Whiscash #340¶
Whiscash
Details| Type | Water Ground |
| Abilities | Oblivious, Anticipation |
| Hidden Ability | Hydration |
| Catch rate | 75 |
| EV yield | 2 HP |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Area | Time | Location | Levels | Rarity |
|---|---|---|---|---|
Swamp and mangrove swamp, Rivers | Any | Water surface, Underground water | 35 to 50 | 8.0 |
Times follow Minecraft ticks; morning is ticks 0 to 6,000, day 0 to 12,000, night 13,000 to 23,000.
Rarity is the spawn weight among all Pokemon that pass conditions in that biome at that moment.
Wild odds: shiny 1 in 8,000 (event and donor boosts apply), ghost palette 1 in 80,000 (boosted at night and in graveyards). Type zone odds: shiny 1 in 15,000, ghost 1 in 80,000, Zone Boss tier 1 in 250.
Fishing| Rods | Area | Levels | Rarity |
|---|---|---|---|
| Super Rod | Swamp and mangrove swamp, Rivers, Ultra Crater (Ultra Space) | 35 to 47 | 20.0 |
| Good Rod | Swamp and mangrove swamp, Rivers, Ultra Crater (Ultra Space) | 30 to 43 | 7.0 |
| Zone | Weight | Levels |
|---|---|---|
Ground Ground Type Zone | 1.60 | From level 30, scales with your Catching level (cap 80) |
Water Water Type Zone | 0.98 | From level 30, scales with your Catching level (cap 80) |
Alola (3 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Akala Water | 3% of water encounters | 17 |
| Akala Water Paniola Ranch | 10% of water encounters | 19 |
| Poni Water | 2% of water encounters | 18 |
Galar (1 area)
| Area | Encounter chance | Level |
|---|---|---|
| Slumbering Weald 2 | 40% of water encounters | 55 |
Hoenn (4 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Meteor Falls 1 | 5% of water encounters | 23 |
| Meteor Falls 2 | 25% of water encounters | 25 |
| Victory Road 1 | 20% of water encounters | 43 |
| Victory Road 2 | 20% of water encounters | 43 |
Kalos (2 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Route 14 Kalos Water 1 | 5% of water encounters | 10 |
| Route 19 Kalos Water 1 | 10% of water encounters | 46 |
Paldea (16 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Area 110 | 10% of water encounters | 40 |
| Area 117 | 4% of water encounters | 40 |
| Area 137 | 35% of water encounters | 40 |
| Area 154 | 15% of water encounters | 35 |
| Area 155 | 15% of water encounters | 35 |
| Area 156 | 15% of water encounters | 35 |
| Area 157 | 15% of water encounters | 35 |
| Area 158 | 10% of water encounters | 35 |
| Area 174 | 6% of water encounters | 35 |
| Area 188 | 8.47458% of water encounters | 30 |
| Area 208 | 5% of water encounters | 30 |
| Area 324 | 10% of water encounters | 25 |
| Area 325 | 10% of water encounters | 25 |
| Area 90 | 20% of water encounters | 40 |
| Area 91 | 15% of water encounters | 40 |
| Area 93 | 15% of water encounters | 40 |
Sinnoh (38 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Great Marsh Area 1 Water 1 | 5% of water encounters | 29 |
| Great Marsh Area 2 Water 1 | 5% of water encounters | 29 |
| Great Marsh Area 4 Water 1 | 5% of water encounters | 29 |
| Mt Coronet 1F 2 | 20% of water encounters | 35 |
| Mt Coronet 1F Room 1 | 20% of water encounters | 35 |
| Mt Coronet 4F 3 | 20% of water encounters | 35 |
| Mt Coronet 4F 3 B | 20% of water encounters | 35 |
| Mt Coronet 5F 1 | 20% of water encounters | 35 |
| Mt Coronet 5F 2 | 20% of water encounters | 37 |
| Mt Coronet 5F 3 | 20% of water encounters | 37 |
| Mt Coronet 5F 4 | 20% of water encounters | 37 |
| Mt Coronet 6F 1 | 20% of water encounters | 42 |
| Mt Coronet 6F 2 | 20% of water encounters | 32 |
| Mt Coronet 6F 3 | 20% of water encounters | 32 |
| Mt Coronet 6F 4 | 20% of water encounters | 32 |
| Mt Coronet F4 1 | 20% of water encounters | 47 |
| Mt Coronet North Bf1 | 20% of water encounters | 35 |
| Mt Coronet South 1 | 20% of water encounters | 33 |
| Mt Coronet South 2F | 20% of water encounters | 33 |
| Mt Coronet South 2F B | 20% of water encounters | 33 |
| Mt Coronet South 3F A | 20% of water encounters | 47 |
| Mt Coronet South 3F B | 20% of water encounters | 47 |
| Oreburgh Gate Bf1 | 5% of water encounters | 20 |
| Oreburgh Gate F1 | 5% of water encounters | 20 |
| Pal Park Water 1 | 10% of walk encounters | 35 |
| Pal Park Water 2 | 10% of walk encounters | 35 |
| Ravaged Path 1 | 10% of water encounters | 22 |
| Route 208 Water 1 | 5% of water encounters | 25 |
| Route 210 Water 1 | 5% of water encounters | 29 |
| Route 212 Water 1 | 10% of water encounters | 26 |
| Route 212 Water 2 | 10% of water encounters | 26 |
| Route 212 Water 3 | 10% of water encounters | 26 |
| Route 212 Water 4 | 10% of water encounters | 26 |
| Route 212 Water 5 | 10% of water encounters | 26 |
| Route 212 Water 6 | 10% of water encounters | 26 |
| Route 227 Water 1 | 40% of water encounters | 50 |
| Route 228 Water 1 | 25% of water encounters | 54 |
| Route 228 Water 2 | 25% of water encounters | 54 |
Evolution: evolve a Barboach at level 30 (learns Thrash on evolution).
Outbreaks: eligible for public outbreaks in its spawn biomes, and for personal outbreaks started with Poke Dust in /pokebuilder.
Hunts: can be rolled as a target on the /hunts board.
Skyblock: can be produced by the ranch breeding machines.
PokePacks: part of the Triumphant Light Pack pool.
Plushies: has a collectible plushie in the Plushie Dex (region boxes, generations 1 to 5).
Trainers: appears on NPC trainer teams.
WonderTrade and the Grand Exchange: player-traded specimens circulate regularly.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
Drops| Drop | Chance | Quantity |
|---|---|---|
Salmon | 100% | 1 to 3 |
Clay Ball | 50% | 1 to 2 |
Mud | 30% | 1 to 2 |
Poke Dust: defeating or catching one grants 2 dust, rolled 50/50 between Water Dust and Ground Dust. Battle combos give up to a 100% chance to double defeat drops. Dungeon Bosses, Pixelmon Bosses, raid Pokemon, and Boss Zone spawns drop no dust.
Wild held items: None
Egg groups: Water_two. Egg cycles: 21. Experience group: Medium Fast.
Breed two compatible Pokemon from the Water_Two egg group (or use a Ditto). Eggs hatch into Barboach. Egg moves are listed in the breeding move table below.
By level
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Belch | Poison | Special | 120 | 90% | 10 |
| 1 | Mud-Slap | Ground | Special | 20 | 100% | 10 |
| 1 | Rest | Psychic | Status | - | - | 5 |
| 1 | Snore | Normal | Special | 50 | 100% | 15 |
| 1 | Thrash | Normal | Physical | 120 | 100% | 10 |
| 1 | Tickle | Normal | Status | - | 100% | 20 |
| 1 | Water Gun | Water | Special | 40 | 100% | 25 |
| 1 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
| 12 | Water Pulse | Water | Special | 60 | 100% | 20 |
| 18 | Amnesia | Psychic | Status | - | - | 20 |
| 24 | Aqua Tail | Water | Physical | 90 | 90% | 10 |
| 33 | Muddy Water | Water | Special | 90 | 85% | 10 |
| 40 | Earthquake | Ground | Physical | 100 | 100% | 10 |
| 48 | Future Sight | Psychic | Special | 120 | 100% | 10 |
| 56 | Fissure | Ground | Physical | - | - | 5 |
By breeding
| Move | Type | Category | Power | Accuracy | PP | Parents |
|---|---|---|---|---|---|---|
| Flail | Normal | Physical | - | 100% | 15 | |
| Spark | Electric | Physical | 65 | 100% | 20 | |
| Take Down | Normal | Physical | 90 | 85% | 20 | |
| Thrash | Normal | Physical | 120 | 100% | 10 |
By TM (49 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Psychic">Amnesia | Psychic | Status | - | - | 20 |
![]() | data-mtype="Ice">Blizzard | Ice | Special | 110 | 70% | 5 |
![]() | data-mtype="Normal">Body Slam | Normal | Physical | 85 | 100% | 15 |
![]() | data-mtype="Ground">Bulldoze | Ground | Physical | 60 | 100% | 20 |
![]() | data-mtype="Water">Chilling Water | Water | Special | 50 | 100% | 20 |
![]() | data-mtype="Ghost">Curse | Ghost | Status | - | - | 10 |
![]() | data-mtype="Normal">Double-Edge | Normal | Physical | 120 | 100% | 15 |
![]() | data-mtype="Dragon">Dragon Dance | Dragon | Status | - | - | 20 |
![]() | data-mtype="Ground">Earth Power | Ground | Special | 90 | 100% | 10 |
![]() | data-mtype="Ground">Earthquake | Ground | Physical | 100 | 100% | 10 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Normal">Facade | Normal | Physical | 70 | 100% | 20 |
![]() | data-mtype="Psychic">Future Sight | Psychic | Special | 120 | 100% | 10 |
![]() | data-mtype="Normal">Giga Impact | Normal | Physical | 150 | 90% | 5 |
![]() | data-mtype="Normal">Helping Hand | Normal | Status | - | - | 20 |
![]() | data-mtype="Ground">High Horsepower | Ground | Physical | 95 | 95% | 10 |
![]() | data-mtype="Water">Hydro Pump | Water | Special | 110 | 80% | 5 |
![]() | data-mtype="Normal">Hyper Beam | Normal | Special | 150 | 90% | 5 |
![]() | data-mtype="Ice">Ice Beam | Ice | Special | 90 | 100% | 10 |
![]() | data-mtype="Ice">Icy Wind | Ice | Special | 55 | 95% | 15 |
![]() | data-mtype="Water">Liquidation | Water | Physical | 85 | 100% | 10 |
![]() | data-mtype="Ground">Mud Shot | Ground | Special | 55 | 95% | 15 |
![]() | data-mtype="Ground">Mud-Slap | Ground | Special | 20 | 100% | 10 |
![]() | data-mtype="Water">Muddy Water | Water | Special | 90 | 85% | 10 |
![]() | data-mtype="Dragon">Outrage | Dragon | Physical | 120 | 100% | 10 |
![]() | data-mtype="Normal">Protect | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Rain Dance | Water | Status | - | - | 5 |
![]() | data-mtype="Psychic">Rest | Psychic | Status | - | - | 5 |
![]() | data-mtype="Rock">Rock Slide | Rock | Physical | 75 | 90% | 10 |
![]() | data-mtype="Rock">Rock Tomb | Rock | Physical | 60 | 95% | 15 |
![]() | data-mtype="Ground">Sand Tomb | Ground | Physical | 35 | 85% | 15 |
![]() | data-mtype="Rock">Sandstorm | Rock | Status | - | - | 10 |
![]() | data-mtype="Normal">Scary Face | Normal | Status | - | 100% | 10 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Ground">Spikes | Ground | Status | - | - | 20 |
![]() | data-mtype="Rock">Stealth Rock | Rock | Status | - | - | 20 |
![]() | data-mtype="Ground">Stomping Tantrum | Ground | Physical | 75 | 100% | 10 |
![]() | data-mtype="Rock">Stone Edge | Rock | Physical | 100 | 80% | 5 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Fire">Sunny Day | Fire | Status | - | - | 5 |
![]() | data-mtype="Water">Surf | Water | Special | 90 | 100% | 15 |
![]() | data-mtype="Normal">Swift | Normal | Special | 60 | - | 20 |
![]() | data-mtype="Normal">Take Down | Normal | Physical | 90 | 85% | 20 |
![]() | data-mtype="Normal">Tera Blast | Normal | Special | 80 | 100% | 10 |
![]() | data-mtype="Water">Water Pulse | Water | Special | 60 | 100% | 20 |
![]() | data-mtype="Water">Waterfall | Water | Physical | 80 | 100% | 15 |
![]() | data-mtype="Normal">Weather Ball | Normal | Special | 50 | 100% | 10 |
![]() | data-mtype="Water">Whirlpool | Water | Special | 35 | 85% | 15 |
![]() | data-mtype="Psychic">Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
By TR (19 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Psychic">Amnesia | Psychic | Status | - | - | 20 |
![]() | data-mtype="Ice">Blizzard | Ice | Special | 110 | 70% | 5 |
![]() | data-mtype="Dragon">Dragon Dance | Dragon | Status | - | - | 20 |
![]() | data-mtype="Ground">Earth Power | Ground | Special | 90 | 100% | 10 |
![]() | data-mtype="Ground">Earthquake | Ground | Physical | 100 | 100% | 10 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Psychic">Future Sight | Psychic | Special | 120 | 100% | 10 |
![]() | data-mtype="Water">Hydro Pump | Water | Special | 110 | 80% | 5 |
![]() | data-mtype="Ice">Ice Beam | Ice | Special | 90 | 100% | 10 |
![]() | data-mtype="Water">Liquidation | Water | Physical | 85 | 100% | 10 |
![]() | data-mtype="Water">Muddy Water | Water | Special | 90 | 85% | 10 |
![]() | data-mtype="Water">Scald | Water | Special | 80 | 100% | 15 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Rock">Stone Edge | Rock | Physical | 100 | 80% | 5 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Surf | Water | Special | 90 | 100% | 15 |
![]() | data-mtype="Normal">Uproar | Normal | Special | 90 | 100% | 10 |
![]() | data-mtype="Water">Waterfall | Water | Physical | 80 | 100% | 15 |
![]() | data-mtype="Psychic">Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
By transfer (19 moves)
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Captivate | Normal | Status | - | 100% | 20 |
| Confide | Normal | Status | - | - | 20 |
| Double Team | Normal | Status | - | - | 15 |
| Double-Edge | Normal | Physical | 120 | 100% | 15 |
| Frustration | Normal | Physical | - | 100% | 20 |
| Headbutt | Normal | Physical | 70 | 100% | 15 |
| Hidden Power | Normal | Special | 60 | 100% | 15 |
| Magnitude | Ground | Physical | - | 100% | 30 |
| Mimic | Normal | Status | - | - | 10 |
| Mud Bomb | Ground | Special | 65 | 85% | 10 |
| Mud Sport | Ground | Status | - | - | 15 |
| Natural Gift | Normal | Physical | - | 100% | 15 |
| Return | Normal | Physical | - | 100% | 20 |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 |
| Secret Power | Normal | Physical | 70 | 100% | 20 |
| Strength | Normal | Physical | 80 | 100% | 15 |
| Swagger | Normal | Status | - | 85% | 15 |
| Toxic | Poison | Status | - | 90% | 10 |
| Water Sport | Water | Status | - | - | 15 |
Shadow Whiscash
Details| Type | Water Ground |
| Abilities | Oblivious, Anticipation |
| Hidden Ability | Hydration |
| Catch rate | 75 |
| EV yield | 2 HP |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 100 |
How to obtainShadow Pokemon do not spawn in the wild. Ways to get a Shadow Whiscash:
Cloning Machine: any owned Whiscash (except Mew and Ditto species-wide) can be made Shadow, with success up to 99% when the machine is boosted with netherite blocks.
Random shadow encounters: trial chamber vaults have a 15% chance (30% for ominous vaults) to release a catchable wild Shadow Pokemon of a random species at levels 60 to 80, and village trainers under a Bad Omen have a 30% chance to carry a snaggable Shadow Pokemon.
Shadow Pokemon use only shadow moves until purified at the purification shrine or with a Time Flute. Purifying returns this form to normal.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Shadow Storm | Mystery | Special | 95 | 100% | 100 |
| 1 | Shadow Burrow | Mystery | Physical | 80 | 100% | 100 |
| 1 | Shadow Beam | Mystery | Special | 100 | 100% | 100 |
| 1 | Shadow Mist | Mystery | Status | - | 100% | 100 |
Shadow Pokemon use only their Shadow Moves until purified. TMs and TRs cannot be used on them.
Corrupt Whiscash
Details| Type | Water Ground |
| Abilities | Oblivious, Anticipation |
| Hidden Ability | Hydration |
| Catch rate | 75 |
| EV yield | 2 HP |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 120 |
How to obtainCreated only by upgrading a Shadow Pokemon in the Cloning Machine (up to 60% success). A failed attempt resets the Pokemon back to normal.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Void Whiscash
Details| Type | Water Ground |
| Abilities | Oblivious, Anticipation |
| Hidden Ability | Hydration |
| Catch rate | 75 |
| EV yield | 2 HP |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 150 |
How to obtainCreated only by upgrading a Corrupt Pokemon in the Cloning Machine (up to 36% success). A failed attempt drops the Pokemon back to Shadow.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Abyss Whiscash
Details| Type | Water Ground |
| Abilities | Oblivious, Anticipation |
| Hidden Ability | Hydration |
| Catch rate | 75 |
| EV yield | 2 HP |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 200 |
How to obtainCreated only by upgrading a Void Pokemon in the Cloning Machine (up to 18% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Eternal Whiscash
Details| Type | Water Ground |
| Abilities | Oblivious, Anticipation |
| Hidden Ability | Hydration |
| Catch rate | 75 |
| EV yield | 2 HP |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 400 |
How to obtainCreated only by upgrading an Abyss Pokemon in the Cloning Machine (up to 12% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Infinity Whiscash
Details| Type | Water Ground |
| Abilities | Oblivious, Anticipation |
| Hidden Ability | Hydration |
| Catch rate | 75 |
| EV yield | 2 HP |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_two |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 1000 |
How to obtainCreated only by upgrading an Eternal Pokemon in the Cloning Machine (up to 3% success). A failed attempt keeps the current tier, with a 1 in 1,000 chance the Pokemon is lost entirely.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Water
Ground
Grass
Fire
Poison
Rock
Steel
Electric







Psychic
Normal

Ice



Ghost
Dragon

Fighting
Mystery