Scovillain #952¶
Scovillain
Details| Type | Grass Fire |
| Abilities | Chlorophyll, Insomnia |
| Hidden Ability | Moody |
| Catch rate | 75 |
| EV yield | 2 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Grass |
| Egg cycles | 20 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Area | Time | Location | Levels | Rarity |
|---|---|---|---|---|
Desert, Badlands biomes | Day | Land and grass blocks | 30 to 50 | 5.0 |
Times follow Minecraft ticks; morning is ticks 0 to 6,000, day 0 to 12,000, night 13,000 to 23,000.
Rarity is the spawn weight among all Pokemon that pass conditions in that biome at that moment.
Wild odds: shiny 1 in 8,000 (event and donor boosts apply), ghost palette 1 in 80,000 (boosted at night and in graveyards). Type zone odds: shiny 1 in 15,000, ghost 1 in 80,000, Zone Boss tier 1 in 250.
| Zone | Weight | Levels |
|---|---|---|
Grass Grass Type Zone | 1.17 | From level 5, scales with your Catching level (cap 80) |
Fire Fire Type Zone | 0.10 | From level 5, scales with your Catching level (cap 80) |
Paldea (47 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Area 109 | 2% of walk encounters | 40 |
| Area 110 | 2% of walk encounters | 40 |
| Area 114 | 2% of walk encounters | 40 |
| Area 115 | 2% of walk encounters | 40 |
| Area 116 | 3% of walk encounters | 40 |
| Area 117 | 2% of walk encounters | 40 |
| Area 129 | 1.81818% of walk encounters | 40 |
| Area 134 | 1.96078% of walk encounters | 40 |
| Area 135 | 3% of walk encounters | 40 |
| Area 136 | 2% of walk encounters | 40 |
| Area 137 | 2% of walk encounters | 40 |
| Area 150 | 1.0101% of walk encounters | 40 |
| Area 155 | 1% of walk encounters | 35 |
| Area 156 | 2% of walk encounters | 35 |
| Area 170 | 2% of walk encounters | 35 |
| Area 171 | 2% of walk encounters | 35 |
| Area 172 | 2% of walk encounters | 35 |
| Area 189 | 1.81818% of walk encounters | 30 |
| Area 190 | 2.1978% of walk encounters | 30 |
| Area 191 | 2% of walk encounters | 30 |
| Area 192 | 2% of walk encounters | 30 |
| Area 193 | 2% of walk encounters | 30 |
| Area 212 | 2% of walk encounters | 30 |
| Area 213 | 2% of walk encounters | 30 |
| Area 233 | 2% of walk encounters | 25 |
| Area 304 | 3% of walk encounters | 25 |
| Area 323 | 3% of walk encounters | 25 |
| Area 324 | 2% of walk encounters | 25 |
| Area 325 | 2% of walk encounters | 25 |
| Area 326 | 2% of walk encounters | 25 |
| Area 343 | 1.17647% of walk encounters | 30 |
| Area 344 | 2% of walk encounters | 30 |
| Area 345 | 2% of walk encounters | 25 |
| Area 346 | 1.96078% of walk encounters | 20 |
| Area 363 | 3% of walk encounters | 27 |
| Area 364 | 3% of walk encounters | 27 |
| Area 365 | 3% of walk encounters | 27 |
| Area 366 | 3% of walk encounters | 27 |
| Area 51 | 2.6087% of walk encounters | 40 |
| Area 71 | 0.847458% of walk encounters | 43 |
| Area 72 | 0.847458% of walk encounters | 43 |
| Area 73 | 0.847458% of walk encounters | 43 |
| Area 74 | 2.29885% of walk encounters | 45 |
| Area 87 | 1.90476% of walk encounters | 40 |
| Area 88 | 1.7094% of walk encounters | 40 |
| Area 95 | 2% of walk encounters | 40 |
| Area94 | 1.96078% of walk encounters | 40 |
Evolution: evolve a Capsakid with Fire Stone (learns Flamethrower, Spicy Extract on evolution).
Outbreaks: eligible for public outbreaks in its spawn biomes, and for personal outbreaks started with Poke Dust in /pokebuilder.
Hunts: can be rolled as a target on the /hunts board.
Trainers: appears on NPC trainer teams.
WonderTrade and the Grand Exchange: player-traded specimens circulate regularly.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mistletoe | Custom palette, obtainable in the Mistletoe style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
Drops| Drop | Chance | Quantity |
|---|---|---|
Melon Seeds | 100% | 1 to 3 |
Touga Berry | 50% | 1 to 2 |
Blaze Powder | 30% | 1 to 2 |
Grass Gem | 10% | 1 |
Poke Dust: defeating or catching one grants 2 dust, rolled 50/50 between Grass Dust and Fire Dust. Battle combos give up to a 100% chance to double defeat drops. Dungeon Bosses, Pixelmon Bosses, raid Pokemon, and Boss Zone spawns drop no dust.
Wild held items: None
Egg groups: Grass. Egg cycles: 20. Experience group: Medium Fast.
Breed two compatible Pokemon from the Grass egg group (or use a Ditto). Eggs hatch into Capsakid. Egg moves are listed in the breeding move table below.
By level
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Fire Fang | Fire | Physical | 65 | 95% | 15 |
| 1 | Flamethrower | Fire | Special | 90 | 100% | 15 |
| 1 | Leafage | Grass | Physical | 40 | 100% | 40 |
| 1 | Leer | Normal | Status | - | 100% | 30 |
| 1 | Spicy Extract | Grass | Status | - | - | 15 |
| 4 | Bite | Dark | Physical | 60 | 100% | 25 |
| 10 | Growth | Normal | Status | - | - | 20 |
| 13 | Razor Leaf | Grass | Physical | 55 | 95% | 25 |
| 17 | Sunny Day | Fire | Status | - | - | 5 |
| 21 | Bullet Seed | Grass | Physical | 25 | 100% | 30 |
| 24 | Headbutt | Normal | Physical | 70 | 100% | 15 |
| 28 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
| 33 | Worry Seed | Grass | Status | - | 100% | 10 |
| 38 | Crunch | Dark | Physical | 80 | 100% | 15 |
| 44 | Seed Bomb | Grass | Physical | 80 | 100% | 15 |
| 48 | Overheat | Fire | Special | 130 | 90% | 5 |
| 48 | Solar Beam | Grass | Special | 120 | 100% | 10 |
By breeding
| Move | Type | Category | Power | Accuracy | PP | Parents |
|---|---|---|---|---|---|---|
| Ingrain | Grass | Status | - | - | 20 | |
| Leech Seed | Grass | Status | - | 90% | 10 | |
| Rage Powder | Bug | Status | - | - | 20 | |
| Rollout | Rock | Physical | 30 | 90% | 20 | |
| Worry Seed | Grass | Status | - | 100% | 10 |
By TM (39 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Grass">Bullet Seed | Grass | Physical | 25 | 100% | 30 |
![]() | data-mtype="Fire">Burning Jealousy | Fire | Special | 70 | 100% | 5 |
![]() | data-mtype="Dark">Crunch | Dark | Physical | 80 | 100% | 15 |
![]() | data-mtype="Normal">Endeavor | Normal | Physical | - | 100% | 5 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Grass">Energy Ball | Grass | Special | 90 | 100% | 10 |
![]() | data-mtype="Normal">Facade | Normal | Physical | 70 | 100% | 20 |
![]() | data-mtype="Fire">Fire Blast | Fire | Special | 110 | 85% | 5 |
![]() | data-mtype="Fire">Fire Fang | Fire | Physical | 65 | 95% | 15 |
![]() | data-mtype="Fire">Flamethrower | Fire | Special | 90 | 100% | 15 |
![]() | data-mtype="Grass">Giga Drain | Grass | Special | 75 | 100% | 10 |
![]() | data-mtype="Normal">Giga Impact | Normal | Physical | 150 | 90% | 5 |
![]() | data-mtype="Grass">Grass Knot | Grass | Special | - | 100% | 20 |
![]() | data-mtype="Grass">Grassy Glide | Grass | Physical | 55 | 100% | 20 |
![]() | data-mtype="Grass">Grassy Terrain | Grass | Status | - | - | 10 |
![]() | data-mtype="Normal">Helping Hand | Normal | Status | - | - | 20 |
![]() | data-mtype="Normal">Hyper Beam | Normal | Special | 150 | 90% | 5 |
![]() | data-mtype="Dark">Lash Out | Dark | Physical | 75 | 100% | 5 |
![]() | data-mtype="Grass">Leaf Storm | Grass | Special | 130 | 90% | 5 |
![]() | data-mtype="Grass">Magical Leaf | Grass | Special | 60 | - | 20 |
![]() | data-mtype="Fire">Overheat | Fire | Special | 130 | 90% | 5 |
![]() | data-mtype="Normal">Protect | Normal | Status | - | - | 10 |
![]() | data-mtype="Psychic">Rest | Psychic | Status | - | - | 5 |
![]() | data-mtype="Rock">Sandstorm | Rock | Status | - | - | 10 |
![]() | data-mtype="Normal">Scary Face | Normal | Status | - | 100% | 10 |
![]() | data-mtype="Grass">Seed Bomb | Grass | Physical | 80 | 100% | 15 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Grass">Solar Beam | Grass | Special | 120 | 100% | 10 |
![]() | data-mtype="Ground">Stomping Tantrum | Ground | Physical | 75 | 100% | 10 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Fire">Sunny Day | Fire | Status | - | - | 5 |
![]() | data-mtype="Normal">Super Fang | Normal | Physical | - | 90% | 10 |
![]() | data-mtype="Normal">Take Down | Normal | Physical | 90 | 85% | 20 |
![]() | data-mtype="Fire">Temper Flare | Fire | Physical | 75 | 100% | 10 |
![]() | data-mtype="Normal">Tera Blast | Normal | Special | 80 | 100% | 10 |
![]() | data-mtype="Dark">Thief | Dark | Physical | 60 | 100% | 25 |
![]() | data-mtype="Grass">Trailblaze | Grass | Physical | 50 | 100% | 20 |
![]() | data-mtype="Fire">Will-O-Wisp | Fire | Status | - | 85% | 15 |
![]() | data-mtype="Psychic">Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
Shadow Scovillain
Details| Type | Grass Fire |
| Abilities | Chlorophyll, Insomnia |
| Hidden Ability | Moody |
| Catch rate | 75 |
| EV yield | 2 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Grass |
| Egg cycles | 20 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 100 |
How to obtainShadow Pokemon do not spawn in the wild. Ways to get a Shadow Scovillain:
Cloning Machine: any owned Scovillain (except Mew and Ditto species-wide) can be made Shadow, with success up to 99% when the machine is boosted with netherite blocks.
Random shadow encounters: trial chamber vaults have a 15% chance (30% for ominous vaults) to release a catchable wild Shadow Pokemon of a random species at levels 60 to 80, and village trainers under a Bad Omen have a 30% chance to carry a snaggable Shadow Pokemon.
Shadow Pokemon use only shadow moves until purified at the purification shrine or with a Time Flute. Purifying returns this form to normal.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mistletoe | Custom palette, obtainable in the Mistletoe style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Shadow Burnout | Mystery | Physical | 40 | 100% | 100 |
| 1 | Shadow Root | Mystery | Status | - | - | 100 |
| 1 | Shadow Beam | Mystery | Special | 100 | 100% | 100 |
| 1 | Shadow Mist | Mystery | Status | - | 100% | 100 |
Shadow Pokemon use only their Shadow Moves until purified. TMs and TRs cannot be used on them.
Corrupt Scovillain
Details| Type | Grass Fire |
| Abilities | Chlorophyll, Insomnia |
| Hidden Ability | Moody |
| Catch rate | 75 |
| EV yield | 2 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Grass |
| Egg cycles | 20 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 120 |
How to obtainCreated only by upgrading a Shadow Pokemon in the Cloning Machine (up to 60% success). A failed attempt resets the Pokemon back to normal.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mistletoe | Custom palette, obtainable in the Mistletoe style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Void Scovillain
Details| Type | Grass Fire |
| Abilities | Chlorophyll, Insomnia |
| Hidden Ability | Moody |
| Catch rate | 75 |
| EV yield | 2 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Grass |
| Egg cycles | 20 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 150 |
How to obtainCreated only by upgrading a Corrupt Pokemon in the Cloning Machine (up to 36% success). A failed attempt drops the Pokemon back to Shadow.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mistletoe | Custom palette, obtainable in the Mistletoe style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Abyss Scovillain
Details| Type | Grass Fire |
| Abilities | Chlorophyll, Insomnia |
| Hidden Ability | Moody |
| Catch rate | 75 |
| EV yield | 2 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Grass |
| Egg cycles | 20 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 200 |
How to obtainCreated only by upgrading a Void Pokemon in the Cloning Machine (up to 18% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mistletoe | Custom palette, obtainable in the Mistletoe style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Eternal Scovillain
Details| Type | Grass Fire |
| Abilities | Chlorophyll, Insomnia |
| Hidden Ability | Moody |
| Catch rate | 75 |
| EV yield | 2 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Grass |
| Egg cycles | 20 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 400 |
How to obtainCreated only by upgrading an Abyss Pokemon in the Cloning Machine (up to 12% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mistletoe | Custom palette, obtainable in the Mistletoe style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Infinity Scovillain
Details| Type | Grass Fire |
| Abilities | Chlorophyll, Insomnia |
| Hidden Ability | Moody |
| Catch rate | 75 |
| EV yield | 2 Attack |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Grass |
| Egg cycles | 20 |
| Experience group | Medium Fast |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 1000 |
How to obtainCreated only by upgrading an Eternal Pokemon in the Cloning Machine (up to 3% success). A failed attempt keeps the current tier, with a 1 in 1,000 chance the Pokemon is lost entirely.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mistletoe | Custom palette, obtainable in the Mistletoe style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Grass
Fire
Poison
Flying
Rock
Electric
Steel
Fairy









Normal
Dark
Psychic
Bug






Ground
Mystery