Dojo¶
A Fighting themed dungeon, dungeon 14 of 35 in the progression. Entry consumes a Dojo Dungeon Key and requires Dungeoneering level 27, after clearing Boulder Climb.

Getting the key¶
Wild Pokemon that drop Fighting dust have a 1 in 10 chance to convert that dust into a Dojo Dungeon Key, provided your Dungeoneering level is at least 27 (too low and the roll still eats the dust). Wild legendaries, mythicals, and Ultra Beasts dropping Fighting dust always pay the key, no roll, no level check.
Boss¶
One boss is chosen at random from this pool each run.
| Pokemon | Level |
|---|---|
| 50 | |
| 50 | |
| 50 | |
| 50 | |
| 50 | |
| 50 | |
| 50 | |
| 50 | |
| 50 | |
| 50 | |
| 50 | |
| 50 | |
| 50 | |
| 50 | |
| 50 | |
| 50 | |
| 50 |
The boss gives triple battle experience, guards the boss chest, and has a 2% recruit chance (5% with /frozencrystal).
Mini-bosses¶
19 mini-boss statues, level 46, each drawn from this pool:
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Each mini-boss has a 10% recruit chance (30% with /frozencrystal).
Chests¶
9 mini-chests sit at fixed spots through the dungeon, plus one boss chest behind the boss. Each mini-chest is lootable once per run per player (a Moon Key re-opens each one once for a second roll) and holds 1 to 4 items from the Tier 1 pool below. Your first mini-chest of the run also guarantees a MooMoo Milk. The boss chest unlocks when the boss falls and rolls a rarity from Common to Supreme that sets its item count and its chance to upgrade rolls into the Tier 2 and Tier 3 pools. See Dungeon Items and Drops for the rarity table.
Experience¶
Completing the dungeon pays 1,125 Dungeoneering XP, multiplied by the number of mini-chests you looted that run (minimum x1). Holding a Dojo Trophy adds 3%, and Double XP events multiply on top.
| XP | |
|---|---|
| Minimum (no mini-chests) | 1,125 |
| Maximum (all 9 mini-chests) | 10,125 |
Drops¶
Every item this dungeon can pay out, tier by tier. Expand a tier for each item's sprite, amount, odds per roll, and what it does.
Tier 1 (12 items)
Mini-chests roll 1 to 4 items from this pool; boss chest slots that do not upgrade also roll here.
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
Bread | 1-3 | 1 in 12 | A loaf of bread that restores hunger when eaten. |
Steak | 1-3 | 1 in 12 | Cooked beef that restores a good amount of hunger. |
Cooked Porkchop | 1-3 | 1 in 12 | A cooked porkchop that restores a good amount of hunger. |
Cooked Mutton | 1-3 | 1 in 12 | Cooked mutton that restores hunger when eaten. |
Cooked Chicken | 1-3 | 1 in 12 | Roasted chicken that restores hunger when eaten. |
Cooked Salmon | 1-3 | 1 in 12 | Cooked salmon that restores a good amount of hunger. |
Cooked Cod | 1-3 | 1 in 12 | Cooked cod that restores hunger when eaten. |
| 1-2 | 1 in 12 | A medicine that cures any status condition on a Pokemon. | |
| 1-2 | 1 in 12 | Revives a fainted Pokemon and restores half of its maximum HP. | |
| 1-3 | 1 in 12 | A drink that restores 30 HP to a Pokemon. | |
| 1 | 1 in 12 | A held gem that boosts the power of the holder's first Fighting-type move, then is consumed. | |
| 14 | 1 in 12 | A rare ore used in high-tier Pixelmon crafting. |
Tier 2 (26 items)
Boss chest slots upgrade to this pool at the chest rarity's Tier 2 chance (15% at Common up to 100% at Legendary and above). Any Tier 2 roll has a 1 in 200 chance to become a rare dungeon item instead.
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
Epic Candy | 1 | 1 in 26 | A server candy: right click one of your Pokemon to raise a single random IV by 1. |
| 1 | 1 in 26 | A nutritious vitamin that raises a Pokemon's Speed EVs by 10. | |
| 1 | 1 in 26 | A nutritious vitamin that raises a Pokemon's Special Defense EVs by 10. | |
| 1 | 1 in 26 | A nutritious vitamin that raises a Pokemon's HP EVs by 10. | |
| 1 | 1 in 26 | A nutritious vitamin that raises a Pokemon's Attack EVs by 10. | |
| 1 | 1 in 26 | A nutritious vitamin that raises a Pokemon's Defense EVs by 10. | |
| 1 | 1 in 26 | A nutritious vitamin that raises a Pokemon's Special Attack EVs by 10. | |
| 1 | 1 in 26 | Slightly raises the maximum PP of a single selected move. | |
| 1 | 1 in 26 | A medium candy that grants 3,000 experience to a Pokemon. | |
| 1 | 1 in 26 | A held item that boosts the power of the holder's Fighting-type moves by 20%. | |
| 1 | 1 in 26 | A held item that boosts the holder's punching moves and stops them from making contact. | |
| 1 | 1 in 26 | A held item that greatly raises Chansey's critical-hit ratio. | |
| 1 | 1 in 26 | A held item that doubles the EVs earned in battle but halves the holder's Speed. | |
| 1 | 1 in 26 | A held item that adds HP EVs after battle but halves the holder's Speed. | |
| 1 | 1 in 26 | A held item that adds Attack EVs after battle but halves the holder's Speed. | |
| 1 | 1 in 26 | A held item that adds Defense EVs after battle but halves the holder's Speed. | |
| 1 | 1 in 26 | A held item that adds Special Attack EVs after battle but halves the holder's Speed. | |
| 1 | 1 in 26 | A held item that adds Special Defense EVs after battle but halves the holder's Speed. | |
| 1 | 1 in 26 | A held item that adds Speed EVs after battle but halves the holder's Speed. | |
| 1 | 1 in 26 | Blaziken's Mega Stone; lets Blaziken Mega Evolve into Mega Blaziken in battle. | |
| 1 | 1 in 26 | Medicham's Mega Stone; lets Medicham Mega Evolve into Mega Medicham in battle. | |
| 1 | 1 in 26 | Lucario's Mega Stone; lets Lucario Mega Evolve into Mega Lucario in battle. | |
| 1 | 1 in 26 | Gallade's Mega Stone; lets Gallade Mega Evolve into Mega Gallade in battle. | |
| 1 | 1 in 26 | A held item that boosts Fighting-type moves by 20% and changes Arceus into its Fighting-type form. | |
| 1 | 1 in 26 | A Z-Crystal that lets a Fighting-type Pokemon upgrade one of its Fighting-type moves into a full-power Z-Move. | |
| 1 | 1 in 26 | A rare ore used in high-tier Pixelmon crafting. |
Tier 3 (2 items)
One item in the boss chest becomes a Tier 3 pick at 10% (Legendary), 25% (Ultimate), or always (Supreme).
| Item | Amount | Odds per roll | What it does |
|---|---|---|---|
Shiny Mystery Key | 1 | 1 in 2 | A rare server key that opens the Shiny Mystery reward pool for a chance at shiny Pokemon and premium prizes. |
Dojo Trophy | 1 | 1 in 2 | While it is in your inventory, you gain 3% extra Dungeoneering experience each time you complete a dungeon. |
Achievements¶
Three achievements per dungeon; each one you finish advances the reward tier.
- Mini-Chests (loot all 9)
- Mini-Bosses (defeat all 19 positions)
- Boss Defeats x10
Rewards: 2 Shiny Mystery Keys for your first achievement here, 6 for the second, and 13 for the third.
Related pages¶
- Accessing Dungeons
- Dungeon Items and Drops
- Dungeon bosses
- Previous dungeon: Boulder Climb
- Next dungeon: Haunted Tower
Bread
Steak
Cooked Porkchop
Cooked Mutton
Cooked Chicken
Cooked Salmon
Cooked Cod
Epic Candy
Shiny Mystery Key