss chest, and has a 2% recruit chance (5% with /frozencrystal).

Mini-bosses

19 mini-boss statues, level 46, each drawn from this pool:

Machoke Poliwrath Hariyama Medicham Toxicroak Conkeldurr Throh Sawk Scrafty Mienshao Pangoro Hawlucha Crabominable Bewear Passimian Kommo-o Grapploct Sirfetchd Falinks Pawmot Tyrogue

Each mini-boss has a 10% recruit chance (30% with /frozencrystal).

Chests

9 mini-chests sit at fixed spots through the dungeon, plus one boss chest behind the boss. Each mini-chest is lootable once per run per player (a Moon Key re-opens each one once for a second roll) and holds 1 to 4 items from the Tier 1 pool below. Your first mini-chest of the run also guarantees a MooMoo Milk. The boss chest unlocks when the boss falls and rolls a rarity from Common to Supreme that sets its item count and its chance to upgrade rolls into the Tier 2 and Tier 3 pools. See Dungeon Items and Drops for the rarity table.

Experience

Completing the dungeon pays 1,125 Dungeoneering XP, multiplied by the number of mini-chests you looted that run (minimum x1). Holding a Dojo Trophy adds 3%, and Double XP events multiply on top.

XP
Minimum (no mini-chests) 1,125
Maximum (all 9 mini-chests) 10,125

Drops

Every item this dungeon can pay out, tier by tier. Expand a tier for each item's sprite, amount, odds per roll, and what it does.

Tier 1 (12 items)

Mini-chests roll 1 to 4 items from this pool; boss chest slots that do not upgrade also roll here.

ItemAmountOdds per rollWhat it does
BreadBread1-31 in 12A loaf of bread that restores hunger when eaten.
SteakSteak1-31 in 12Cooked beef that restores a good amount of hunger.
Cooked PorkchopCooked Porkchop1-31 in 12A cooked porkchop that restores a good amount of hunger.
Cooked MuttonCooked Mutton1-31 in 12Cooked mutton that restores hunger when eaten.
Cooked ChickenCooked Chicken1-31 in 12Roasted chicken that restores hunger when eaten.
Cooked SalmonCooked Salmon1-31 in 12Cooked salmon that restores a good amount of hunger.
Cooked CodCooked Cod1-31 in 12Cooked cod that restores hunger when eaten.
Full HealFull Heal1-21 in 12A medicine that cures any status condition on a Pokemon.
ReviveRevive1-21 in 12Revives a fainted Pokemon and restores half of its maximum HP.
Fresh WaterFresh Water1-31 in 12A drink that restores 30 HP to a Pokemon.
Fighting GemFighting Gem11 in 12A held gem that boosts the power of the holder's first Fighting-type move, then is consumed.
Dynite OreDynite Ore141 in 12A rare ore used in high-tier Pixelmon crafting.
Tier 2 (26 items)

Boss chest slots upgrade to this pool at the chest rarity's Tier 2 chance (15% at Common up to 100% at Legendary and above). Any Tier 2 roll has a 1 in 200 chance to become a rare dungeon item instead.

ItemAmountOdds per rollWhat it does
Epic CandyEpic Candy11 in 26A server candy: right click one of your Pokemon to raise a single random IV by 1.
CarbosCarbos11 in 26A nutritious vitamin that raises a Pokemon's Speed EVs by 10.
ZincZinc11 in 26A nutritious vitamin that raises a Pokemon's Special Defense EVs by 10.
HP UpHP Up11 in 26A nutritious vitamin that raises a Pokemon's HP EVs by 10.
ProteinProtein11 in 26A nutritious vitamin that raises a Pokemon's Attack EVs by 10.
IronIron11 in 26A nutritious vitamin that raises a Pokemon's Defense EVs by 10.
CalciumCalcium11 in 26A nutritious vitamin that raises a Pokemon's Special Attack EVs by 10.
PP UpPP Up11 in 26Slightly raises the maximum PP of a single selected move.
Exp. Candy MExp. Candy M11 in 26A medium candy that grants 3,000 experience to a Pokemon.
Black BeltBlack Belt11 in 26A held item that boosts the power of the holder's Fighting-type moves by 20%.
Punching GlovePunching Glove11 in 26A held item that boosts the holder's punching moves and stops them from making contact.
Lucky PunchLucky Punch11 in 26A held item that greatly raises Chansey's critical-hit ratio.
Macho BraceMacho Brace11 in 26A held item that doubles the EVs earned in battle but halves the holder's Speed.
Power WeightPower Weight11 in 26A held item that adds HP EVs after battle but halves the holder's Speed.
Power BracerPower Bracer11 in 26A held item that adds Attack EVs after battle but halves the holder's Speed.
Power BeltPower Belt11 in 26A held item that adds Defense EVs after battle but halves the holder's Speed.
Power LensPower Lens11 in 26A held item that adds Special Attack EVs after battle but halves the holder's Speed.
Power BandPower Band11 in 26A held item that adds Special Defense EVs after battle but halves the holder's Speed.
Power AnkletPower Anklet11 in 26A held item that adds Speed EVs after battle but halves the holder's Speed.
BlazikeniteBlazikenite11 in 26Blaziken's Mega Stone; lets Blaziken Mega Evolve into Mega Blaziken in battle.
MedichamiteMedichamite11 in 26Medicham's Mega Stone; lets Medicham Mega Evolve into Mega Medicham in battle.
LucarioniteLucarionite11 in 26Lucario's Mega Stone; lets Lucario Mega Evolve into Mega Lucario in battle.
GalladiteGalladite11 in 26Gallade's Mega Stone; lets Gallade Mega Evolve into Mega Gallade in battle.
Fist PlateFist Plate11 in 26A held item that boosts Fighting-type moves by 20% and changes Arceus into its Fighting-type form.
Fightinium ZFightinium Z11 in 26A Z-Crystal that lets a Fighting-type Pokemon upgrade one of its Fighting-type moves into a full-power Z-Move.
Armorite OreArmorite Ore11 in 26A rare ore used in high-tier Pixelmon crafting.
Tier 3 (2 items)

One item in the boss chest becomes a Tier 3 pick at 10% (Legendary), 25% (Ultimate), or always (Supreme).

ItemAmountOdds per rollWhat it does
Shiny Mystery KeyShiny Mystery Key11 in 2A rare server key that opens the Shiny Mystery reward pool for a chance at shiny Pokemon and premium prizes.
Dojo TrophyDojo Trophy11 in 2While it is in your inventory, you gain 3% extra Dungeoneering experience each time you complete a dungeon.

Achievements

Three achievements per dungeon; each one you finish advances the reward tier.

  • Mini-Chests (loot all 9)
  • Mini-Bosses (defeat all 19 positions)
  • Boss Defeats x10

Rewards: 2 Shiny Mystery Keys for your first achievement here, 6 for the second, and 13 for the third.