Cloning Machine¶
The Cloning Machine does two very different jobs on this server. Vanilla Pixelmon uses it to clone Mew into Mewtwo. This server layers a second job on top: it is the only way to turn your own Pokemon Shadow and to push a Shadow Pokemon up the tier ladder (Shadow, Corrupt, Void, Abyss, Eternal, Infinity).
You feed it a Pokemon, confirm, then load three boost blocks (Gold, Diamond, or Netherite). The blocks set your success chance, and failing has a different consequence at each step.
Crafting the machine¶
The Cloning Machine is a standard Pixelmon craft: a single row of three items.
| Slot | Item |
|---|---|
| Left | Green Tank |
| Middle | Cloner Cord |
| Right | Orange Tank |
It builds as a 5-wide, 3-tall multiblock with two chambers: a scanning chamber (where the input Pokemon sits) and a growth chamber (where the result grows).
Vanilla use: Mew to Mewtwo¶
The vanilla clone path still works on this server. Load a Mew that has been cloned fewer than 3 times, then insert up to 3 metal blocks:
| Block | Boost added |
|---|---|
| Iron Block | +1 |
| Gold Block | +3 |
| Diamond Block | +5 |
After processing, the chance of a Mewtwo is boostLevel / 40. Three Diamond blocks is the ceiling at 15/40, or 37.5%.
- Success: a Mewtwo is created, the machine breaks, and the Mewtwo is released into the world next to the machine. Your Mew returns to your party with its clone count increased by one.
- Failure: a Ditto is produced instead. Retrieve it and it starts a wild Ditto battle. Your Mew still returns.
- Each Mew can be cloned a maximum of 3 times. Shift-right-click while a Mew is loaded to pull it back out before processing.
Because the shadow system grabs the first shadow-eligible Pokemon in your party, the vanilla Mew clone only runs when no other party member is eligible for shadow processing (for example, Mew alongside a fainted or already-Infinity Pokemon).
Gold and Gold Shiny Mewtwo¶
Keep a Gold Mew in your first party slot: any unowned Mewtwo that enters the world near you then has a 1 in 3 chance to turn Gold on the spot. That covers wild Mewtwo spawns and, crucially, the Mewtwo this machine releases, because your Mew returns to the party right before the clone breaks out of the chamber. A machine Mewtwo can also roll shiny at the normal shiny rate, and the same 1 in 3 Gold Mew roll turns a shiny Mewtwo Gold Shiny instead.
Shadow tier creation and upgrading¶
Everything below is the server's shadow layer. The machine takes the first eligible Pokemon in your party automatically. One conversion runs at a time.
How a run works¶
- Right-click the empty machine with an eligible Pokemon in your party. The machine pulls it into the scanning chamber.
- Shift-right-click to confirm the attempt, or right-click to take it back.
- Load exactly 3 boost blocks (Gold, Diamond, or Netherite, in any mix). Each block adds its success percentage.
- The machine runs a short warmup, then processes and rolls. On success the result grows in the growth chamber.
- Right-click to retrieve the finished Pokemon. Taking a Pokemon out puts the machine on a 5-second cooldown.
The machine is owner-locked while occupied: only the trainer who inserted the Pokemon can confirm, feed blocks, or retrieve it.
The calculator¶
Eligibility and what carries through¶
Cannot be used:
- Mew (reserved for the vanilla Mewtwo clone) and Ditto (rejected outright).
- Unown can go Normal to Shadow, but cannot be pushed past Shadow.
- Ghost-palette Arceus and Silvally are rejected.
- A Pokemon already at Infinity cannot be upgraded further.
- Only default, shiny, and ghost palettes are accepted. Any other alternate palette is skipped.
- A Shadow-tier Pokemon in Hyper Mode or Reverse Mode cannot be inserted. Use
/callin a battle to settle it first.
Carries through the conversion:
- Shiny and ghost palettes are preserved on both success and a downgrade failure.
- Level is preserved.
- Banked shadow XP carries to the upgraded Pokemon on a successful tier-up, and on failures that keep or lift a Shadow tier. It is lost only when a failure sends the Pokemon all the way back to Normal.
The success formula¶
The base success chance is 0%. Every boost block adds a fixed percentage that depends on the conversion step and the block type, and the three blocks are simply summed:
public static final float BASE_SUCCESS_PERCENT = 0.0f;
public static float currentSuccessPercent(float boostPercent) {
return BASE_SUCCESS_PERCENT + boostPercent; // just the sum of the 3 blocks
}
The per-block, per-step rates are hard-coded (percent per block):
public static final float[][] TIER_MATERIAL_BOOST = {
{ 0.0f, 0.0f, 0.0f }, // 0 NORMAL (never a target)
{ 8.0f, 16.0f, 33.0f }, // 1 SHADOW
{ 4.0f, 8.0f, 20.0f }, // 2 CORRUPT
{ 2.0f, 4.0f, 12.0f }, // 3 VOID
{ 0.5f, 1.0f, 6.0f }, // 4 ABYSS
{ 0.1f, 0.2f, 4.0f }, // 5 ETERNAL
{ 0.025f, 0.05f, 1.0f }, // 6 INFINITY
};
At the end of processing the machine rolls a d100 against the rounded percentage:
int percentInt = Math.max(0, Math.min(100, Math.round(percent)));
int rollD100 = ThreadLocalRandom.current().nextInt(100) + 1; // 1..100
int neededThreshold = 101 - percentInt; // roll >= this = success
boolean success = rollD100 >= neededThreshold;
So your real chance is the summed percentage, rounded to the nearest whole number. That rounding matters at the top tiers: a rate under 0.5% rounds to 0% and can never succeed, which is why Gold and Diamond are effectively useless for Eternal and Infinity.
Success chance by step (3 of the same block)¶
| Step | 3 Gold | 3 Diamond | 3 Netherite (max) |
|---|---|---|---|
| Normal to Shadow | 24% | 48% | 99% |
| Shadow to Corrupt | 12% | 24% | 60% |
| Corrupt to Void | 6% | 12% | 36% |
| Void to Abyss | 1.5% | 3% | 18% |
| Abyss to Eternal | 0.3% | 0.6% | 12% |
| Eternal to Infinity | 0.075% | 0.15% | 3% |
You can mix block types; the total is just the sum of the three blocks' per-step rates. Three Netherite is always the best you can do.
Failure outcomes by step¶
| Step | On failure |
|---|---|
| Normal to Shadow | The Pokemon is destroyed, lost forever. |
| Shadow to Corrupt | Reverts to its Normal form. Banked shadow XP is lost. |
| Corrupt to Void | Drops back to its Shadow form. |
| Void to Abyss | Keeps Void. Only the blocks are consumed. |
| Abyss to Eternal | Keeps Abyss. Only the blocks are consumed. |
| Eternal to Infinity | Keeps Eternal, except a 1 in 1,000 chance the Pokemon escapes the chamber and is lost. |
Turning a Normal Pokemon Shadow is the only step that can destroy your Pokemon outright on a normal failure. From Void upward, a failed attempt just wastes the blocks.
Related pages¶
- Shadow Pokemon and Tiers
- Shadow tier, Corrupt, Void, Abyss, Eternal, Infinity
- Gold Block, Diamond Block, Netherite Block
- Orre: the shadow story region.