Solrock #338¶
Solrock
Details| Type | Rock Psychic |
| Abilities | Levitate |
| Catch rate | 45 |
| EV yield | 2 Attack |
| Gender ratio | Genderless |
| Egg Groups | Mineral |
| Egg cycles | 26 |
| Experience group | Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Area | Time | Location | Levels | Rarity |
|---|---|---|---|---|
Badlands biomes | Dawn, Day | Land and grass blocks | 20 to 50 | 8.0 |
The End | Any | Land and grass blocks | 20 to 50 | 8.0 |
Wooded Badlands | Day | Land and grass blocks | 20 to 50 | 8.0 |
Wooded Badlands | Any | Cooked curry | 20 to 50 | 1.0 |
Any biome (underground) | Day | Cave walls | 20 to 50 | 0.5 |
Any biome (underground) | Any | Underground | 20 to 50 | 0.5 |
Times follow Minecraft ticks; morning is ticks 0 to 6,000, day 0 to 12,000, night 13,000 to 23,000.
Rarity is the spawn weight among all Pokemon that pass conditions in that biome at that moment.
Wild odds: shiny 1 in 8,000 (event and donor boosts apply), ghost palette 1 in 80,000 (boosted at night and in graveyards). Type zone odds: shiny 1 in 15,000, ghost 1 in 80,000, Zone Boss tier 1 in 250.
Other encounter methodsAlso encountered by: smashing cave rocks.
| Zone | Weight | Levels |
|---|---|---|
Rock Rock Type Zone | 0.10 | From level 5, scales with your Catching level (cap 80) |
Psychic Psychic Type Zone | 0.10 | From level 5, scales with your Catching level (cap 80) |
Hoenn (3 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Meteor Falls 1 | 33.3333% of walk encounters | 40 |
| Meteor Falls 2 | 25% of walk encounters | 40 |
| Meteor Falls 3 | 33.3333% of walk encounters | 15 |
Kalos (1 area)
| Area | Encounter chance | Level |
|---|---|---|
| Glittering Cave 1 | 5% of walk encounters | 19 |
Unova (16 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Route 13 Unova 1 | 15% of walk encounters | 34 |
| Route 13 Unova 2 | 15% of walk encounters | 34 |
| Route 13 Unova 3 | 15% of walk encounters | 34 |
| Route 13 Unova 4 | 15% of walk encounters | 34 |
| Route 13 Unova 5 | 15% of walk encounters | 34 |
| Route 13 Unova 6 | 15% of walk encounters | 34 |
| Route 13 Unova 7 | 15% of walk encounters | 34 |
| Route 13 Unova 8 | 15% of walk encounters | 34 |
| Route 22 Unova 1 | 5% of walk encounters | 42 |
| Route 22 Unova 2 | 5% of walk encounters | 42 |
| Route 22 Unova 3 | 5% of walk encounters | 42 |
| Route 22 Unova 4 | 5% of walk encounters | 42 |
| Route 22 Unova 5 | 5% of walk encounters | 42 |
| Route 22 Unova 6 | 5% of walk encounters | 42 |
| Route 22 Unova 7 | 5% of walk encounters | 42 |
| Route 22 Unova 8 | 5% of walk encounters | 42 |
Outbreaks: eligible for public outbreaks in its spawn biomes, and for personal outbreaks started with Poke Dust in /pokebuilder.
Hunts: can be rolled as a target on the /hunts board.
PokePacks: part of the Celestial Guardians Pack pool.
Plushies: has a collectible plushie in the Plushie Dex (region boxes, generations 1 to 5).
Trainers: appears on NPC trainer teams.
WonderTrade and the Grand Exchange: player-traded specimens circulate regularly.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Nether | Limited event palette. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
Drops| Drop | Chance | Quantity |
|---|---|---|
Red Sandstone | 100% | 1 to 2 |
Sun Stone Shard | 50% | 1 to 2 |
Rock Incense | 10% | 1 |
Poke Dust: defeating or catching one grants 1 dust, rolled 50/50 between Rock Dust and Psychic Dust. Battle combos give up to a 100% chance to double defeat drops. Dungeon Bosses, Pixelmon Bosses, raid Pokemon, and Boss Zone spawns drop no dust.
Wild held items: None
Egg groups: Mineral. Egg cycles: 26. Experience group: Fast.
Breed two compatible Pokemon from the Mineral egg group (or use a Ditto). Egg moves are listed in the breeding move table below.
By level
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion | Psychic | Special | 50 | 100% | 25 |
| 1 | Flare Blitz | Fire | Physical | 120 | 100% | 15 |
| 1 | Harden | Normal | Status | - | - | 30 |
| 1 | Morning Sun | Normal | Status | - | - | 5 |
| 1 | Rock Throw | Rock | Physical | 50 | 90% | 15 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 5 | Hypnosis | Psychic | Status | - | 60% | 20 |
| 10 | Rock Polish | Rock | Status | - | - | 20 |
| 15 | Rock Slide | Rock | Physical | 75 | 90% | 10 |
| 20 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
| 25 | Cosmic Power | Psychic | Status | - | - | 20 |
| 30 | Psychic | Psychic | Special | 90 | 100% | 10 |
| 35 | Stone Edge | Rock | Physical | 100 | 80% | 5 |
| 40 | Solar Beam | Grass | Special | 120 | 100% | 10 |
| 45 | Wonder Room | Psychic | Status | - | - | 10 |
| 50 | Explosion | Normal | Physical | 250 | 100% | 5 |
By move tutor
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Meteor Beam | Rock | Special | 120 | 90% | 10 |
By TR (28 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Psychic">Ally Switch | Psychic | Status | - | - | 15 |
![]() | data-mtype="Normal">Baton Pass | Normal | Status | - | - | 40 |
![]() | data-mtype="Normal">Body Slam | Normal | Physical | 85 | 100% | 15 |
![]() | data-mtype="Psychic">Calm Mind | Psychic | Status | - | - | 20 |
![]() | data-mtype="Psychic">Cosmic Power | Psychic | Status | - | - | 20 |
![]() | data-mtype="Ground">Earth Power | Ground | Special | 90 | 100% | 10 |
![]() | data-mtype="Ground">Earthquake | Ground | Physical | 100 | 100% | 10 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Fire">Fire Blast | Fire | Special | 110 | 85% | 5 |
![]() | data-mtype="Fire">Flamethrower | Fire | Special | 90 | 100% | 15 |
![]() | data-mtype="Fire">Flare Blitz | Fire | Physical | 120 | 100% | 15 |
![]() | data-mtype="Grass">Grass Knot | Grass | Special | - | 100% | 20 |
![]() | data-mtype="Steel">Gyro Ball | Steel | Physical | - | 100% | 5 |
![]() | data-mtype="Fire">Heat Wave | Fire | Special | 95 | 90% | 10 |
![]() | data-mtype="Steel">Iron Defense | Steel | Status | - | - | 15 |
![]() | data-mtype="Steel">Iron Head | Steel | Physical | 80 | 100% | 15 |
![]() | data-mtype="Fire">Overheat | Fire | Special | 130 | 90% | 5 |
![]() | data-mtype="Psychic">Psychic | Psychic | Special | 90 | 100% | 10 |
![]() | data-mtype="Psychic">Psyshock | Psychic | Special | 80 | 100% | 10 |
![]() | data-mtype="Ghost">Shadow Ball | Ghost | Special | 80 | 100% | 15 |
![]() | data-mtype="Psychic">Skill Swap | Psychic | Status | - | - | 10 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Rock">Stealth Rock | Rock | Status | - | - | 20 |
![]() | data-mtype="Rock">Stone Edge | Rock | Physical | 100 | 80% | 5 |
![]() | data-mtype="Psychic">Stored Power | Psychic | Special | 20 | 100% | 10 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Normal">Swords Dance | Normal | Status | - | - | 20 |
![]() | data-mtype="Psychic">Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
By transfer (31 moves)
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100% | 5 |
| Baton Pass | Normal | Status | - | - | 40 |
| Charge Beam | Electric | Special | 50 | 90% | 10 |
| Confide | Normal | Status | - | - | 20 |
| Defense Curl | Normal | Status | - | - | 40 |
| Double Team | Normal | Status | - | - | 15 |
| Double-Edge | Normal | Physical | 120 | 100% | 15 |
| Dream Eater | Psychic | Special | 100 | 100% | 15 |
| Embargo | Dark | Status | - | 100% | 15 |
| Flash | Normal | Status | - | 100% | 20 |
| Frustration | Normal | Physical | - | 100% | 20 |
| Gravity | Psychic | Status | - | - | 5 |
| Heal Block | Psychic | Status | - | 100% | 15 |
| Hidden Power | Normal | Special | 60 | 100% | 15 |
| Incinerate | Fire | Special | 60 | 100% | 15 |
| Laser Focus | Normal | Status | - | - | 30 |
| Magic Coat | Psychic | Status | - | - | 15 |
| Mimic | Normal | Status | - | - | 10 |
| Natural Gift | Normal | Physical | - | 100% | 15 |
| Pain Split | Normal | Status | - | - | 20 |
| Psych Up | Normal | Status | - | - | 10 |
| Psywave | Psychic | Special | - | 100% | 15 |
| Recycle | Normal | Status | - | - | 10 |
| Return | Normal | Physical | - | 100% | 20 |
| Rollout | Rock | Physical | 30 | 90% | 20 |
| Secret Power | Normal | Physical | 70 | 100% | 20 |
| Signal Beam | Bug | Special | 75 | 100% | 15 |
| Smack Down | Rock | Physical | 50 | 100% | 15 |
| Swagger | Normal | Status | - | 85% | 15 |
| Telekinesis | Psychic | Status | - | - | 15 |
| Toxic | Poison | Status | - | 90% | 10 |
Shadow Solrock
Details| Type | Rock Psychic |
| Abilities | Levitate |
| Catch rate | 45 |
| EV yield | 2 Attack |
| Gender ratio | Genderless |
| Egg Groups | Mineral |
| Egg cycles | 26 |
| Experience group | Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 100 |
How to obtainShadow Pokemon do not spawn in the wild. Ways to get a Shadow Solrock:
Cloning Machine: any owned Solrock (except Mew and Ditto species-wide) can be made Shadow, with success up to 99% when the machine is boosted with netherite blocks.
Random shadow encounters: trial chamber vaults have a 15% chance (30% for ominous vaults) to release a catchable wild Shadow Pokemon of a random species at levels 60 to 80, and village trainers under a Bad Omen have a 30% chance to carry a snaggable Shadow Pokemon.
Shadow Pokemon use only shadow moves until purified at the purification shrine or with a Time Flute. Purifying returns this form to normal.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Nether | Limited event palette. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Shadow Sky | Mystery | Status | - | 100% | 100 |
| 1 | Shadow Fury | Mystery | Physical | 40 | 95% | 100 |
| 1 | Shadow Beam | Mystery | Special | 100 | 100% | 100 |
| 1 | Shadow Mist | Mystery | Status | - | 100% | 100 |
Shadow Pokemon use only their Shadow Moves until purified. TMs and TRs cannot be used on them.
Corrupt Solrock
Details| Type | Rock Psychic |
| Abilities | Levitate |
| Catch rate | 45 |
| EV yield | 2 Attack |
| Gender ratio | Genderless |
| Egg Groups | Mineral |
| Egg cycles | 26 |
| Experience group | Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 120 |
How to obtainCreated only by upgrading a Shadow Pokemon in the Cloning Machine (up to 60% success). A failed attempt resets the Pokemon back to normal.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Nether | Limited event palette. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Void Solrock
Details| Type | Rock Psychic |
| Abilities | Levitate |
| Catch rate | 45 |
| EV yield | 2 Attack |
| Gender ratio | Genderless |
| Egg Groups | Mineral |
| Egg cycles | 26 |
| Experience group | Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 150 |
How to obtainCreated only by upgrading a Corrupt Pokemon in the Cloning Machine (up to 36% success). A failed attempt drops the Pokemon back to Shadow.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Nether | Limited event palette. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Abyss Solrock
Details| Type | Rock Psychic |
| Abilities | Levitate |
| Catch rate | 45 |
| EV yield | 2 Attack |
| Gender ratio | Genderless |
| Egg Groups | Mineral |
| Egg cycles | 26 |
| Experience group | Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 200 |
How to obtainCreated only by upgrading a Void Pokemon in the Cloning Machine (up to 18% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Nether | Limited event palette. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Eternal Solrock
Details| Type | Rock Psychic |
| Abilities | Levitate |
| Catch rate | 45 |
| EV yield | 2 Attack |
| Gender ratio | Genderless |
| Egg Groups | Mineral |
| Egg cycles | 26 |
| Experience group | Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 400 |
How to obtainCreated only by upgrading an Abyss Pokemon in the Cloning Machine (up to 12% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Nether | Limited event palette. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Infinity Solrock
Details| Type | Rock Psychic |
| Abilities | Levitate |
| Catch rate | 45 |
| EV yield | 2 Attack |
| Gender ratio | Genderless |
| Egg Groups | Mineral |
| Egg cycles | 26 |
| Experience group | Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 1000 |
How to obtainCreated only by upgrading an Eternal Pokemon in the Cloning Machine (up to 3% success). A failed attempt keeps the current tier, with a 1 in 1,000 chance the Pokemon is lost entirely.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Nether | Limited event palette. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Rock
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