Corphish #341¶
Corphish
Details| Type | Water |
| Abilities | Hyper Cutter, Shell Armour |
| Hidden Ability | Adaptability |
| Catch rate | 205 |
| EV yield | 1 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Water_three |
| Egg cycles | 21 |
| Experience group | Fluctuating |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Area | Time | Location | Levels | Rarity |
|---|---|---|---|---|
Rivers, Swamp and mangrove swamp | Any | Land and grass blocks, Ocean floor | 2 to 29 | 250.0 |
Swamp and mangrove swamp, River | Any | Land and grass blocks | 5 to 29 | 250.0 |
Rivers, Swamp and mangrove swamp | Any | Cooked curry | 5 to 29 | 150.0 |
Times follow Minecraft ticks; morning is ticks 0 to 6,000, day 0 to 12,000, night 13,000 to 23,000.
Rarity is the spawn weight among all Pokemon that pass conditions in that biome at that moment.
Wild odds: shiny 1 in 8,000 (event and donor boosts apply), ghost palette 1 in 80,000 (boosted at night and in graveyards). Type zone odds: shiny 1 in 15,000, ghost 1 in 80,000, Zone Boss tier 1 in 250.
Fishing| Rods | Area | Levels | Rarity |
|---|---|---|---|
| Super Rod | Rivers, Swamp and mangrove swamp, Beaches and stony shores | 10 to 28 | 100.0 |
| Good Rod | Rivers, Swamp and mangrove swamp | 5 to 29 | 60.0 |
Other encounter methodsAlso encountered by: Rock Smash on rocks, foraging berry trees.
| Zone | Weight | Levels |
|---|---|---|
Water Water Type Zone | 1.24 | From level 3, scales with your Catching level (cap 40) |
Alola (1 area)
| Area | Encounter chance | Level |
|---|---|---|
| Vast Poni Canyon Cave 7 Water | 20% of water encounters | 44 |
Galar (4 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Mine No 2 | 33.3333% of water encounters | 24 |
| North Wild Area Giants Cap | 25% of water encounters | 40 |
| Wild Area 1 1 | 10.8108% of water encounters | 14 |
| Wild Area 1 2 | 10.8108% of water encounters | 14 |
Hoenn (3 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Route 102 Water 1 | 10% of water encounters | 5 |
| Route 117 Water 1 | 20% of water encounters | 20 |
| Route 117 Water 2 | 20% of water encounters | 22 |
Kalos (1 area)
| Area | Encounter chance | Level |
|---|---|---|
| Route 3 Kalos Water 1 | 14.2857% of water encounters | 5 |
Unova (3 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Route 3 Unova Water 1 | 15% of water encounters | 62 |
| Route 3 Unova Water 2 | 15% of water encounters | 62 |
| Striaton Water 1 | 30% of water encounters | 62 |
Outbreaks: eligible for public outbreaks in its spawn biomes, and for personal outbreaks started with Poke Dust in /pokebuilder.
Hunts: can be rolled as a target on the /hunts board.
Plushies: has a collectible plushie in the Plushie Dex (region boxes, generations 1 to 5).
Trainers: appears on NPC trainer teams.
WonderTrade and the Grand Exchange: player-traded specimens circulate regularly.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
Drops| Drop | Chance | Quantity |
|---|---|---|
Cod | 100% | 1 to 2 |
Mud | 50% | 1 |
Poke Dust: defeating or catching one grants 1 Water Dust. Battle combos give up to a 100% chance to double defeat drops. Dungeon Bosses, Pixelmon Bosses, raid Pokemon, and Boss Zone spawns drop no dust.
Wild held items: None
Egg groups: Water_one, Water_three. Egg cycles: 21. Experience group: Fluctuating.
Breed two compatible Pokemon from the Water_One or Water_Three egg groups (or use a Ditto). Egg moves are listed in the breeding move table below.
By level
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Harden | Normal | Status | - | - | 30 |
| 1 | Water Gun | Water | Special | 40 | 100% | 25 |
| 4 | Leer | Normal | Status | - | 100% | 30 |
| 8 | Taunt | Dark | Status | - | 100% | 20 |
| 12 | Bubble Beam | Water | Special | 65 | 100% | 20 |
| 16 | Knock Off | Dark | Physical | 65 | 100% | 20 |
| 20 | Double Hit | Normal | Physical | 35 | 90% | 10 |
| 24 | Protect | Normal | Status | - | - | 10 |
| 28 | Night Slash | Dark | Physical | 70 | 100% | 15 |
| 32 | Razor Shell | Water | Physical | 75 | 95% | 10 |
| 36 | Swords Dance | Normal | Status | - | - | 20 |
| 40 | Crunch | Dark | Physical | 80 | 100% | 15 |
| 44 | Crabhammer | Water | Physical | 100 | 90% | 10 |
| 48 | Endeavor | Normal | Physical | - | 100% | 5 |
| 52 | Guillotine | Normal | Physical | - | 30% | 5 |
By breeding
| Move | Type | Category | Power | Accuracy | PP | Parents |
|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100% | 5 | |
| Aqua Jet | Water | Physical | 40 | 100% | 20 | |
| Double-Edge | Normal | Physical | 120 | 100% | 15 | |
| Metal Claw | Steel | Physical | 50 | 95% | 35 | |
| Slash | Normal | Physical | 70 | 100% | 20 | |
| Switcheroo | Dark | Status | - | 100% | 10 |
By TM (40 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Ice">Blizzard | Ice | Special | 110 | 70% | 5 |
![]() | data-mtype="Normal">Body Slam | Normal | Physical | 85 | 100% | 15 |
![]() | data-mtype="Fighting">Brick Break | Fighting | Physical | 75 | 100% | 15 |
![]() | data-mtype="Water">Chilling Water | Water | Special | 50 | 100% | 20 |
![]() | data-mtype="Dark">Crunch | Dark | Physical | 80 | 100% | 15 |
![]() | data-mtype="Ground">Dig | Ground | Physical | 80 | 100% | 10 |
![]() | data-mtype="Normal">Double-Edge | Normal | Physical | 120 | 100% | 15 |
![]() | data-mtype="Dragon">Dragon Dance | Dragon | Status | - | - | 20 |
![]() | data-mtype="Normal">Endeavor | Normal | Physical | - | 100% | 5 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Normal">Facade | Normal | Physical | 70 | 100% | 20 |
![]() | data-mtype="Normal">False Swipe | Normal | Physical | 40 | 100% | 40 |
![]() | data-mtype="Dark">Fling | Dark | Physical | - | 100% | 10 |
![]() | data-mtype="Water">Hydro Pump | Water | Special | 110 | 80% | 5 |
![]() | data-mtype="Ice">Ice Beam | Ice | Special | 90 | 100% | 10 |
![]() | data-mtype="Ice">Icy Wind | Ice | Special | 55 | 95% | 15 |
![]() | data-mtype="Steel">Iron Defense | Steel | Status | - | - | 15 |
![]() | data-mtype="Dark">Knock Off | Dark | Physical | 65 | 100% | 20 |
![]() | data-mtype="Water">Liquidation | Water | Physical | 85 | 100% | 10 |
![]() | data-mtype="Steel">Metal Claw | Steel | Physical | 50 | 95% | 35 |
![]() | data-mtype="Ground">Mud Shot | Ground | Special | 55 | 95% | 15 |
![]() | data-mtype="Water">Muddy Water | Water | Special | 90 | 85% | 10 |
![]() | data-mtype="Normal">Protect | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Rain Dance | Water | Status | - | - | 5 |
![]() | data-mtype="Psychic">Rest | Psychic | Status | - | - | 5 |
![]() | data-mtype="Rock">Rock Slide | Rock | Physical | 75 | 90% | 10 |
![]() | data-mtype="Rock">Rock Tomb | Rock | Physical | 60 | 95% | 15 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Poison">Sludge Bomb | Poison | Special | 90 | 100% | 10 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Surf | Water | Special | 90 | 100% | 15 |
![]() | data-mtype="Normal">Swords Dance | Normal | Status | - | - | 20 |
![]() | data-mtype="Normal">Take Down | Normal | Physical | 90 | 85% | 20 |
![]() | data-mtype="Dark">Taunt | Dark | Status | - | 100% | 20 |
![]() | data-mtype="Normal">Tera Blast | Normal | Special | 80 | 100% | 10 |
![]() | data-mtype="Dark">Thief | Dark | Physical | 60 | 100% | 25 |
![]() | data-mtype="Water">Water Pulse | Water | Special | 60 | 100% | 20 |
![]() | data-mtype="Water">Waterfall | Water | Physical | 80 | 100% | 15 |
![]() | data-mtype="Water">Whirlpool | Water | Special | 35 | 85% | 15 |
![]() | data-mtype="Bug">X-Scissor | Bug | Physical | 80 | 100% | 15 |
By TR (19 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Ice">Blizzard | Ice | Special | 110 | 70% | 5 |
![]() | data-mtype="Normal">Body Slam | Normal | Physical | 85 | 100% | 15 |
![]() | data-mtype="Dark">Crunch | Dark | Physical | 80 | 100% | 15 |
![]() | data-mtype="Dragon">Dragon Dance | Dragon | Status | - | - | 20 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Hydro Pump | Water | Special | 110 | 80% | 5 |
![]() | data-mtype="Ice">Ice Beam | Ice | Special | 90 | 100% | 10 |
![]() | data-mtype="Steel">Iron Defense | Steel | Status | - | - | 15 |
![]() | data-mtype="Water">Muddy Water | Water | Special | 90 | 85% | 10 |
![]() | data-mtype="Water">Scald | Water | Special | 80 | 100% | 15 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Poison">Sludge Bomb | Poison | Special | 90 | 100% | 10 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Fighting">Superpower | Fighting | Physical | 120 | 100% | 5 |
![]() | data-mtype="Water">Surf | Water | Special | 90 | 100% | 15 |
![]() | data-mtype="Normal">Swords Dance | Normal | Status | - | - | 20 |
![]() | data-mtype="Dark">Taunt | Dark | Status | - | 100% | 20 |
![]() | data-mtype="Water">Waterfall | Water | Physical | 80 | 100% | 15 |
![]() | data-mtype="Bug">X-Scissor | Bug | Physical | 80 | 100% | 15 |
By transfer (27 moves)
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Aerial Ace | Flying | Physical | 60 | - | 20 |
| Bubble | Water | Special | 40 | 100% | 30 |
| Captivate | Normal | Status | - | 100% | 20 |
| Chip Away | Normal | Physical | 70 | 100% | 20 |
| Confide | Normal | Status | - | - | 20 |
| Counter | Fighting | Physical | - | 100% | 20 |
| Cut | Normal | Physical | 50 | 95% | 30 |
| Double Team | Normal | Status | - | - | 15 |
| Frustration | Normal | Physical | - | 100% | 20 |
| Fury Cutter | Bug | Physical | 40 | 95% | 20 |
| Hidden Power | Normal | Special | 60 | 100% | 15 |
| Hone Claws | Dark | Status | - | - | 15 |
| Mimic | Normal | Status | - | - | 10 |
| Mud Sport | Ground | Status | - | - | 15 |
| Mud-Slap | Ground | Special | 20 | 100% | 10 |
| Natural Gift | Normal | Physical | - | 100% | 15 |
| Return | Normal | Physical | - | 100% | 20 |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 |
| Secret Power | Normal | Physical | 70 | 100% | 20 |
| Spite | Ghost | Status | - | 100% | 10 |
| Strength | Normal | Physical | 80 | 100% | 15 |
| Swagger | Normal | Status | - | 85% | 15 |
| Toxic | Poison | Status | - | 90% | 10 |
| Trump Card | Normal | Special | 40 | - | 5 |
| Vise Grip | Normal | Physical | 55 | 100% | 30 |
| Water Pulse | Water | Special | 60 | 100% | 20 |
| Water Sport | Water | Status | - | - | 15 |
Shadow Corphish
Details| Type | Water |
| Abilities | Hyper Cutter, Shell Armour |
| Hidden Ability | Adaptability |
| Catch rate | 205 |
| EV yield | 1 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Water_three |
| Egg cycles | 21 |
| Experience group | Fluctuating |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 100 |
How to obtainShadow Pokemon do not spawn in the wild. Ways to get a Shadow Corphish:
Cloning Machine: any owned Corphish (except Mew and Ditto species-wide) can be made Shadow, with success up to 99% when the machine is boosted with netherite blocks.
Random shadow encounters: trial chamber vaults have a 15% chance (30% for ominous vaults) to release a catchable wild Shadow Pokemon of a random species at levels 60 to 80, and village trainers under a Bad Omen have a 30% chance to carry a snaggable Shadow Pokemon.
Shadow Pokemon use only shadow moves until purified at the purification shrine or with a Time Flute. Purifying returns this form to normal.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Shadow Storm | Mystery | Special | 95 | 100% | 100 |
| 1 | Shadow Squeeze | Mystery | Physical | 30 | 100% | 100 |
| 1 | Shadow Fury | Mystery | Physical | 40 | 95% | 100 |
| 1 | Shadow Mist | Mystery | Status | - | 100% | 100 |
Shadow Pokemon use only their Shadow Moves until purified. TMs and TRs cannot be used on them.
Corrupt Corphish
Details| Type | Water |
| Abilities | Hyper Cutter, Shell Armour |
| Hidden Ability | Adaptability |
| Catch rate | 205 |
| EV yield | 1 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Water_three |
| Egg cycles | 21 |
| Experience group | Fluctuating |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 120 |
How to obtainCreated only by upgrading a Shadow Pokemon in the Cloning Machine (up to 60% success). A failed attempt resets the Pokemon back to normal.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Void Corphish
Details| Type | Water |
| Abilities | Hyper Cutter, Shell Armour |
| Hidden Ability | Adaptability |
| Catch rate | 205 |
| EV yield | 1 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Water_three |
| Egg cycles | 21 |
| Experience group | Fluctuating |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 150 |
How to obtainCreated only by upgrading a Corrupt Pokemon in the Cloning Machine (up to 36% success). A failed attempt drops the Pokemon back to Shadow.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Abyss Corphish
Details| Type | Water |
| Abilities | Hyper Cutter, Shell Armour |
| Hidden Ability | Adaptability |
| Catch rate | 205 |
| EV yield | 1 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Water_three |
| Egg cycles | 21 |
| Experience group | Fluctuating |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 200 |
How to obtainCreated only by upgrading a Void Pokemon in the Cloning Machine (up to 18% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Eternal Corphish
Details| Type | Water |
| Abilities | Hyper Cutter, Shell Armour |
| Hidden Ability | Adaptability |
| Catch rate | 205 |
| EV yield | 1 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Water_three |
| Egg cycles | 21 |
| Experience group | Fluctuating |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 400 |
How to obtainCreated only by upgrading an Abyss Pokemon in the Cloning Machine (up to 12% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Infinity Corphish
Details| Type | Water |
| Abilities | Hyper Cutter, Shell Armour |
| Hidden Ability | Adaptability |
| Catch rate | 205 |
| EV yield | 1 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Water_three |
| Egg cycles | 21 |
| Experience group | Fluctuating |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 1000 |
How to obtainCreated only by upgrading an Eternal Pokemon in the Cloning Machine (up to 3% success). A failed attempt keeps the current tier, with a 1 in 1,000 chance the Pokemon is lost entirely.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Water

Electric
Grass
Fire
Ice
Steel





Normal
Dark
Rock


Fighting


Ground
Dragon

Psychic

Poison
Bug
Flying
Ghost
Mystery