Magnezone #462¶
Magnezone
Details| Type | Electric Steel |
| Abilities | Magnet Pull, Sturdy |
| Hidden Ability | Analytic |
| Catch rate | 30 |
| EV yield | 3 Sp. Atk |
| Gender ratio | Genderless |
| Egg Groups | Mineral |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Area | Time | Location | Levels | Rarity |
|---|---|---|---|---|
Ultra Jungle (Ultra Space) | Any | Land and grass blocks | 35 to 50 | 10.0 |
Mountain biomes (peaks, slopes, and windswept hills) near a Land Chalice | Midday | Land and grass blocks, Man-made structures | 35 to 50 | 1.0 |
Frozen peaks, Mountain biomes (peaks, slopes, and windswept hills) | Afternoon, Dusk | Land and grass blocks | 35 to 50 | 0.5 |
Times follow Minecraft ticks; morning is ticks 0 to 6,000, day 0 to 12,000, night 13,000 to 23,000.
Rarity is the spawn weight among all Pokemon that pass conditions in that biome at that moment.
Wild odds: shiny 1 in 8,000 (event and donor boosts apply), ghost palette 1 in 80,000 (boosted at night and in graveyards). Type zone odds: shiny 1 in 15,000, ghost 1 in 80,000, Zone Boss tier 1 in 250.
| Zone | Weight | Levels |
|---|---|---|
Steel Steel Type Zone | 0.12 | From level 5, scales with your Catching level (cap 80) |
Electric Electric Type Zone | 0.12 | From level 5, scales with your Catching level (cap 80) |
Evolution: evolve a Magneton with Thunder Stone.
Outbreaks: eligible for public outbreaks in its spawn biomes, and for personal outbreaks started with Poke Dust in /pokebuilder.
Hunts: can be rolled as a target on the /hunts board.
Dungeons: appears in the Haywire Hamlet dungeon boss pool.
Skyblock: can be produced by the ranch breeding machines.
PokePacks: part of the Space-Time Smackdown Pack and Triumphant Light Pack pools.
Plushies: has a collectible plushie in the Plushie Dex (region boxes, generations 1 to 5).
Trainers: appears on NPC trainer teams.
WonderTrade and the Grand Exchange: player-traded specimens circulate regularly.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
Drops| Drop | Chance | Quantity |
|---|---|---|
Aluminum Ingot | 100% | 2 to 4 |
Redstone | 50% | 1 to 3 |
Silver Ingot | 30% | 1 to 2 |
Magnet | 10% | 1 |
Poke Dust: defeating or catching one grants 3 dust, rolled 50/50 between Electric Dust and Steel Dust. Battle combos give up to a 100% chance to double defeat drops. Dungeon Bosses, Pixelmon Bosses, raid Pokemon, and Boss Zone spawns drop no dust.
Wild held items: None
Egg groups: Mineral. Egg cycles: 21. Experience group: Medium Fast.
Breed two compatible Pokemon from the Mineral egg group (or use a Ditto). Eggs hatch into Magnemite. Egg moves are listed in the breeding move table below.
By level
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Electric Terrain | Electric | Status | - | - | 10 |
| 1 | Magnetic Flux | Electric | Status | - | - | 20 |
| 1 | Mirror Coat | Psychic | Special | - | 100% | 20 |
| 1 | Supersonic | Normal | Status | - | 55% | 20 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 1 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 1 | Thunder Wave | Electric | Status | - | 90% | 20 |
| 1 | Tri Attack | Normal | Special | 80 | 100% | 10 |
| 12 | Electro Ball | Electric | Special | - | 100% | 10 |
| 16 | Gyro Ball | Steel | Physical | - | 100% | 5 |
| 20 | Spark | Electric | Physical | 65 | 100% | 20 |
| 24 | Screech | Normal | Status | - | 85% | 40 |
| 28 | Magnet Rise | Electric | Status | - | - | 10 |
| 34 | Flash Cannon | Steel | Special | 80 | 100% | 10 |
| 40 | Discharge | Electric | Special | 80 | 100% | 15 |
| 46 | Metal Sound | Steel | Status | - | 85% | 40 |
| 52 | Light Screen | Psychic | Status | - | - | 30 |
| 58 | Lock-On | Normal | Status | - | - | 5 |
| 64 | Zap Cannon | Electric | Special | 120 | 50% | 5 |
By move tutor
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Rising Voltage | Electric | Special | 70 | 100% | 20 |
| Steel Beam | Steel | Special | 140 | 95% | 5 |
| Steel Roller | Steel | Physical | 130 | 100% | 5 |
By TM (42 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Fighting">Body Press | Fighting | Physical | 80 | 100% | 10 |
![]() | data-mtype="Normal">Body Slam | Normal | Physical | 85 | 100% | 15 |
![]() | data-mtype="Electric">Charge | Electric | Status | - | - | 20 |
![]() | data-mtype="Electric">Charge Beam | Electric | Special | 50 | 90% | 10 |
![]() | data-mtype="Ghost">Confuse Ray | Ghost | Status | - | 100% | 10 |
![]() | data-mtype="Normal">Double-Edge | Normal | Physical | 120 | 100% | 15 |
![]() | data-mtype="Electric">Eerie Impulse | Electric | Status | - | 100% | 15 |
![]() | data-mtype="Electric">Electric Terrain | Electric | Status | - | - | 10 |
![]() | data-mtype="Electric">Electro Ball | Electric | Special | - | 100% | 10 |
![]() | data-mtype="Electric">Electroweb | Electric | Special | 55 | 95% | 15 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Normal">Facade | Normal | Physical | 70 | 100% | 20 |
![]() | data-mtype="Steel">Flash Cannon | Steel | Special | 80 | 100% | 10 |
![]() | data-mtype="Normal">Giga Impact | Normal | Physical | 150 | 90% | 5 |
![]() | data-mtype="Psychic">Gravity | Psychic | Status | - | - | 5 |
![]() | data-mtype="Steel">Gyro Ball | Steel | Physical | - | 100% | 5 |
![]() | data-mtype="Steel">Hard Press | Steel | Physical | - | 100% | 10 |
![]() | data-mtype="Steel">Heavy Slam | Steel | Physical | - | 100% | 10 |
![]() | data-mtype="Normal">Helping Hand | Normal | Status | - | - | 20 |
![]() | data-mtype="Normal">Hyper Beam | Normal | Special | 150 | 90% | 5 |
![]() | data-mtype="Steel">Iron Defense | Steel | Status | - | - | 15 |
![]() | data-mtype="Steel">Iron Head | Steel | Physical | 80 | 100% | 15 |
![]() | data-mtype="Psychic">Light Screen | Psychic | Status | - | - | 30 |
![]() | data-mtype="Steel">Metal Sound | Steel | Status | - | 85% | 40 |
![]() | data-mtype="Normal">Protect | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Rain Dance | Water | Status | - | - | 5 |
![]() | data-mtype="Psychic">Reflect | Psychic | Status | - | - | 20 |
![]() | data-mtype="Psychic">Rest | Psychic | Status | - | - | 5 |
![]() | data-mtype="Rock">Sandstorm | Rock | Status | - | - | 10 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Steel">Steel Beam | Steel | Special | 140 | 95% | 5 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Fire">Sunny Day | Fire | Status | - | - | 5 |
![]() | data-mtype="Electric">Supercell Slam | Electric | Physical | 100 | 95% | 15 |
![]() | data-mtype="Normal">Swift | Normal | Special | 60 | - | 20 |
![]() | data-mtype="Normal">Take Down | Normal | Physical | 90 | 85% | 20 |
![]() | data-mtype="Normal">Tera Blast | Normal | Special | 80 | 100% | 10 |
![]() | data-mtype="Electric">Thunder | Electric | Special | 110 | 70% | 10 |
![]() | data-mtype="Electric">Thunder Wave | Electric | Status | - | 90% | 20 |
![]() | data-mtype="Electric">Thunderbolt | Electric | Special | 90 | 100% | 15 |
![]() | data-mtype="Electric">Volt Switch | Electric | Special | 70 | 100% | 20 |
![]() | data-mtype="Electric">Wild Charge | Electric | Physical | 90 | 100% | 15 |
By TR (15 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Psychic">Ally Switch | Psychic | Status | - | - | 15 |
![]() | data-mtype="Fighting">Body Press | Fighting | Physical | 80 | 100% | 10 |
![]() | data-mtype="Electric">Electro Ball | Electric | Special | - | 100% | 10 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Steel">Flash Cannon | Steel | Special | 80 | 100% | 10 |
![]() | data-mtype="Steel">Gyro Ball | Steel | Physical | - | 100% | 5 |
![]() | data-mtype="Steel">Heavy Slam | Steel | Physical | - | 100% | 10 |
![]() | data-mtype="Steel">Iron Defense | Steel | Status | - | - | 15 |
![]() | data-mtype="Steel">Iron Head | Steel | Physical | 80 | 100% | 15 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Electric">Thunder | Electric | Special | 110 | 70% | 10 |
![]() | data-mtype="Electric">Thunderbolt | Electric | Special | 90 | 100% | 15 |
![]() | data-mtype="Normal">Tri Attack | Normal | Special | 80 | 100% | 10 |
![]() | data-mtype="Electric">Wild Charge | Electric | Physical | 90 | 100% | 15 |
By transfer (32 moves)
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Barrier | Psychic | Status | - | - | 20 |
| Bide | Normal | Physical | - | - | 10 |
| Charge Beam | Electric | Special | 50 | 90% | 10 |
| Confide | Normal | Status | - | - | 20 |
| Curse | Ghost | Status | - | - | 10 |
| Double Team | Normal | Status | - | - | 15 |
| Double-Edge | Normal | Physical | 120 | 100% | 15 |
| Explosion | Normal | Physical | 250 | 100% | 5 |
| Flash | Normal | Status | - | 100% | 20 |
| Frustration | Normal | Physical | - | 100% | 20 |
| Gravity | Psychic | Status | - | - | 5 |
| Headbutt | Normal | Physical | 70 | 100% | 15 |
| Hidden Power | Normal | Special | 60 | 100% | 15 |
| Magic Coat | Psychic | Status | - | - | 15 |
| Magnet Bomb | Steel | Physical | 60 | - | 20 |
| Mimic | Normal | Status | - | - | 10 |
| Mirror Shot | Steel | Special | 65 | 85% | 10 |
| Natural Gift | Normal | Physical | - | 100% | 15 |
| Psych Up | Normal | Status | - | - | 10 |
| Rage | Normal | Physical | 20 | 100% | 20 |
| Recycle | Normal | Status | - | - | 10 |
| Refresh | Normal | Status | - | - | 20 |
| Return | Normal | Physical | - | 100% | 20 |
| Rollout | Rock | Physical | 30 | 90% | 20 |
| Secret Power | Normal | Physical | 70 | 100% | 20 |
| Shock Wave | Electric | Special | 60 | - | 20 |
| Signal Beam | Bug | Special | 75 | 100% | 15 |
| Sonic Boom | Normal | Special | - | 90% | 20 |
| Swagger | Normal | Status | - | 85% | 15 |
| Take Down | Normal | Physical | 90 | 85% | 20 |
| Teleport | Psychic | Status | - | - | 20 |
| Toxic | Poison | Status | - | 90% | 10 |
Shadow Magnezone
Details| Type | Electric Steel |
| Abilities | Magnet Pull, Sturdy |
| Hidden Ability | Analytic |
| Catch rate | 30 |
| EV yield | 3 Sp. Atk |
| Gender ratio | Genderless |
| Egg Groups | Mineral |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 100 |
How to obtainShadow Pokemon do not spawn in the wild. Ways to get a Shadow Magnezone:
Cloning Machine: any owned Magnezone (except Mew and Ditto species-wide) can be made Shadow, with success up to 99% when the machine is boosted with netherite blocks.
Random shadow encounters: trial chamber vaults have a 15% chance (30% for ominous vaults) to release a catchable wild Shadow Pokemon of a random species at levels 60 to 80, and village trainers under a Bad Omen have a 30% chance to carry a snaggable Shadow Pokemon.
Shadow Pokemon use only shadow moves until purified at the purification shrine or with a Time Flute. Purifying returns this form to normal.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Shadow Sky | Mystery | Status | - | 100% | 100 |
| 1 | Shadow Beam | Mystery | Special | 100 | 100% | 100 |
| 1 | Shadow Shell | Mystery | Status | - | - | 100 |
| 1 | Shadow Mist | Mystery | Status | - | 100% | 100 |
Shadow Pokemon use only their Shadow Moves until purified. TMs and TRs cannot be used on them.
Corrupt Magnezone
Details| Type | Electric Steel |
| Abilities | Magnet Pull, Sturdy |
| Hidden Ability | Analytic |
| Catch rate | 30 |
| EV yield | 3 Sp. Atk |
| Gender ratio | Genderless |
| Egg Groups | Mineral |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 120 |
How to obtainCreated only by upgrading a Shadow Pokemon in the Cloning Machine (up to 60% success). A failed attempt resets the Pokemon back to normal.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Void Magnezone
Details| Type | Electric Steel |
| Abilities | Magnet Pull, Sturdy |
| Hidden Ability | Analytic |
| Catch rate | 30 |
| EV yield | 3 Sp. Atk |
| Gender ratio | Genderless |
| Egg Groups | Mineral |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 150 |
How to obtainCreated only by upgrading a Corrupt Pokemon in the Cloning Machine (up to 36% success). A failed attempt drops the Pokemon back to Shadow.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Abyss Magnezone
Details| Type | Electric Steel |
| Abilities | Magnet Pull, Sturdy |
| Hidden Ability | Analytic |
| Catch rate | 30 |
| EV yield | 3 Sp. Atk |
| Gender ratio | Genderless |
| Egg Groups | Mineral |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 200 |
How to obtainCreated only by upgrading a Void Pokemon in the Cloning Machine (up to 18% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Eternal Magnezone
Details| Type | Electric Steel |
| Abilities | Magnet Pull, Sturdy |
| Hidden Ability | Analytic |
| Catch rate | 30 |
| EV yield | 3 Sp. Atk |
| Gender ratio | Genderless |
| Egg Groups | Mineral |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 400 |
How to obtainCreated only by upgrading an Abyss Pokemon in the Cloning Machine (up to 12% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Infinity Magnezone
Details| Type | Electric Steel |
| Abilities | Magnet Pull, Sturdy |
| Hidden Ability | Analytic |
| Catch rate | 30 |
| EV yield | 3 Sp. Atk |
| Gender ratio | Genderless |
| Egg Groups | Mineral |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 1000 |
How to obtainCreated only by upgrading an Eternal Pokemon in the Cloning Machine (up to 3% success). A failed attempt keeps the current tier, with a 1 in 1,000 chance the Pokemon is lost entirely.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Electric
Steel
Ground
Fire
Fighting
Normal
Grass
Ice
Psychic
Bug
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