Barboach #339¶
Barboach
Details| Type | Water Ground |
| Abilities | Oblivious, Anticipation |
| Hidden Ability | Hydration |
| Catch rate | 190 |
| EV yield | 1 HP |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Area | Time | Location | Levels | Rarity |
|---|---|---|---|---|
Swamp and mangrove swamp, Rivers | Any | Water surface, Underground water | 25 to 40 | 300.0 |
Times follow Minecraft ticks; morning is ticks 0 to 6,000, day 0 to 12,000, night 13,000 to 23,000.
Rarity is the spawn weight among all Pokemon that pass conditions in that biome at that moment.
Wild odds: shiny 1 in 8,000 (event and donor boosts apply), ghost palette 1 in 80,000 (boosted at night and in graveyards). Type zone odds: shiny 1 in 15,000, ghost 1 in 80,000, Zone Boss tier 1 in 250.
Fishing| Rods | Area | Levels | Rarity |
|---|---|---|---|
| Super Rod | Swamp and mangrove swamp, Rivers | 10 to 28 | 100.0 |
| Good Rod | Swamp and mangrove swamp, Rivers | 10 to 25 | 60.0 |
| Zone | Weight | Levels |
|---|---|---|
Ground Ground Type Zone | 1.85 | From level 3, scales with your Catching level (cap 40) |
Water Water Type Zone | 1.24 | From level 3, scales with your Catching level (cap 40) |
Alola (5 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Akala Water | 5% of water encounters | 15 |
| Akala Water Paniola Ranch | 20% of water encounters | 13 |
| Poni Water | 5% of water encounters | 16 |
| Seaward Cave | 30% of water encounters | 18 |
| Vast Poni Canyon Cave 7 Water | 20% of water encounters | 44 |
Galar (5 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Mine No 2 | 26.6667% of water encounters | 24 |
| Route 4 Water 1 | 2% of water encounters | 15 |
| Slumbering Weald 2 | 40% of water encounters | 45 |
| Wild Area 1 1 | 13.5135% of water encounters | 15 |
| Wild Area 1 2 | 13.5135% of water encounters | 15 |
Hoenn (10 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Meteor Falls 1 | 60% of water encounters | 15 |
| Meteor Falls 2 | 25% of water encounters | 15 |
| Meteor Falls 3 | 40% of water encounters | 15 |
| Route 111 Water 1 | 10% of water encounters | 17 |
| Route 114 Water 1 | 45% of water encounters | 23 |
| Route 120 Water 1 | 20% of water encounters | 29 |
| Route 120 Water 2 | 20% of water encounters | 29 |
| Route 120 Water 3 | 20% of water encounters | 29 |
| Victory Road 1 | 20% of water encounters | 41 |
| Victory Road 2 | 20% of water encounters | 41 |
Kalos (2 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Route 14 Kalos Water 1 | 15% of water encounters | 10 |
| Route 19 Kalos Water 1 | 15% of water encounters | 46 |
Paldea (30 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Area 154 | 15% of water encounters | 35 |
| Area 155 | 15% of water encounters | 35 |
| Area 156 | 15% of water encounters | 35 |
| Area 157 | 15% of water encounters | 35 |
| Area 158 | 10% of water encounters | 35 |
| Area 174 | 7% of water encounters | 35 |
| Area 188 | 21.1864% of water encounters | 30 |
| Area 208 | 20% of water encounters | 30 |
| Area 214 | 12% of water encounters | 30 |
| Area 215 | 12% of water encounters | 30 |
| Area 305 | 10% of water encounters | 20 |
| Area 313 | 10% of water encounters | 15 |
| Area 327 | 10% of water encounters | 15 |
| Area 328 | 10% of water encounters | 15 |
| Area 329 | 5% of water encounters | 10 |
| Area 347 | 10% of water encounters | 15 |
| Area 348 | 11.1111% of water encounters | 15 |
| Area 350 | 5% of water encounters | 7 |
| Area 351 | 9.52381% of water encounters | 9 |
| Area 352 | 15% of water encounters | 9 |
| Area 353 | 5% of water encounters | 14 |
| Area 354 | 5% of water encounters | 14 |
| Area 355 | 5% of water encounters | 14 |
| Area 367 | 7% of water encounters | 22 |
| Area 368 | 5% of water encounters | 18 |
| Area 369 | 5.55556% of water encounters | 10 |
| Area 370 | 5.55556% of water encounters | 10 |
| Area 372 | 5% of water encounters | 14 |
| Area 373 | 5% of water encounters | 14 |
| Area 374 | 5% of water encounters | 14 |
Sinnoh (38 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Great Marsh Area 1 Water 1 | 15% of water encounters | 28 |
| Great Marsh Area 2 Water 1 | 15% of water encounters | 28 |
| Great Marsh Area 4 Water 1 | 15% of water encounters | 28 |
| Mt Coronet 1F 2 | 20% of water encounters | 18 |
| Mt Coronet 1F Room 1 | 20% of water encounters | 18 |
| Mt Coronet 4F 3 | 20% of water encounters | 18 |
| Mt Coronet 4F 3 B | 20% of water encounters | 18 |
| Mt Coronet 5F 1 | 20% of water encounters | 18 |
| Mt Coronet 5F 2 | 20% of water encounters | 20 |
| Mt Coronet 5F 3 | 20% of water encounters | 20 |
| Mt Coronet 5F 4 | 20% of water encounters | 20 |
| Mt Coronet 6F 1 | 20% of water encounters | 25 |
| Mt Coronet 6F 2 | 20% of water encounters | 17 |
| Mt Coronet 6F 3 | 20% of water encounters | 17 |
| Mt Coronet 6F 4 | 20% of water encounters | 17 |
| Mt Coronet F4 1 | 20% of water encounters | 17 |
| Mt Coronet North Bf1 | 20% of water encounters | 18 |
| Mt Coronet South 1 | 20% of water encounters | 18 |
| Mt Coronet South 2F | 20% of water encounters | 18 |
| Mt Coronet South 2F B | 20% of water encounters | 18 |
| Mt Coronet South 3F A | 20% of water encounters | 17 |
| Mt Coronet South 3F B | 20% of water encounters | 17 |
| Oreburgh Gate Bf1 | 30% of water encounters | 10 |
| Oreburgh Gate F1 | 30% of water encounters | 10 |
| Pal Park Water 1 | 10% of walk encounters | 30 |
| Pal Park Water 2 | 10% of walk encounters | 30 |
| Ravaged Path 1 | 45% of water encounters | 10 |
| Route 208 Water 1 | 15% of water encounters | 17 |
| Route 210 Water 1 | 15% of water encounters | 26 |
| Route 212 Water 1 | 25% of water encounters | 22 |
| Route 212 Water 2 | 25% of water encounters | 22 |
| Route 212 Water 3 | 25% of water encounters | 22 |
| Route 212 Water 4 | 25% of water encounters | 22 |
| Route 212 Water 5 | 25% of water encounters | 22 |
| Route 212 Water 6 | 25% of water encounters | 22 |
| Route 227 Water 1 | 25% of water encounters | 50 |
| Route 228 Water 1 | 15% of water encounters | 53 |
| Route 228 Water 2 | 15% of water encounters | 53 |
Outbreaks: eligible for public outbreaks in its spawn biomes, and for personal outbreaks started with Poke Dust in /pokebuilder.
Hunts: can be rolled as a target on the /hunts board.
Skyblock: can be produced by the ranch breeding machines.
PokePacks: part of the Triumphant Light Pack pool.
Plushies: has a collectible plushie in the Plushie Dex (region boxes, generations 1 to 5).
Trainers: appears on NPC trainer teams.
WonderTrade and the Grand Exchange: player-traded specimens circulate regularly.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
Drops| Drop | Chance | Quantity |
|---|---|---|
Salmon | 100% | 1 to 2 |
Clay Ball | 50% | 1 |
Mud | 10% | 1 |
Poke Dust: defeating or catching one grants 1 dust, rolled 50/50 between Water Dust and Ground Dust. Battle combos give up to a 100% chance to double defeat drops. Dungeon Bosses, Pixelmon Bosses, raid Pokemon, and Boss Zone spawns drop no dust.
Wild held items: None
Egg groups: Water_two. Egg cycles: 21. Experience group: Medium Fast.
Breed two compatible Pokemon from the Water_Two egg group (or use a Ditto). Egg moves are listed in the breeding move table below.
By level
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Mud-Slap | Ground | Special | 20 | 100% | 10 |
| 1 | Water Gun | Water | Special | 40 | 100% | 25 |
| 6 | Rest | Psychic | Status | - | - | 5 |
| 6 | Snore | Normal | Special | 50 | 100% | 15 |
| 12 | Water Pulse | Water | Special | 60 | 100% | 20 |
| 18 | Amnesia | Psychic | Status | - | - | 20 |
| 24 | Aqua Tail | Water | Physical | 90 | 90% | 10 |
| 31 | Muddy Water | Water | Special | 90 | 85% | 10 |
| 36 | Earthquake | Ground | Physical | 100 | 100% | 10 |
| 42 | Future Sight | Psychic | Special | 120 | 100% | 10 |
| 48 | Fissure | Ground | Physical | - | - | 5 |
By breeding
| Move | Type | Category | Power | Accuracy | PP | Parents |
|---|---|---|---|---|---|---|
| Flail | Normal | Physical | - | 100% | 15 | |
| Spark | Electric | Physical | 65 | 100% | 20 | |
| Take Down | Normal | Physical | 90 | 85% | 20 | |
| Thrash | Normal | Physical | 120 | 100% | 10 |
By TM (41 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Psychic">Amnesia | Psychic | Status | - | - | 20 |
![]() | data-mtype="Ice">Blizzard | Ice | Special | 110 | 70% | 5 |
![]() | data-mtype="Ground">Bulldoze | Ground | Physical | 60 | 100% | 20 |
![]() | data-mtype="Water">Chilling Water | Water | Special | 50 | 100% | 20 |
![]() | data-mtype="Normal">Double-Edge | Normal | Physical | 120 | 100% | 15 |
![]() | data-mtype="Dragon">Dragon Dance | Dragon | Status | - | - | 20 |
![]() | data-mtype="Ground">Earth Power | Ground | Special | 90 | 100% | 10 |
![]() | data-mtype="Ground">Earthquake | Ground | Physical | 100 | 100% | 10 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Normal">Facade | Normal | Physical | 70 | 100% | 20 |
![]() | data-mtype="Psychic">Future Sight | Psychic | Special | 120 | 100% | 10 |
![]() | data-mtype="Normal">Helping Hand | Normal | Status | - | - | 20 |
![]() | data-mtype="Ground">High Horsepower | Ground | Physical | 95 | 95% | 10 |
![]() | data-mtype="Water">Hydro Pump | Water | Special | 110 | 80% | 5 |
![]() | data-mtype="Ice">Ice Beam | Ice | Special | 90 | 100% | 10 |
![]() | data-mtype="Ice">Icy Wind | Ice | Special | 55 | 95% | 15 |
![]() | data-mtype="Water">Liquidation | Water | Physical | 85 | 100% | 10 |
![]() | data-mtype="Ground">Mud Shot | Ground | Special | 55 | 95% | 15 |
![]() | data-mtype="Ground">Mud-Slap | Ground | Special | 20 | 100% | 10 |
![]() | data-mtype="Water">Muddy Water | Water | Special | 90 | 85% | 10 |
![]() | data-mtype="Dragon">Outrage | Dragon | Physical | 120 | 100% | 10 |
![]() | data-mtype="Normal">Protect | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Rain Dance | Water | Status | - | - | 5 |
![]() | data-mtype="Psychic">Rest | Psychic | Status | - | - | 5 |
![]() | data-mtype="Rock">Rock Slide | Rock | Physical | 75 | 90% | 10 |
![]() | data-mtype="Rock">Rock Tomb | Rock | Physical | 60 | 95% | 15 |
![]() | data-mtype="Rock">Sandstorm | Rock | Status | - | - | 10 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Rock">Stealth Rock | Rock | Status | - | - | 20 |
![]() | data-mtype="Ground">Stomping Tantrum | Ground | Physical | 75 | 100% | 10 |
![]() | data-mtype="Rock">Stone Edge | Rock | Physical | 100 | 80% | 5 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Fire">Sunny Day | Fire | Status | - | - | 5 |
![]() | data-mtype="Water">Surf | Water | Special | 90 | 100% | 15 |
![]() | data-mtype="Normal">Swift | Normal | Special | 60 | - | 20 |
![]() | data-mtype="Normal">Take Down | Normal | Physical | 90 | 85% | 20 |
![]() | data-mtype="Normal">Tera Blast | Normal | Special | 80 | 100% | 10 |
![]() | data-mtype="Water">Water Pulse | Water | Special | 60 | 100% | 20 |
![]() | data-mtype="Water">Waterfall | Water | Physical | 80 | 100% | 15 |
![]() | data-mtype="Water">Whirlpool | Water | Special | 35 | 85% | 15 |
![]() | data-mtype="Psychic">Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
By TR (15 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Psychic">Amnesia | Psychic | Status | - | - | 20 |
![]() | data-mtype="Ice">Blizzard | Ice | Special | 110 | 70% | 5 |
![]() | data-mtype="Dragon">Dragon Dance | Dragon | Status | - | - | 20 |
![]() | data-mtype="Ground">Earth Power | Ground | Special | 90 | 100% | 10 |
![]() | data-mtype="Ground">Earthquake | Ground | Physical | 100 | 100% | 10 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Psychic">Future Sight | Psychic | Special | 120 | 100% | 10 |
![]() | data-mtype="Water">Hydro Pump | Water | Special | 110 | 80% | 5 |
![]() | data-mtype="Ice">Ice Beam | Ice | Special | 90 | 100% | 10 |
![]() | data-mtype="Water">Muddy Water | Water | Special | 90 | 85% | 10 |
![]() | data-mtype="Water">Scald | Water | Special | 80 | 100% | 15 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Surf | Water | Special | 90 | 100% | 15 |
![]() | data-mtype="Water">Waterfall | Water | Physical | 80 | 100% | 15 |
By transfer (17 moves)
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Captivate | Normal | Status | - | 100% | 20 |
| Confide | Normal | Status | - | - | 20 |
| Double Team | Normal | Status | - | - | 15 |
| Double-Edge | Normal | Physical | 120 | 100% | 15 |
| Frustration | Normal | Physical | - | 100% | 20 |
| Headbutt | Normal | Physical | 70 | 100% | 15 |
| Hidden Power | Normal | Special | 60 | 100% | 15 |
| Magnitude | Ground | Physical | - | 100% | 30 |
| Mimic | Normal | Status | - | - | 10 |
| Mud Bomb | Ground | Special | 65 | 85% | 10 |
| Mud Sport | Ground | Status | - | - | 15 |
| Natural Gift | Normal | Physical | - | 100% | 15 |
| Return | Normal | Physical | - | 100% | 20 |
| Secret Power | Normal | Physical | 70 | 100% | 20 |
| Swagger | Normal | Status | - | 85% | 15 |
| Toxic | Poison | Status | - | 90% | 10 |
| Water Sport | Water | Status | - | - | 15 |
Shadow Barboach
Details| Type | Water Ground |
| Abilities | Oblivious, Anticipation |
| Hidden Ability | Hydration |
| Catch rate | 190 |
| EV yield | 1 HP |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 100 |
How to obtainShadow Pokemon do not spawn in the wild. Ways to get a Shadow Barboach:
Cloning Machine: any owned Barboach (except Mew and Ditto species-wide) can be made Shadow, with success up to 99% when the machine is boosted with netherite blocks.
Random shadow encounters: trial chamber vaults have a 15% chance (30% for ominous vaults) to release a catchable wild Shadow Pokemon of a random species at levels 60 to 80, and village trainers under a Bad Omen have a 30% chance to carry a snaggable Shadow Pokemon.
Shadow Pokemon use only shadow moves until purified at the purification shrine or with a Time Flute. Purifying returns this form to normal.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Shadow Storm | Mystery | Special | 95 | 100% | 100 |
| 1 | Shadow Burrow | Mystery | Physical | 80 | 100% | 100 |
| 1 | Shadow Fury | Mystery | Physical | 40 | 95% | 100 |
| 1 | Shadow Mist | Mystery | Status | - | 100% | 100 |
Shadow Pokemon use only their Shadow Moves until purified. TMs and TRs cannot be used on them.
Corrupt Barboach
Details| Type | Water Ground |
| Abilities | Oblivious, Anticipation |
| Hidden Ability | Hydration |
| Catch rate | 190 |
| EV yield | 1 HP |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 120 |
How to obtainCreated only by upgrading a Shadow Pokemon in the Cloning Machine (up to 60% success). A failed attempt resets the Pokemon back to normal.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Void Barboach
Details| Type | Water Ground |
| Abilities | Oblivious, Anticipation |
| Hidden Ability | Hydration |
| Catch rate | 190 |
| EV yield | 1 HP |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 150 |
How to obtainCreated only by upgrading a Corrupt Pokemon in the Cloning Machine (up to 36% success). A failed attempt drops the Pokemon back to Shadow.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Abyss Barboach
Details| Type | Water Ground |
| Abilities | Oblivious, Anticipation |
| Hidden Ability | Hydration |
| Catch rate | 190 |
| EV yield | 1 HP |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 200 |
How to obtainCreated only by upgrading a Void Pokemon in the Cloning Machine (up to 18% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Eternal Barboach
Details| Type | Water Ground |
| Abilities | Oblivious, Anticipation |
| Hidden Ability | Hydration |
| Catch rate | 190 |
| EV yield | 1 HP |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 400 |
How to obtainCreated only by upgrading an Abyss Pokemon in the Cloning Machine (up to 12% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Infinity Barboach
Details| Type | Water Ground |
| Abilities | Oblivious, Anticipation |
| Hidden Ability | Hydration |
| Catch rate | 190 |
| EV yield | 1 HP |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 1000 |
How to obtainCreated only by upgrading an Eternal Pokemon in the Cloning Machine (up to 3% success). A failed attempt keeps the current tier, with a 1 in 1,000 chance the Pokemon is lost entirely.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Water
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Grass
Fire
Poison
Rock
Steel
Electric







Psychic
Normal

Ice



Dragon

Mystery