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Player Gyms

Player Gyms are 18 type-themed gyms in the City world that players can claim, defend, and challenge each other for. Holding a gym earns Player Gym Points, which you spend in the PGP shop.

How to access

Command What it does
/playergyms Open the gym directory and teleport to any gym
/pgtp <type> Teleport straight to a gym (for example /pgtp fire)
/pginfo List every gym, its current owner, and its bounty
/pgp Show your Player Gym Points and today's earnings (aliases /pgpoints, /playergympoints)
/playergymshop Open the PGP shop

Each gym is fronted by a gym NPC in the City world. Everything you do (claiming, challenging, setting your team) happens by right-clicking that NPC.

The 18 gyms

There is one gym for each type: Fire, Water, Grass, Electric, Ground, Rock, Ghost, Ice, Psychic, Dark, Dragon, Fairy, Fighting, Poison, Steel, Bug, Normal, and Flying. To own a gym you must present a legal mono-type team matching that gym's type, with no two Pokemon holding the same item. Challengers do not need a mono-type team, only a legal one that clears the bans below.

Certain very strong species, moves, abilities, and held items are banned from gym teams to keep battles fair. When you set a team the gym tells you if anything is not allowed.

Claiming a gym

Right-click an unclaimed gym NPC with a legal mono-type team. You become the owner, your team is copied onto the NPC, and the NPC takes on your appearance. If the gym had a bounty built up, you collect it as Player Gym Points right away.

Challenging a gym

Right-click a gym owned by someone else to challenge it. You can only have one challenge going at a time, and each gym can only have one challenger at a time.

  • If the owner is online, they get 10 minutes to come and defend in person.
  • If the owner is offline, you wait 2 minutes, then you get a 10-minute window to throw a Poke Ball at the gym NPC and battle its set team.
  • If the owner is nearby (within 20 blocks) you must battle them directly instead of the NPC.
  • Once a battle starts, you have 20 minutes to win.

Win and you take the gym. The old owner is put on a 6-hour cooldown, and you must right-click the NPC within 5 minutes to set your own legal team or the gym goes unclaimed. Setting that team grants 50 Battle Pass XP. Lose, flee, or forfeit and you go on a 6-hour cooldown before you can challenge again.

Player Gym Points

Player Gym Points (PGP) are the gym currency.

  • Holding a gym while you are online earns 1 PGP every 30 minutes.
  • You can earn up to 400 PGP per day (resetting at midnight Eastern time).
  • While an owner is offline, their gym builds a bounty instead, gaining 1 point every 30 minutes up to 100. Whoever takes or claims that gym collects the bounty as PGP.
  • Each successful defense of your gym trims its bounty by 5.

The PGP shop

Open /playergymshop to spend Player Gym Points. Prices (in PGP):

Item Price
Rare Candy 2
Mystery Key 4
Ultra Ball, Level Ball, Dream Ball, Quick Ball, Repeat Ball (10 each) 4
Small XP Lamp 4
Epic Candy 5
Ability Capsule 8
Rusty Bottle Cap, Silver Bottle Cap 8
Nature mints (any) 12
Ability Patch 15
Medium XP Lamp 19
Shiny Mystery Key 38
Legendary Token 38
Master Ball 38
Gold Bottle Cap 38
PokeParty Token 75
Legend Event Token 75
Large XP Lamp 75
Shiny Mystery Goo 80
Legendary Orb 90
Outbreak Token 100
Park Ball 113
Supreme Event Token 200
Rainbow Wing 200
Shiny Legendary Orb 420

Gym achievements

Every gym tracks four record types in /achievements, each with four tiers:

Track What it counts
Takeover Gyms taken by beating their leader or NPC
Defense Wins Battles won defending your gym
Bounty Claims Bounty points collected from gyms you take
Online Points Points earned by holding a gym while online (bounty does not count)

Reward tiers scale from Shiny Keys and Rare Candies up to Epic Candies and a $20 Bond at the top tier. Claim them in the achievements menu.