Gabite #444¶
Gabite
Details| Type | Dragon Ground |
| Abilities | Sand Veil |
| Hidden Ability | Rough Skin |
| Catch rate | 45 |
| EV yield | 2 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Monster, Dragon |
| Egg cycles | 41 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Area | Time | Location | Levels | Rarity |
|---|---|---|---|---|
Ultra Desert (Ultra Space) | Night | Land and grass blocks | 25 to 42 | 50.0 |
Desert | Any | Land and grass blocks | 25 to 42 | 6.0 |
Desert | Night | Land and grass blocks | 25 to 42 | 6.0 |
Desert | Any | Underground | 25 to 42 | 0.1 |
Times follow Minecraft ticks; morning is ticks 0 to 6,000, day 0 to 12,000, night 13,000 to 23,000.
Rarity is the spawn weight among all Pokemon that pass conditions in that biome at that moment.
Wild odds: shiny 1 in 8,000 (event and donor boosts apply), ghost palette 1 in 80,000 (boosted at night and in graveyards). Type zone odds: shiny 1 in 15,000, ghost 1 in 80,000, Zone Boss tier 1 in 250.
| Zone | Weight | Levels |
|---|---|---|
Dragon Dragon Type Zone | 3.14 | From level 24, scales with your Catching level (cap 55) |
Ground Ground Type Zone | 1.60 | From level 24, scales with your Catching level (cap 55) |
Alola (1 area)
| Area | Encounter chance | Level |
|---|---|---|
| Haina Desert 1 | 10% of walk encounters | 34 |
Paldea (31 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Area 0 | 3% of walk encounters | 55 |
| Area 109 | 1% of walk encounters | 40 |
| Area 157 | 2.04082% of walk encounters | 35 |
| Area 170 | 1% of walk encounters | 35 |
| Area 171 | 2% of walk encounters | 35 |
| Area 190 | 2.1978% of walk encounters | 30 |
| Area 191 | 2% of walk encounters | 30 |
| Area 192 | 2% of walk encounters | 30 |
| Area 210 | 3% of walk encounters | 55 |
| Area 211 | 3% of walk encounters | 55 |
| Area 229 | 3% of walk encounters | 55 |
| Area 230 | 3% of walk encounters | 55 |
| Area 231 | 3% of walk encounters | 55 |
| Area 233 | 1% of walk encounters | 25 |
| Area 249 | 3% of walk encounters | 55 |
| Area 250 | 3% of walk encounters | 55 |
| Area 251 | 3% of walk encounters | 55 |
| Area 270 | 3% of walk encounters | 55 |
| Area 271 | 3% of walk encounters | 55 |
| Area 272 | 3% of walk encounters | 55 |
| Area 304 | 3% of walk encounters | 25 |
| Area 323 | 3% of walk encounters | 25 |
| Area 324 | 2% of walk encounters | 25 |
| Area 325 | 1% of walk encounters | 25 |
| Area 343 | 1.17647% of walk encounters | 30 |
| Area 344 | 2% of walk encounters | 30 |
| Area 345 | 2% of walk encounters | 25 |
| Area 68 | 2% of walk encounters | 43 |
| Area 69 | 0.970874% of walk encounters | 45 |
| Area 88 | 1.7094% of walk encounters | 40 |
| Area94 | 0.980392% of walk encounters | 40 |
Sinnoh (1 area)
| Area | Encounter chance | Level |
|---|---|---|
| Pal Park 1 | 10% of walk encounters | 37 |
Evolution: evolve a Gible at level 24.
Outbreaks: eligible for public outbreaks in its spawn biomes, and for personal outbreaks started with Poke Dust in /pokebuilder.
Hunts: can be rolled as a target on the /hunts board.
Skyblock: can be produced by the ranch breeding machines.
PokePacks: part of the Triumphant Light Pack pool.
Plushies: has a collectible plushie in the Plushie Dex (region boxes, generations 1 to 5).
Trainers: appears on NPC trainer teams.
WonderTrade and the Grand Exchange: player-traded specimens circulate regularly.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Gold | Game Corner slot machine prize. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
Drops| Drop | Chance | Quantity |
|---|---|---|
Coarse Dirt | 100% | 1 to 3 |
Crystal | 50% | 1 to 2 |
Dragon Scale | 10% | 1 |
Poke Dust: defeating or catching one grants 2 dust, rolled 50/50 between Dragon Dust and Ground Dust. Battle combos give up to a 100% chance to double defeat drops. Dungeon Bosses, Pixelmon Bosses, raid Pokemon, and Boss Zone spawns drop no dust.
Wild held items: None
Egg groups: Monster, Dragon. Egg cycles: 41. Experience group: Slow.
Breed two compatible Pokemon from the Monster or Dragon egg groups (or use a Ditto). Eggs hatch into Gible. Egg moves are listed in the breeding move table below.
By level
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Dragon Breath | Dragon | Special | 60 | 100% | 20 |
| 1 | Sand Attack | Ground | Status | - | 100% | 15 |
| 1 | Sand Tomb | Ground | Physical | 35 | 85% | 15 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 18 | Bulldoze | Ground | Physical | 60 | 100% | 20 |
| 27 | Bite | Dark | Physical | 60 | 100% | 25 |
| 34 | Slash | Normal | Physical | 70 | 100% | 20 |
| 42 | Dragon Claw | Dragon | Physical | 80 | 100% | 15 |
| 50 | Dig | Ground | Physical | 80 | 100% | 10 |
| 58 | Sandstorm | Rock | Status | - | - | 10 |
| 66 | Take Down | Normal | Physical | 90 | 85% | 20 |
| 74 | Dragon Rush | Dragon | Physical | 100 | 75% | 10 |
By move tutor
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Draco Meteor | Dragon | Special | 130 | 90% | 5 |
| Scale Shot | Dragon | Physical | 25 | 90% | 20 |
| Scorching Sands | Ground | Special | 70 | 100% | 10 |
By breeding
| Move | Type | Category | Power | Accuracy | PP | Parents |
|---|---|---|---|---|---|---|
| Double-Edge | Normal | Physical | 120 | 100% | 15 | |
| Metal Claw | Steel | Physical | 50 | 95% | 35 | |
| Thrash | Normal | Physical | 120 | 100% | 10 | |
| Twister | Dragon | Special | 40 | 100% | 20 |
By TM (47 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Flying">Aerial Ace | Flying | Physical | 60 | - | 20 |
![]() | data-mtype="Normal">Body Slam | Normal | Physical | 85 | 100% | 15 |
![]() | data-mtype="Dragon">Breaking Swipe | Dragon | Physical | 60 | 100% | 15 |
![]() | data-mtype="Ground">Bulldoze | Ground | Physical | 60 | 100% | 20 |
![]() | data-mtype="Dark">Crunch | Dark | Physical | 80 | 100% | 15 |
![]() | data-mtype="Ground">Dig | Ground | Physical | 80 | 100% | 10 |
![]() | data-mtype="Normal">Double-Edge | Normal | Physical | 120 | 100% | 15 |
![]() | data-mtype="Dragon">Draco Meteor | Dragon | Special | 130 | 90% | 5 |
![]() | data-mtype="Dragon">Dragon Cheer | Dragon | Status | - | - | 15 |
![]() | data-mtype="Dragon">Dragon Claw | Dragon | Physical | 80 | 100% | 15 |
![]() | data-mtype="Dragon">Dragon Pulse | Dragon | Special | 85 | 100% | 10 |
![]() | data-mtype="Dragon">Dragon Tail | Dragon | Physical | 60 | 90% | 10 |
![]() | data-mtype="Ground">Earth Power | Ground | Special | 90 | 100% | 10 |
![]() | data-mtype="Ground">Earthquake | Ground | Physical | 100 | 100% | 10 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Normal">Facade | Normal | Physical | 70 | 100% | 20 |
![]() | data-mtype="Normal">False Swipe | Normal | Physical | 40 | 100% | 40 |
![]() | data-mtype="Fire">Fire Blast | Fire | Special | 110 | 85% | 5 |
![]() | data-mtype="Fire">Fire Fang | Fire | Physical | 65 | 95% | 15 |
![]() | data-mtype="Fire">Flamethrower | Fire | Special | 90 | 100% | 15 |
![]() | data-mtype="Normal">Helping Hand | Normal | Status | - | - | 20 |
![]() | data-mtype="Steel">Iron Head | Steel | Physical | 80 | 100% | 15 |
![]() | data-mtype="Steel">Metal Claw | Steel | Physical | 50 | 95% | 35 |
![]() | data-mtype="Ground">Mud Shot | Ground | Special | 55 | 95% | 15 |
![]() | data-mtype="Dragon">Outrage | Dragon | Physical | 120 | 100% | 10 |
![]() | data-mtype="Rock">Power Gem | Rock | Special | 80 | 100% | 20 |
![]() | data-mtype="Normal">Protect | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Rain Dance | Water | Status | - | - | 5 |
![]() | data-mtype="Psychic">Rest | Psychic | Status | - | - | 5 |
![]() | data-mtype="Rock">Rock Slide | Rock | Physical | 75 | 90% | 10 |
![]() | data-mtype="Rock">Rock Tomb | Rock | Physical | 60 | 95% | 15 |
![]() | data-mtype="Ground">Sand Tomb | Ground | Physical | 35 | 85% | 15 |
![]() | data-mtype="Rock">Sandstorm | Rock | Status | - | - | 10 |
![]() | data-mtype="Dragon">Scale Shot | Dragon | Physical | 25 | 90% | 20 |
![]() | data-mtype="Normal">Scary Face | Normal | Status | - | 100% | 10 |
![]() | data-mtype="Ground">Scorching Sands | Ground | Special | 70 | 100% | 10 |
![]() | data-mtype="Ghost">Shadow Claw | Ghost | Physical | 70 | 100% | 15 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Rock">Stealth Rock | Rock | Status | - | - | 20 |
![]() | data-mtype="Rock">Stone Edge | Rock | Physical | 100 | 80% | 5 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Fire">Sunny Day | Fire | Status | - | - | 5 |
![]() | data-mtype="Normal">Swift | Normal | Special | 60 | - | 20 |
![]() | data-mtype="Normal">Swords Dance | Normal | Status | - | - | 20 |
![]() | data-mtype="Normal">Take Down | Normal | Physical | 90 | 85% | 20 |
![]() | data-mtype="Normal">Tera Blast | Normal | Special | 80 | 100% | 10 |
![]() | data-mtype="Electric">Thunder Fang | Electric | Physical | 65 | 95% | 15 |
By TR (15 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Normal">Body Slam | Normal | Physical | 85 | 100% | 15 |
![]() | data-mtype="Dragon">Dragon Claw | Dragon | Physical | 80 | 100% | 15 |
![]() | data-mtype="Dragon">Dragon Pulse | Dragon | Special | 85 | 100% | 10 |
![]() | data-mtype="Ground">Earth Power | Ground | Special | 90 | 100% | 10 |
![]() | data-mtype="Ground">Earthquake | Ground | Physical | 100 | 100% | 10 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Fire">Fire Blast | Fire | Special | 110 | 85% | 5 |
![]() | data-mtype="Fire">Flamethrower | Fire | Special | 90 | 100% | 15 |
![]() | data-mtype="Steel">Iron Head | Steel | Physical | 80 | 100% | 15 |
![]() | data-mtype="Steel">Iron Tail | Steel | Physical | 100 | 75% | 15 |
![]() | data-mtype="Dragon">Outrage | Dragon | Physical | 120 | 100% | 10 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Rock">Stealth Rock | Rock | Status | - | - | 20 |
![]() | data-mtype="Rock">Stone Edge | Rock | Physical | 100 | 80% | 5 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
By transfer (36 moves)
Shadow Gabite
Details| Type | Dragon Ground |
| Abilities | Sand Veil |
| Hidden Ability | Rough Skin |
| Catch rate | 45 |
| EV yield | 2 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Monster, Dragon |
| Egg cycles | 41 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 100 |
How to obtainShadow Pokemon do not spawn in the wild. Ways to get a Shadow Gabite:
Cloning Machine: any owned Gabite (except Mew and Ditto species-wide) can be made Shadow, with success up to 99% when the machine is boosted with netherite blocks.
Random shadow encounters: trial chamber vaults have a 15% chance (30% for ominous vaults) to release a catchable wild Shadow Pokemon of a random species at levels 60 to 80, and village trainers under a Bad Omen have a 30% chance to carry a snaggable Shadow Pokemon.
Shadow Pokemon use only shadow moves until purified at the purification shrine or with a Time Flute. Purifying returns this form to normal.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Gold | Game Corner slot machine prize. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Shadow Burrow | Mystery | Physical | 80 | 100% | 100 |
| 1 | Shadow Fury | Mystery | Physical | 40 | 95% | 100 |
| 1 | Shadow Beam | Mystery | Special | 100 | 100% | 100 |
| 1 | Shadow Mist | Mystery | Status | - | 100% | 100 |
Shadow Pokemon use only their Shadow Moves until purified. TMs and TRs cannot be used on them.
Corrupt Gabite
Details| Type | Dragon Ground |
| Abilities | Sand Veil |
| Hidden Ability | Rough Skin |
| Catch rate | 45 |
| EV yield | 2 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Monster, Dragon |
| Egg cycles | 41 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 120 |
How to obtainCreated only by upgrading a Shadow Pokemon in the Cloning Machine (up to 60% success). A failed attempt resets the Pokemon back to normal.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Gold | Game Corner slot machine prize. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Void Gabite
Details| Type | Dragon Ground |
| Abilities | Sand Veil |
| Hidden Ability | Rough Skin |
| Catch rate | 45 |
| EV yield | 2 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Monster, Dragon |
| Egg cycles | 41 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 150 |
How to obtainCreated only by upgrading a Corrupt Pokemon in the Cloning Machine (up to 36% success). A failed attempt drops the Pokemon back to Shadow.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Gold | Game Corner slot machine prize. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Abyss Gabite
Details| Type | Dragon Ground |
| Abilities | Sand Veil |
| Hidden Ability | Rough Skin |
| Catch rate | 45 |
| EV yield | 2 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Monster, Dragon |
| Egg cycles | 41 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 200 |
How to obtainCreated only by upgrading a Void Pokemon in the Cloning Machine (up to 18% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Gold | Game Corner slot machine prize. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Eternal Gabite
Details| Type | Dragon Ground |
| Abilities | Sand Veil |
| Hidden Ability | Rough Skin |
| Catch rate | 45 |
| EV yield | 2 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Monster, Dragon |
| Egg cycles | 41 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 400 |
How to obtainCreated only by upgrading an Abyss Pokemon in the Cloning Machine (up to 12% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Gold | Game Corner slot machine prize. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Infinity Gabite
Details| Type | Dragon Ground |
| Abilities | Sand Veil |
| Hidden Ability | Rough Skin |
| Catch rate | 45 |
| EV yield | 2 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Monster, Dragon |
| Egg cycles | 41 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 1000 |
How to obtainCreated only by upgrading an Eternal Pokemon in the Cloning Machine (up to 3% success). A failed attempt keeps the current tier, with a 1 in 1,000 chance the Pokemon is lost entirely.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Gold | Game Corner slot machine prize. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
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