Golduck #055¶
Golduck
Details| Type | Water |
| Abilities | Damp, Cloud Nine |
| Hidden Ability | Swift Swim |
| Catch rate | 75 |
| EV yield | 2 Sp. Atk |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Area | Time | Location | Levels | Rarity |
|---|---|---|---|---|
Swamp and mangrove swamp, Rivers | Day | Land and grass blocks | 33 to 50 | 5.0 |
Times follow Minecraft ticks; morning is ticks 0 to 6,000, day 0 to 12,000, night 13,000 to 23,000.
Rarity is the spawn weight among all Pokemon that pass conditions in that biome at that moment.
Wild odds: shiny 1 in 8,000 (event and donor boosts apply), ghost palette 1 in 80,000 (boosted at night and in graveyards). Type zone odds: shiny 1 in 15,000, ghost 1 in 80,000, Zone Boss tier 1 in 250.
Fishing| Rods | Area | Levels | Rarity |
|---|---|---|---|
| Super Rod | Rivers, Swamp and mangrove swamp, Ultra Forest (Ultra Space) | 35 to 50 | 7.0 |
| Zone | Weight | Levels |
|---|---|---|
Water Water Type Zone | 0.98 | From level 33, scales with your Catching level (cap 80) |
Alola (22 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Poni Grotto 1 | 14.2857% of walk encounters | 60 |
| Poni Grotto 10 | 14.2857% of walk encounters | 60 |
| Poni Grotto 11 | 14.2857% of walk encounters | 60 |
| Poni Grotto 12 | 14.2857% of walk encounters | 60 |
| Poni Grotto 13 | 14.2857% of walk encounters | 60 |
| Poni Grotto 14 | 14.2857% of walk encounters | 60 |
| Poni Grotto 15 | 14.2857% of walk encounters | 60 |
| Poni Grotto 16 | 14.2857% of walk encounters | 60 |
| Poni Grotto 17 | 14.2857% of walk encounters | 60 |
| Poni Grotto 2 | 14.2857% of walk encounters | 60 |
| Poni Grotto 3 | 14.2857% of walk encounters | 60 |
| Poni Grotto 4 | 14.2857% of walk encounters | 60 |
| Poni Grotto 5 | 14.2857% of walk encounters | 60 |
| Poni Grotto 6 | 14.2857% of walk encounters | 60 |
| Poni Grotto 7 | 14.2857% of walk encounters | 60 |
| Poni Grotto 8 | 14.2857% of walk encounters | 60 |
| Poni Grotto 9 | 14.2857% of walk encounters | 60 |
| Vast Poni Canyon Cave 6 | 10% of walk encounters | 45 |
| Vast Poni Canyon Cave 7 | 10% of walk encounters | 45 |
| Vast Poni Canyon Cave 7 Water | 10% of walk encounters | 45 |
| Vast Poni Canyon Cave 7 Water | 5% of water encounters | 50 |
| Vast Poni Canyon Cave 8 | 10% of walk encounters | 45 |
Johto (2 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Mount Silver 1 | 20% of water encounters | 40 |
| Route 35 Water 1 | 10% of water encounters | 25 |
Kanto (6 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Ceruleancave | 15% of water encounters | 54 |
| Route 19 Water | 1.5625% of water encounters | 25 |
| Route 20 Water | 1.55039% of water encounters | 22 |
| Route 21 | 1.5625% of water encounters | 30 |
| Route 6 | 18.1818% of water encounters | 15 |
| Seafoam Cavern | 12% of walk encounters | 28 |
Paldea (77 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Area | 15% of water encounters | 40 |
| Area 0 | 34% of water encounters | 55 |
| Area 103 | 5% of water encounters | 40 |
| Area 104 | 10% of water encounters | 40 |
| Area 105 | 10% of water encounters | 40 |
| Area 106 | 10% of water encounters | 40 |
| Area 107 | 10% of water encounters | 40 |
| Area 108 | 5% of water encounters | 40 |
| Area 109 | 15% of water encounters | 40 |
| Area 110 | 10% of water encounters | 40 |
| Area 111 | 10% of water encounters | 40 |
| Area 112 | 15% of water encounters | 40 |
| Area 113 | 25% of water encounters | 40 |
| Area 116 | 5% of water encounters | 40 |
| Area 117 | 4% of water encounters | 40 |
| Area 123 | 10% of water encounters | 40 |
| Area 124 | 10% of water encounters | 40 |
| Area 125 | 10% of water encounters | 40 |
| Area 126 | 10% of water encounters | 40 |
| Area 127 | 10% of water encounters | 40 |
| Area 128 | 10% of water encounters | 40 |
| Area 129 | 7% of water encounters | 40 |
| Area 130 | 5% of water encounters | 40 |
| Area 131 | 14% of water encounters | 40 |
| Area 132 | 15% of water encounters | 40 |
| Area 136 | 70% of water encounters | 40 |
| Area 137 | 25% of water encounters | 40 |
| Area 143 | 10% of water encounters | 42 |
| Area 144 | 15% of water encounters | 42 |
| Area 145 | 15% of water encounters | 42 |
| Area 146 | 15% of water encounters | 38 |
| Area 147 | 5% of water encounters | 42 |
| Area 148 | 6% of water encounters | 40 |
| Area 149 | 8% of water encounters | 40 |
| Area 150 | 10% of water encounters | 40 |
| Area 156 | 2% of walk encounters | 35 |
| Area 157 | 3.06122% of walk encounters | 35 |
| Area 163 | 2.88462% of water encounters | 35 |
| Area 164 | 4% of water encounters | 35 |
| Area 165 | 4.16667% of water encounters | 35 |
| Area 166 | 4% of water encounters | 35 |
| Area 167 | 5% of water encounters | 35 |
| Area 169 | 5% of water encounters | 35 |
| Area 173 | 8% of water encounters | 35 |
| Area 176 | 8% of water encounters | 35 |
| Area 210 | 34% of water encounters | 55 |
| Area 211 | 34% of water encounters | 55 |
| Area 229 | 34% of water encounters | 55 |
| Area 230 | 34% of water encounters | 55 |
| Area 231 | 34% of water encounters | 55 |
| Area 233 | 10% of water encounters | 25 |
| Area 249 | 34% of water encounters | 55 |
| Area 250 | 34% of water encounters | 55 |
| Area 251 | 34% of water encounters | 55 |
| Area 270 | 34% of water encounters | 55 |
| Area 271 | 34% of water encounters | 55 |
| Area 272 | 34% of water encounters | 55 |
| Area 324 | 5% of water encounters | 25 |
| Area 325 | 5% of water encounters | 25 |
| Area 345 | 5% of water encounters | 42 |
| Area 346 | 5% of water encounters | 23 |
| Area 49 | 5% of water encounters | 44 |
| Area 69 | 25% of water encounters | 44 |
| Area 70 | 3.0303% of walk encounters | 40 |
| Area 71 | 1.69492% of walk encounters | 40 |
| Area 72 | 1.69492% of walk encounters | 40 |
| Area 73 | 1.69492% of walk encounters | 40 |
| Area 74 | 15% of water encounters | 42 |
| Area 85 | 15% of water encounters | 40 |
| Area 85 | 3.33333% of walk encounters | 40 |
| Area 86 | 8% of water encounters | 40 |
| Area 87 | 15% of water encounters | 40 |
| Area 88 | 10% of water encounters | 40 |
| Area 89 | 10% of water encounters | 40 |
| Area 90 | 20% of water encounters | 40 |
| Area 91 | 15% of water encounters | 40 |
| Area 93 | 15% of water encounters | 40 |
Sinnoh (40 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Great Marsh Area 1 | 5% of walk encounters | 30 |
| Great Marsh Area 1 B | 5% of walk encounters | 30 |
| Great Marsh Area 2 A | 5% of walk encounters | 28 |
| Great Marsh Area 2 B | 5% of walk encounters | 28 |
| Lake Acuity Water | 30% of walk encounters | 38 |
| Lake Acuity Water 2 | 30% of walk encounters | 38 |
| Oreburgh Gate Bf1 | 5% of water encounters | 24 |
| Oreburgh Gate F1 | 5% of water encounters | 24 |
| Ravaged Path 1 | 5% of water encounters | 22 |
| Route 203 Water 1 | 5% of water encounters | 14 |
| Route 204 Water 1 | 5% of water encounters | 14 |
| Route 204 Water 2 | 5% of water encounters | 14 |
| Route 204 Water 3 | 5% of water encounters | 14 |
| Route 208 Water 1 | 5% of water encounters | 27 |
| Route 209 Water 1 | 5% of water encounters | 22 |
| Route 210 Water 1 | 5% of water encounters | 28 |
| Route 214 Water 1 | 5% of water encounters | 25 |
| Route 225 Water 1 | 15% of water encounters | 52 |
| Route 225 Water 2 | 15% of water encounters | 52 |
| Route 226 1 | 15% of walk encounters | 55 |
| Route 226 10 | 15% of walk encounters | 50 |
| Route 226 2 | 15% of walk encounters | 50 |
| Route 226 3 | 15% of walk encounters | 50 |
| Route 226 4 | 15% of walk encounters | 50 |
| Route 226 5 | 15% of walk encounters | 50 |
| Route 226 6 | 15% of walk encounters | 50 |
| Route 226 7 | 15% of walk encounters | 50 |
| Route 226 8 | 15% of walk encounters | 50 |
| Route 226 9 | 15% of walk encounters | 50 |
| Route 230 1 | 15% of walk encounters | 50 |
| Sendoff Spring 1 | 20% of walk encounters | 37 |
| Sendoff Spring 2 | 20% of walk encounters | 37 |
| Sendoff Spring 3 | 20% of walk encounters | 37 |
| Sendoff Spring 4 | 20% of walk encounters | 37 |
| Sendoff Spring 5 | 20% of walk encounters | 37 |
| Sendoff Spring 6 | 20% of walk encounters | 37 |
| Sendoff Spring 7 | 20% of walk encounters | 37 |
| Sendoff Spring 8 | 20% of walk encounters | 37 |
| Sendoff Spring Water 1 | 12% of water encounters | 37 |
| Valor Lakefront Water | 5% of water encounters | 25 |
Unova (29 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Route 11 Unova 1 | 10% of walk encounters | 40 |
| Route 11 Unova 2 | 10% of walk encounters | 41 |
| Route 11 Unova 3 | 10% of walk encounters | 42 |
| Route 11 Unova 4 | 10% of walk encounters | 40 |
| Route 11 Unova 5 | 10% of walk encounters | 41 |
| Route 14 Unova 1 | 10% of walk encounters | 34 |
| Route 14 Unova 2 | 10% of walk encounters | 34 |
| Route 14 Unova 3 | 10% of walk encounters | 34 |
| Route 14 Unova 4 | 10% of walk encounters | 34 |
| Route 14 Unova 5 | 10% of walk encounters | 34 |
| Route 14 Unova 6 | 10% of walk encounters | 34 |
| Route 22 Unova 1 | 5% of walk encounters | 42 |
| Route 22 Unova 2 | 5% of walk encounters | 42 |
| Route 22 Unova 3 | 5% of walk encounters | 42 |
| Route 22 Unova 4 | 5% of walk encounters | 42 |
| Route 22 Unova 5 | 5% of walk encounters | 42 |
| Route 22 Unova 6 | 5% of walk encounters | 42 |
| Route 22 Unova 7 | 5% of walk encounters | 42 |
| Route 22 Unova 8 | 5% of walk encounters | 42 |
| Route 23 Unova 1 | 4.54545% of walk encounters | 48 |
| Route 23 Unova 2 | 4.54545% of walk encounters | 49 |
| Route 23 Unova 3 | 4.54545% of walk encounters | 50 |
| Route 23 Unova 4 | 4.54545% of walk encounters | 51 |
| Route 23 Unova 5 | 4.54545% of walk encounters | 52 |
| Route 23 Unova 6 | 4.54545% of walk encounters | 52 |
| Route 23 Unova 7 | 4.54545% of walk encounters | 48 |
| Route 23 Unova 8 | 4.54545% of walk encounters | 48 |
| Village Bridge 1 | 15% of walk encounters | 38 |
| Village Bridge 2 | 15% of walk encounters | 38 |
Evolution: evolve a Psyduck at level 33.
Outbreaks: eligible for public outbreaks in its spawn biomes, and for personal outbreaks started with Poke Dust in /pokebuilder.
Hunts: can be rolled as a target on the /hunts board.
PokePacks: part of the Pikachu Pack pool.
Plushies: has a collectible plushie in the Plushie Dex (region boxes, generations 1 to 5).
Trainers: appears on NPC trainer teams.
WonderTrade and the Grand Exchange: player-traded specimens circulate regularly.
| Palette | How it appears | |
|---|---|---|
| Bloom | Custom palette, obtainable in the Bloom style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Swimsuit | Custom palette, obtainable in the Swimsuit style via Texture Keys or limited events. |
Drops| Drop | Chance | Quantity |
|---|---|---|
Dark Prismarine | 100% | 1 to 3 |
Lily Pad | 50% | 1 to 2 |
Water Gem | 10% | 1 |
Poke Dust: defeating or catching one grants 2 Water Dust. Battle combos give up to a 100% chance to double defeat drops. Dungeon Bosses, Pixelmon Bosses, raid Pokemon, and Boss Zone spawns drop no dust.
Wild held items: None
Egg groups: Water_one, Field. Egg cycles: 21. Experience group: Medium Fast.
Breed two compatible Pokemon from the Water_One or Field egg groups (or use a Ditto). Eggs hatch into Psyduck. Egg moves are listed in the breeding move table below.
By level
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Aqua Jet | Water | Physical | 40 | 100% | 20 |
| 1 | Confusion | Psychic | Special | 50 | 100% | 25 |
| 1 | Scratch | Normal | Physical | 40 | 100% | 35 |
| 1 | Tail Whip | Normal | Status | - | 100% | 30 |
| 1 | Water Gun | Water | Special | 40 | 100% | 25 |
| 9 | Fury Swipes | Normal | Physical | 18 | 80% | 15 |
| 12 | Water Pulse | Water | Special | 60 | 100% | 20 |
| 15 | Disable | Normal | Status | - | 100% | 20 |
| 18 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
| 21 | Screech | Normal | Status | - | 85% | 40 |
| 24 | Aqua Tail | Water | Physical | 90 | 90% | 10 |
| 27 | Soak | Water | Status | - | - | 20 |
| 30 | Psych Up | Normal | Status | - | - | 10 |
| 36 | Amnesia | Psychic | Status | - | - | 20 |
| 40 | Hydro Pump | Water | Special | 110 | 80% | 5 |
| 45 | Wonder Room | Psychic | Status | - | - | 10 |
By move tutor
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Flip Turn | Water | Physical | 60 | 100% | 20 |
By breeding
| Move | Type | Category | Power | Accuracy | PP | Parents |
|---|---|---|---|---|---|---|
| Clear Smog | Poison | Special | 50 | - | 15 | |
| Confuse Ray | Ghost | Status | - | 100% | 10 | |
| Cross Chop | Fighting | Physical | 100 | 80% | 5 | |
| Hypnosis | Psychic | Status | - | 60% | 20 | |
| Psybeam | Psychic | Special | 65 | 100% | 20 | |
| Simple Beam | Normal | Status | - | 100% | 15 | |
| Yawn | Normal | Status | - | - | 10 |
By TM (61 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Psychic">Amnesia | Psychic | Status | - | - | 20 |
![]() | data-mtype="Ice">Blizzard | Ice | Special | 110 | 70% | 5 |
![]() | data-mtype="Normal">Body Slam | Normal | Physical | 85 | 100% | 15 |
![]() | data-mtype="Fighting">Brick Break | Fighting | Physical | 75 | 100% | 15 |
![]() | data-mtype="Psychic">Calm Mind | Psychic | Status | - | - | 20 |
![]() | data-mtype="Water">Chilling Water | Water | Special | 50 | 100% | 20 |
![]() | data-mtype="Ghost">Confuse Ray | Ghost | Status | - | 100% | 10 |
![]() | data-mtype="Ground">Dig | Ground | Physical | 80 | 100% | 10 |
![]() | data-mtype="Normal">Double-Edge | Normal | Physical | 120 | 100% | 15 |
![]() | data-mtype="Normal">Encore | Normal | Status | - | 100% | 5 |
![]() | data-mtype="Normal">Endeavor | Normal | Physical | - | 100% | 5 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Normal">Facade | Normal | Physical | 70 | 100% | 20 |
![]() | data-mtype="Dark">Fling | Dark | Physical | - | 100% | 10 |
![]() | data-mtype="Water">Flip Turn | Water | Physical | 60 | 100% | 20 |
![]() | data-mtype="Fighting">Focus Blast | Fighting | Special | 120 | 70% | 5 |
![]() | data-mtype="Fighting">Focus Punch | Fighting | Physical | 150 | 100% | 20 |
![]() | data-mtype="Psychic">Future Sight | Psychic | Special | 120 | 100% | 10 |
![]() | data-mtype="Normal">Giga Impact | Normal | Physical | 150 | 90% | 5 |
![]() | data-mtype="Grass">Grass Knot | Grass | Special | - | 100% | 20 |
![]() | data-mtype="Ice">Haze | Ice | Status | - | - | 30 |
![]() | data-mtype="Normal">Helping Hand | Normal | Status | - | - | 20 |
![]() | data-mtype="Water">Hydro Pump | Water | Special | 110 | 80% | 5 |
![]() | data-mtype="Normal">Hyper Beam | Normal | Special | 150 | 90% | 5 |
![]() | data-mtype="Ice">Ice Beam | Ice | Special | 90 | 100% | 10 |
![]() | data-mtype="Ice">Ice Punch | Ice | Physical | 75 | 100% | 15 |
![]() | data-mtype="Ice">Icy Wind | Ice | Special | 55 | 95% | 15 |
![]() | data-mtype="Dark">Knock Off | Dark | Physical | 65 | 100% | 20 |
![]() | data-mtype="Psychic">Light Screen | Psychic | Status | - | - | 30 |
![]() | data-mtype="Water">Liquidation | Water | Physical | 85 | 100% | 10 |
![]() | data-mtype="Fighting">Low Kick | Fighting | Physical | - | 100% | 20 |
![]() | data-mtype="Fighting">Low Sweep | Fighting | Physical | 65 | 100% | 20 |
![]() | data-mtype="Normal">Metronome | Normal | Status | - | - | 10 |
![]() | data-mtype="Ground">Mud Shot | Ground | Special | 55 | 95% | 15 |
![]() | data-mtype="Water">Muddy Water | Water | Special | 90 | 85% | 10 |
![]() | data-mtype="Dark">Nasty Plot | Dark | Status | - | - | 20 |
![]() | data-mtype="Rock">Power Gem | Rock | Special | 80 | 100% | 20 |
![]() | data-mtype="Normal">Protect | Normal | Status | - | - | 10 |
![]() | data-mtype="Psychic">Psybeam | Psychic | Special | 65 | 100% | 20 |
![]() | data-mtype="Normal">Psych Up | Normal | Status | - | - | 10 |
![]() | data-mtype="Psychic">Psychic | Psychic | Special | 90 | 100% | 10 |
![]() | data-mtype="Psychic">Psychic Noise | Psychic | Special | 75 | 100% | 10 |
![]() | data-mtype="Psychic">Psyshock | Psychic | Special | 80 | 100% | 10 |
![]() | data-mtype="Water">Rain Dance | Water | Status | - | - | 5 |
![]() | data-mtype="Psychic">Rest | Psychic | Status | - | - | 5 |
![]() | data-mtype="Ghost">Shadow Claw | Ghost | Physical | 70 | 100% | 15 |
![]() | data-mtype="Psychic">Skill Swap | Psychic | Status | - | - | 10 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Surf | Water | Special | 90 | 100% | 15 |
![]() | data-mtype="Normal">Swift | Normal | Special | 60 | - | 20 |
![]() | data-mtype="Normal">Take Down | Normal | Physical | 90 | 85% | 20 |
![]() | data-mtype="Dark">Taunt | Dark | Status | - | 100% | 20 |
![]() | data-mtype="Normal">Tera Blast | Normal | Special | 80 | 100% | 10 |
![]() | data-mtype="Dark">Thief | Dark | Physical | 60 | 100% | 25 |
![]() | data-mtype="Grass">Trailblaze | Grass | Physical | 50 | 100% | 20 |
![]() | data-mtype="Fighting">Vacuum Wave | Fighting | Special | 40 | 100% | 30 |
![]() | data-mtype="Water">Water Pulse | Water | Special | 60 | 100% | 20 |
![]() | data-mtype="Water">Waterfall | Water | Physical | 80 | 100% | 15 |
![]() | data-mtype="Water">Whirlpool | Water | Special | 35 | 85% | 15 |
![]() | data-mtype="Psychic">Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
By TR (22 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Psychic">Amnesia | Psychic | Status | - | - | 20 |
![]() | data-mtype="Ice">Blizzard | Ice | Special | 110 | 70% | 5 |
![]() | data-mtype="Normal">Body Slam | Normal | Physical | 85 | 100% | 15 |
![]() | data-mtype="Psychic">Calm Mind | Psychic | Status | - | - | 20 |
![]() | data-mtype="Normal">Encore | Normal | Status | - | 100% | 5 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Fighting">Focus Blast | Fighting | Special | 120 | 70% | 5 |
![]() | data-mtype="Psychic">Future Sight | Psychic | Special | 120 | 100% | 10 |
![]() | data-mtype="Water">Hydro Pump | Water | Special | 110 | 80% | 5 |
![]() | data-mtype="Ice">Ice Beam | Ice | Special | 90 | 100% | 10 |
![]() | data-mtype="Steel">Iron Tail | Steel | Physical | 100 | 75% | 15 |
![]() | data-mtype="Water">Liquidation | Water | Physical | 85 | 100% | 10 |
![]() | data-mtype="Fighting">Low Kick | Fighting | Physical | - | 100% | 20 |
![]() | data-mtype="Water">Muddy Water | Water | Special | 90 | 85% | 10 |
![]() | data-mtype="Psychic">Psychic | Psychic | Special | 90 | 100% | 10 |
![]() | data-mtype="Psychic">Psyshock | Psychic | Special | 80 | 100% | 10 |
![]() | data-mtype="Water">Scald | Water | Special | 80 | 100% | 15 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Surf | Water | Special | 90 | 100% | 15 |
![]() | data-mtype="Water">Waterfall | Water | Physical | 80 | 100% | 15 |
![]() | data-mtype="Psychic">Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
By transfer (45 moves)
Shadow Golduck
Details| Type | Water |
| Abilities | Damp, Cloud Nine |
| Hidden Ability | Swift Swim |
| Catch rate | 75 |
| EV yield | 2 Sp. Atk |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 100 |
How to obtainShadow Pokemon do not spawn in the wild. Ways to get a Shadow Golduck:
Cloning Machine: any owned Golduck (except Mew and Ditto species-wide) can be made Shadow, with success up to 99% when the machine is boosted with netherite blocks.
Random shadow encounters: trial chamber vaults have a 15% chance (30% for ominous vaults) to release a catchable wild Shadow Pokemon of a random species at levels 60 to 80, and village trainers under a Bad Omen have a 30% chance to carry a snaggable Shadow Pokemon.
Shadow Pokemon use only shadow moves until purified at the purification shrine or with a Time Flute. Purifying returns this form to normal.
| Palette | How it appears | |
|---|---|---|
| Bloom | Custom palette, obtainable in the Bloom style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Swimsuit | Custom palette, obtainable in the Swimsuit style via Texture Keys or limited events. |
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Shadow Panic | Mystery | Status | - | 60% | 100 |
| 1 | Shadow Mist | Mystery | Status | - | 100% | 100 |
| 1 | Shadow Trance | Mystery | Status | - | - | 100 |
| 1 | Shadow Beam | Mystery | Special | 100 | 100% | 100 |
Shadow Pokemon use only their Shadow Moves until purified. TMs and TRs cannot be used on them.
Corrupt Golduck
Details| Type | Water |
| Abilities | Damp, Cloud Nine |
| Hidden Ability | Swift Swim |
| Catch rate | 75 |
| EV yield | 2 Sp. Atk |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 120 |
How to obtainCreated only by upgrading a Shadow Pokemon in the Cloning Machine (up to 60% success). A failed attempt resets the Pokemon back to normal.
| Palette | How it appears | |
|---|---|---|
| Bloom | Custom palette, obtainable in the Bloom style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Swimsuit | Custom palette, obtainable in the Swimsuit style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Void Golduck
Details| Type | Water |
| Abilities | Damp, Cloud Nine |
| Hidden Ability | Swift Swim |
| Catch rate | 75 |
| EV yield | 2 Sp. Atk |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 150 |
How to obtainCreated only by upgrading a Corrupt Pokemon in the Cloning Machine (up to 36% success). A failed attempt drops the Pokemon back to Shadow.
| Palette | How it appears | |
|---|---|---|
| Bloom | Custom palette, obtainable in the Bloom style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Swimsuit | Custom palette, obtainable in the Swimsuit style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Abyss Golduck
Details| Type | Water |
| Abilities | Damp, Cloud Nine |
| Hidden Ability | Swift Swim |
| Catch rate | 75 |
| EV yield | 2 Sp. Atk |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 200 |
How to obtainCreated only by upgrading a Void Pokemon in the Cloning Machine (up to 18% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Bloom | Custom palette, obtainable in the Bloom style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Swimsuit | Custom palette, obtainable in the Swimsuit style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Eternal Golduck
Details| Type | Water |
| Abilities | Damp, Cloud Nine |
| Hidden Ability | Swift Swim |
| Catch rate | 75 |
| EV yield | 2 Sp. Atk |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 400 |
How to obtainCreated only by upgrading an Abyss Pokemon in the Cloning Machine (up to 12% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Bloom | Custom palette, obtainable in the Bloom style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Swimsuit | Custom palette, obtainable in the Swimsuit style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Infinity Golduck
Details| Type | Water |
| Abilities | Damp, Cloud Nine |
| Hidden Ability | Swift Swim |
| Catch rate | 75 |
| EV yield | 2 Sp. Atk |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 1000 |
How to obtainCreated only by upgrading an Eternal Pokemon in the Cloning Machine (up to 3% success). A failed attempt keeps the current tier, with a 1 in 1,000 chance the Pokemon is lost entirely.
| Palette | How it appears | |
|---|---|---|
| Bloom | Custom palette, obtainable in the Bloom style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Swimsuit | Custom palette, obtainable in the Swimsuit style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Water
Electric
Grass
Fire
Ice
Steel








Psychic
Normal
Poison
Ghost
Fighting






Ground
Dark

Rock
Flying
Fairy
Bug
Mystery