Medicham #308¶
Medicham
Details| Type | Fighting Psychic |
| Abilities | Pure Power |
| Hidden Ability | Telepathy |
| Catch rate | 90 |
| EV yield | 2 Speed |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Human_like |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Area | Time | Location | Levels | Rarity |
|---|---|---|---|---|
Grove and windswept forest | Night | Land and grass blocks | 38 to 45 | 6.0 |
Times follow Minecraft ticks; morning is ticks 0 to 6,000, day 0 to 12,000, night 13,000 to 23,000.
Rarity is the spawn weight among all Pokemon that pass conditions in that biome at that moment.
Wild odds: shiny 1 in 8,000 (event and donor boosts apply), ghost palette 1 in 80,000 (boosted at night and in graveyards). Type zone odds: shiny 1 in 15,000, ghost 1 in 80,000, Zone Boss tier 1 in 250.
| Zone | Weight | Levels |
|---|---|---|
Fighting Fighting Type Zone | 2.46 | From level 37, scales with your Catching level (cap 80) |
Psychic Psychic Type Zone | 1.53 | From level 37, scales with your Catching level (cap 80) |
Hoenn (2 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Victory Road 1 | 5% of walk encounters | 41 |
| Victory Road 2 | 5% of walk encounters | 41 |
Paldea (24 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Area 0 | 1% of walk encounters | 55 |
| Area 210 | 1% of walk encounters | 55 |
| Area 211 | 1% of walk encounters | 55 |
| Area 229 | 1% of walk encounters | 55 |
| Area 230 | 1% of walk encounters | 55 |
| Area 231 | 1% of walk encounters | 55 |
| Area 249 | 1% of walk encounters | 55 |
| Area 250 | 1% of walk encounters | 55 |
| Area 251 | 1% of walk encounters | 55 |
| Area 270 | 1% of walk encounters | 55 |
| Area 271 | 1% of walk encounters | 55 |
| Area 272 | 1% of walk encounters | 55 |
| Area 304 | 3% of walk encounters | 25 |
| Area 323 | 3% of walk encounters | 25 |
| Area 324 | 2% of walk encounters | 25 |
| Area 325 | 2% of walk encounters | 25 |
| Area 343 | 1.17647% of walk encounters | 30 |
| Area 344 | 2% of walk encounters | 30 |
| Area 345 | 2% of walk encounters | 25 |
| Area 346 | 1.96078% of walk encounters | 20 |
| Area 363 | 3% of walk encounters | 27 |
| Area 364 | 3% of walk encounters | 27 |
| Area 365 | 3% of walk encounters | 27 |
| Area 366 | 3% of walk encounters | 27 |
Sinnoh (15 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Mt Coronet Mountainside 1 | 10% of walk encounters | 30 |
| Mt Coronet Mountainside 2 | 10% of walk encounters | 32 |
| Mt Coronet Mountainside 3 | 10% of walk encounters | 35 |
| Mt Coronet Mountainside 4 | 10% of walk encounters | 38 |
| Mt Coronet Mountainside 5 | 10% of walk encounters | 27 |
| Mt Coronet Mountainside 6 | 10% of walk encounters | 27 |
| Mt Coronet Mountainside 7 | 10% of walk encounters | 27 |
| Mt Coronet Mountainside 8 | 10% of walk encounters | 27 |
| Mt Coronet Mountainside 9 | 10% of walk encounters | 27 |
| Route 217 1 | 20% of walk encounters | 33 |
| Route 217 2 | 20% of walk encounters | 33 |
| Route 217 3 | 20% of walk encounters | 33 |
| Victory Road 1F Back 2 | 15% of walk encounters | 46 |
| Victory Road 2F | 15% of walk encounters | 46 |
| Victory Road B1F | 15% of walk encounters | 46 |
Evolution: evolve a Meditite at level 37.
Outbreaks: eligible for public outbreaks in its spawn biomes, and for personal outbreaks started with Poke Dust in /pokebuilder.
Hunts: can be rolled as a target on the /hunts board.
Dungeons: appears in the Sabrina's Puzzle dungeon boss pool.
Bosses: spawns as a rare wild Mega boss and in the Alpha boss pool (as its Mega form). These are boss battles, not catches.
PokePacks: part of the Triumphant Light Pack pool.
Plushies: has a collectible plushie in the Plushie Dex (region boxes, generations 1 to 5).
Trainers: appears on NPC trainer teams.
WonderTrade and the Grand Exchange: player-traded specimens circulate regularly.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
Drops| Drop | Chance | Quantity |
|---|---|---|
Enigma Berry | 100% | 1 to 2 |
White Carpet | 50% | 1 to 2 |
Focus Band | 10% | 1 |
Poke Dust: defeating or catching one grants 2 dust, rolled 50/50 between Fighting Dust and Psychic Dust. Battle combos give up to a 100% chance to double defeat drops. Dungeon Bosses, Pixelmon Bosses, raid Pokemon, and Boss Zone spawns drop no dust.
Wild held items: None
Egg groups: Human_like. Egg cycles: 21. Experience group: Medium Fast.
Breed two compatible Pokemon from the Human_Like egg group (or use a Ditto). Eggs hatch into Meditite. Egg moves are listed in the breeding move table below.
By level
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion | Psychic | Special | 50 | 100% | 25 |
| 1 | Detect | Fighting | Status | - | - | 5 |
| 1 | Fire Punch | Fire | Physical | 75 | 100% | 15 |
| 1 | Ice Punch | Ice | Physical | 75 | 100% | 15 |
| 1 | Thunder Punch | Electric | Physical | 75 | 100% | 15 |
| 1 | Work Up | Normal | Status | - | - | 30 |
| 12 | Endure | Normal | Status | - | - | 10 |
| 15 | Feint | Normal | Physical | 30 | 100% | 10 |
| 17 | Force Palm | Fighting | Physical | 60 | 100% | 10 |
| 20 | Psybeam | Psychic | Special | 65 | 100% | 20 |
| 23 | Calm Mind | Psychic | Status | - | - | 20 |
| 25 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
| 28 | High Jump Kick | Fighting | Physical | 130 | 90% | 10 |
| 31 | Psych Up | Normal | Status | - | - | 10 |
| 33 | Acupressure | Normal | Status | - | - | 30 |
| 36 | Power Trick | Psychic | Status | - | - | 10 |
| 47 | Recover | Normal | Status | - | - | 5 |
| 53 | Axe Kick | Fighting | Physical | 120 | 90% | 10 |
| 53 | Counter | Fighting | Physical | - | 100% | 20 |
By move tutor
| Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Drain Punch | Fighting | Physical | 75 | 100% | 10 |
| Fire Punch | Fire | Physical | 75 | 100% | 15 |
| Focus Punch | Fighting | Physical | 150 | 100% | 20 |
| Gravity | Psychic | Status | - | - | 5 |
| Helping Hand | Normal | Status | - | - | 20 |
| Ice Punch | Ice | Physical | 75 | 100% | 15 |
| Laser Focus | Normal | Status | - | - | 30 |
| Low Kick | Fighting | Physical | - | 100% | 20 |
| Magic Coat | Psychic | Status | - | - | 15 |
| Pain Split | Normal | Status | - | - | 20 |
| Recycle | Normal | Status | - | - | 10 |
| Role Play | Psychic | Status | - | - | 10 |
| Signal Beam | Bug | Special | 75 | 100% | 15 |
| Snore | Normal | Special | 50 | 100% | 15 |
| Telekinesis | Psychic | Status | - | - | 15 |
| Thunder Punch | Electric | Physical | 75 | 100% | 15 |
| Trick | Psychic | Status | - | 100% | 10 |
| Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
By breeding
| Move | Type | Category | Power | Accuracy | PP | Parents |
|---|---|---|---|---|---|---|
| Baton Pass | Normal | Status | - | - | 40 | |
| Bullet Punch | Steel | Physical | 40 | 100% | 30 | |
| Dynamic Punch | Fighting | Physical | 100 | 50% | 5 | |
| Fake Out | Normal | Physical | 40 | 100% | 10 | |
| Fire Punch | Fire | Physical | 75 | 100% | 15 | |
| Guard Swap | Psychic | Status | - | - | 10 | |
| Ice Punch | Ice | Physical | 75 | 100% | 15 | |
| Power Swap | Psychic | Status | - | - | 10 | |
| Psycho Cut | Psychic | Physical | 70 | 100% | 20 | |
| Quick Guard | Fighting | Status | - | - | 15 | |
| Thunder Punch | Electric | Physical | 75 | 100% | 15 |
By TM (61 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Flying">Aerial Ace | Flying | Physical | 60 | - | 20 |
![]() | data-mtype="Fighting">Aura Sphere | Fighting | Special | 80 | - | 20 |
![]() | data-mtype="Normal">Baton Pass | Normal | Status | - | - | 40 |
![]() | data-mtype="Normal">Body Slam | Normal | Physical | 85 | 100% | 15 |
![]() | data-mtype="Fighting">Brick Break | Fighting | Physical | 75 | 100% | 15 |
![]() | data-mtype="Fighting">Bulk Up | Fighting | Status | - | - | 20 |
![]() | data-mtype="Psychic">Calm Mind | Psychic | Status | - | - | 20 |
![]() | data-mtype="Fighting">Close Combat | Fighting | Physical | 120 | 100% | 5 |
![]() | data-mtype="Fighting">Drain Punch | Fighting | Physical | 75 | 100% | 10 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Grass">Energy Ball | Grass | Special | 90 | 100% | 10 |
![]() | data-mtype="Psychic">Expanding Force | Psychic | Special | 80 | 100% | 20 |
![]() | data-mtype="Normal">Facade | Normal | Physical | 70 | 100% | 20 |
![]() | data-mtype="Fire">Fire Punch | Fire | Physical | 75 | 100% | 15 |
![]() | data-mtype="Dark">Fling | Dark | Physical | - | 100% | 10 |
![]() | data-mtype="Fighting">Focus Blast | Fighting | Special | 120 | 70% | 5 |
![]() | data-mtype="Fighting">Focus Punch | Fighting | Physical | 150 | 100% | 20 |
![]() | data-mtype="Normal">Giga Impact | Normal | Physical | 150 | 90% | 5 |
![]() | data-mtype="Grass">Grass Knot | Grass | Special | - | 100% | 20 |
![]() | data-mtype="Psychic">Gravity | Psychic | Status | - | - | 5 |
![]() | data-mtype="Normal">Helping Hand | Normal | Status | - | - | 20 |
![]() | data-mtype="Normal">Hyper Beam | Normal | Special | 150 | 90% | 5 |
![]() | data-mtype="Ice">Ice Punch | Ice | Physical | 75 | 100% | 15 |
![]() | data-mtype="Psychic">Imprison | Psychic | Status | - | - | 10 |
![]() | data-mtype="Psychic">Light Screen | Psychic | Status | - | - | 30 |
![]() | data-mtype="Fighting">Low Kick | Fighting | Physical | - | 100% | 20 |
![]() | data-mtype="Fighting">Low Sweep | Fighting | Physical | 65 | 100% | 20 |
![]() | data-mtype="Normal">Metronome | Normal | Status | - | - | 10 |
![]() | data-mtype="Ghost">Night Shade | Ghost | Special | - | 100% | 15 |
![]() | data-mtype="Normal">Pain Split | Normal | Status | - | - | 20 |
![]() | data-mtype="Poison">Poison Jab | Poison | Physical | 80 | 100% | 20 |
![]() | data-mtype="Normal">Protect | Normal | Status | - | - | 10 |
![]() | data-mtype="Psychic">Psybeam | Psychic | Special | 65 | 100% | 20 |
![]() | data-mtype="Normal">Psych Up | Normal | Status | - | - | 10 |
![]() | data-mtype="Psychic">Psychic | Psychic | Special | 90 | 100% | 10 |
![]() | data-mtype="Psychic">Psychic Terrain | Psychic | Status | - | - | 10 |
![]() | data-mtype="Psychic">Psyshock | Psychic | Special | 80 | 100% | 10 |
![]() | data-mtype="Water">Rain Dance | Water | Status | - | - | 5 |
![]() | data-mtype="Psychic">Reflect | Psychic | Status | - | - | 20 |
![]() | data-mtype="Psychic">Rest | Psychic | Status | - | - | 5 |
![]() | data-mtype="Fighting">Reversal | Fighting | Physical | - | 100% | 15 |
![]() | data-mtype="Rock">Rock Slide | Rock | Physical | 75 | 90% | 10 |
![]() | data-mtype="Rock">Rock Tomb | Rock | Physical | 60 | 95% | 15 |
![]() | data-mtype="Ghost">Shadow Ball | Ghost | Special | 80 | 100% | 15 |
![]() | data-mtype="Psychic">Skill Swap | Psychic | Status | - | - | 10 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Psychic">Stored Power | Psychic | Special | 20 | 100% | 10 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Fire">Sunny Day | Fire | Status | - | - | 5 |
![]() | data-mtype="Normal">Swift | Normal | Special | 60 | - | 20 |
![]() | data-mtype="Normal">Take Down | Normal | Physical | 90 | 85% | 20 |
![]() | data-mtype="Dark">Taunt | Dark | Status | - | 100% | 20 |
![]() | data-mtype="Normal">Tera Blast | Normal | Special | 80 | 100% | 10 |
![]() | data-mtype="Dark">Thief | Dark | Physical | 60 | 100% | 25 |
![]() | data-mtype="Electric">Thunder Punch | Electric | Physical | 75 | 100% | 15 |
![]() | data-mtype="Grass">Trailblaze | Grass | Physical | 50 | 100% | 20 |
![]() | data-mtype="Psychic">Trick | Psychic | Status | - | 100% | 10 |
![]() | data-mtype="Psychic">Trick Room | Psychic | Status | - | - | 5 |
![]() | data-mtype="Fighting">Upper Hand | Fighting | Physical | 65 | 100% | 15 |
![]() | data-mtype="Fighting">Vacuum Wave | Fighting | Special | 40 | 100% | 30 |
![]() | data-mtype="Psychic">Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
By transfer (37 moves)
Mega Medicham
Details| Type | Fighting Psychic |
| Abilities | Pure Power |
| Catch rate | 90 |
| EV yield | 2 Speed |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Human_like |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
How to obtainMega Evolve a Medicham in battle while it holds a Medichamite. Mega Stone sources: the Mega Stone Shop, mystery chests, dungeon loot, and skyblock ultra ranch production.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesSame moveset as the base form. See the Base tab for the full move tables.
Shadow Medicham
Details| Type | Fighting Psychic |
| Abilities | Pure Power |
| Hidden Ability | Telepathy |
| Catch rate | 90 |
| EV yield | 2 Speed |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Human_like |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 100 |
How to obtainShadow Pokemon do not spawn in the wild. Ways to get a Shadow Medicham:
Cloning Machine: any owned Medicham (except Mew and Ditto species-wide) can be made Shadow, with success up to 99% when the machine is boosted with netherite blocks.
Random shadow encounters: trial chamber vaults have a 15% chance (30% for ominous vaults) to release a catchable wild Shadow Pokemon of a random species at levels 60 to 80, and village trainers under a Bad Omen have a 30% chance to carry a snaggable Shadow Pokemon.
Shadow Pokemon use only shadow moves until purified at the purification shrine or with a Time Flute. Purifying returns this form to normal. Shadow Medicham can still Mega Evolve (see the shadow-form tabs).
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Shadow Kick | Mystery | Physical | 130 | 80% | 100 |
| 1 | Shadow Fury | Mystery | Physical | 40 | 95% | 100 |
| 1 | Shadow Trance | Mystery | Status | - | - | 100 |
| 1 | Shadow Beam | Mystery | Special | 100 | 100% | 100 |
Shadow Pokemon use only their Shadow Moves until purified. TMs and TRs cannot be used on them.
Shadow Mega Medicham
Details| Type | Fighting Psychic |
| Abilities | Pure Power |
| Catch rate | 90 |
| EV yield | 2 Speed |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Human_like |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 100 |
How to obtainShadow Pokemon do not spawn in the wild. Ways to get a Shadow Medicham:
Cloning Machine: any owned Medicham (except Mew and Ditto species-wide) can be made Shadow, with success up to 99% when the machine is boosted with netherite blocks.
Random shadow encounters: trial chamber vaults have a 15% chance (30% for ominous vaults) to release a catchable wild Shadow Pokemon of a random species at levels 60 to 80, and village trainers under a Bad Omen have a 30% chance to carry a snaggable Shadow Pokemon.
Shadow Pokemon use only shadow moves until purified at the purification shrine or with a Time Flute. Purifying returns this form to normal. Shadow Medicham can still Mega Evolve (see the shadow-form tabs).
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion | Psychic | Special | 50 | 100% | 25 |
| 1 | Detect | Fighting | Status | - | - | 5 |
| 1 | Fire Punch | Fire | Physical | 75 | 100% | 15 |
| 1 | Ice Punch | Ice | Physical | 75 | 100% | 15 |
| 1 | Thunder Punch | Electric | Physical | 75 | 100% | 15 |
| 1 | Work Up | Normal | Status | - | - | 30 |
| 12 | Endure | Normal | Status | - | - | 10 |
| 15 | Feint | Normal | Physical | 30 | 100% | 10 |
| 17 | Force Palm | Fighting | Physical | 60 | 100% | 10 |
| 20 | Psybeam | Psychic | Special | 65 | 100% | 20 |
| 23 | Calm Mind | Psychic | Status | - | - | 20 |
| 25 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
| 28 | High Jump Kick | Fighting | Physical | 130 | 90% | 10 |
| 31 | Psych Up | Normal | Status | - | - | 10 |
| 33 | Acupressure | Normal | Status | - | - | 30 |
| 36 | Power Trick | Psychic | Status | - | - | 10 |
| 47 | Recover | Normal | Status | - | - | 5 |
| 53 | Axe Kick | Fighting | Physical | 120 | 90% | 10 |
| 53 | Counter | Fighting | Physical | - | 100% | 20 |
Shadow Pokemon use only their Shadow Moves until purified. TMs and TRs cannot be used on them.
Corrupt Medicham
Details| Type | Fighting Psychic |
| Abilities | Pure Power |
| Hidden Ability | Telepathy |
| Catch rate | 90 |
| EV yield | 2 Speed |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Human_like |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 120 |
How to obtainCreated only by upgrading a Shadow Pokemon in the Cloning Machine (up to 60% success). A failed attempt resets the Pokemon back to normal.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Corrupt Mega Medicham
Details| Type | Fighting Psychic |
| Abilities | Pure Power |
| Catch rate | 90 |
| EV yield | 2 Speed |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Human_like |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 120 |
How to obtainCreated only by upgrading a Shadow Pokemon in the Cloning Machine (up to 60% success). A failed attempt resets the Pokemon back to normal.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Void Medicham
Details| Type | Fighting Psychic |
| Abilities | Pure Power |
| Hidden Ability | Telepathy |
| Catch rate | 90 |
| EV yield | 2 Speed |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Human_like |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 150 |
How to obtainCreated only by upgrading a Corrupt Pokemon in the Cloning Machine (up to 36% success). A failed attempt drops the Pokemon back to Shadow.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Void Mega Medicham
Details| Type | Fighting Psychic |
| Abilities | Pure Power |
| Catch rate | 90 |
| EV yield | 2 Speed |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Human_like |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 150 |
How to obtainCreated only by upgrading a Corrupt Pokemon in the Cloning Machine (up to 36% success). A failed attempt drops the Pokemon back to Shadow.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Abyss Medicham
Details| Type | Fighting Psychic |
| Abilities | Pure Power |
| Hidden Ability | Telepathy |
| Catch rate | 90 |
| EV yield | 2 Speed |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Human_like |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 200 |
How to obtainCreated only by upgrading a Void Pokemon in the Cloning Machine (up to 18% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Abyss Mega Medicham
Details| Type | Fighting Psychic |
| Abilities | Pure Power |
| Catch rate | 90 |
| EV yield | 2 Speed |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Human_like |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 200 |
How to obtainCreated only by upgrading a Void Pokemon in the Cloning Machine (up to 18% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Eternal Medicham
Details| Type | Fighting Psychic |
| Abilities | Pure Power |
| Hidden Ability | Telepathy |
| Catch rate | 90 |
| EV yield | 2 Speed |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Human_like |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 400 |
How to obtainCreated only by upgrading an Abyss Pokemon in the Cloning Machine (up to 12% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Eternal Mega Medicham
Details| Type | Fighting Psychic |
| Abilities | Pure Power |
| Catch rate | 90 |
| EV yield | 2 Speed |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Human_like |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 400 |
How to obtainCreated only by upgrading an Abyss Pokemon in the Cloning Machine (up to 12% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Infinity Medicham
Details| Type | Fighting Psychic |
| Abilities | Pure Power |
| Hidden Ability | Telepathy |
| Catch rate | 90 |
| EV yield | 2 Speed |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Human_like |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 1000 |
How to obtainCreated only by upgrading an Eternal Pokemon in the Cloning Machine (up to 3% success). A failed attempt keeps the current tier, with a 1 in 1,000 chance the Pokemon is lost entirely.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Infinity Mega Medicham
Details| Type | Fighting Psychic |
| Abilities | Pure Power |
| Catch rate | 90 |
| EV yield | 2 Speed |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Human_like |
| Egg cycles | 21 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 1000 |
How to obtainCreated only by upgrading an Eternal Pokemon in the Cloning Machine (up to 3% success). A failed attempt keeps the current tier, with a 1 in 1,000 chance the Pokemon is lost entirely.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Fighting
Psychic
Flying
Ghost
Fairy
Rock







Fire
Ice
Electric
Normal
Bug
Steel




Grass

Dark


Poison
Water

Ground
Mystery