Eiscue #875¶
Ice Face Eiscue
Details| Type | Ice |
| Abilities | Ice Face |
| Catch rate | 60 |
| EV yield | 2 Defense |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 26 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Area | Time | Location | Levels | Rarity |
|---|---|---|---|---|
Deep Frozen Ocean, Frozen Ocean, Frozen River, Snowy Beach | Any | Land and grass blocks | 15 to 35 | 75.0 |
Deep Frozen Ocean, Frozen Ocean, Frozen River, Snowy Beach | Any | Cooked curry | 15 to 35 | 30.0 |
Times follow Minecraft ticks; morning is ticks 0 to 6,000, day 0 to 12,000, night 13,000 to 23,000.
Rarity is the spawn weight among all Pokemon that pass conditions in that biome at that moment.
Wild odds: shiny 1 in 8,000 (event and donor boosts apply), ghost palette 1 in 80,000 (boosted at night and in graveyards). Type zone odds: shiny 1 in 15,000, ghost 1 in 80,000, Zone Boss tier 1 in 250.
| Zone | Weight | Levels |
|---|---|---|
Ice Ice Type Zone | 0.10 | From level 5, scales with your Catching level (cap 80) |
Galar (2 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Route 10 3 | 13.6364% of walk encounters | 45 |
| Route 10 4 | 4.91803% of walk encounters | 45 |
Paldea (45 areas)
| Area | Encounter chance | Level |
|---|---|---|
| Area 101 | 2% of water encounters | 43 |
| Area 102 | 2% of water encounters | 43 |
| Area 115 | 5% of water encounters | 40 |
| Area 117 | 4% of water encounters | 40 |
| Area 118 | 10% of water encounters | 40 |
| Area 121 | 2% of water encounters | 43 |
| Area 122 | 2% of water encounters | 43 |
| Area 141 | 2% of water encounters | 43 |
| Area 142 | 2% of water encounters | 43 |
| Area 24 | 5% of water encounters | 39 |
| Area 25 | 5% of water encounters | 39 |
| Area 26 | 5% of water encounters | 39 |
| Area 27 | 5% of water encounters | 39 |
| Area 28 | 5% of water encounters | 39 |
| Area 29 | 5% of water encounters | 39 |
| Area 30 | 5% of water encounters | 39 |
| Area 42 | 5% of water encounters | 39 |
| Area 43 | 5% of water encounters | 39 |
| Area 44 | 5% of water encounters | 39 |
| Area 45 | 5% of water encounters | 39 |
| Area 46 | 5% of water encounters | 39 |
| Area 47 | 5% of water encounters | 39 |
| Area 48 | 5% of water encounters | 39 |
| Area 49 | 5% of water encounters | 39 |
| Area 50 | 4.90196% of water encounters | 39 |
| Area 51 | 5.31915% of water encounters | 39 |
| Area 52 | 5% of water encounters | 39 |
| Area 53 | 5% of water encounters | 39 |
| Area 55 | 4% of water encounters | 43 |
| Area 56 | 4% of water encounters | 43 |
| Area 61 | 2% of water encounters | 43 |
| Area 62 | 2% of water encounters | 43 |
| Area 63 | 2% of water encounters | 43 |
| Area 64 | 6% of water encounters | 40 |
| Area 65 | 15% of water encounters | 39 |
| Area 68 | 8.88889% of water encounters | 40 |
| Area 75 | 4% of water encounters | 43 |
| Area 76 | 4% of water encounters | 43 |
| Area 77 | 4% of water encounters | 43 |
| Area 81 | 2% of water encounters | 43 |
| Area 82 | 2% of water encounters | 43 |
| Area 95 | 10.5263% of water encounters | 40 |
| Area 96 | 4% of water encounters | 43 |
| Area 97 | 4% of water encounters | 43 |
| Area94 | 5% of water encounters | 40 |
Outbreaks: eligible for public outbreaks in its spawn biomes, and for personal outbreaks started with Poke Dust in /pokebuilder.
Hunts: can be rolled as a target on the /hunts board.
WonderTrade and the Grand Exchange: player-traded specimens circulate regularly.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Gala | Custom palette, obtainable in the Gala style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mario | Custom palette, obtainable in the Mario style via Texture Keys or limited events. | |
| Neon | Custom palette, obtainable in the Neon style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Present | Custom palette, obtainable in the Present style via Texture Keys or limited events. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
Drops| Drop | Chance | Quantity |
|---|---|---|
Cod | 100% | 1 to 3 |
Blue Ice | 50% | 1 |
Snowball | 10% | 1 |
Poke Dust: defeating or catching one grants 1 Ice Dust. Battle combos give up to a 100% chance to double defeat drops. Dungeon Bosses, Pixelmon Bosses, raid Pokemon, and Boss Zone spawns drop no dust.
Wild held items: None
Egg groups: Water_one, Field. Egg cycles: 26. Experience group: Slow.
Breed two compatible Pokemon from the Water_One or Field egg groups (or use a Ditto). Egg moves are listed in the breeding move table below.
By level
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Powder Snow | Ice | Special | 40 | 100% | 25 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 6 | Mist | Ice | Status | - | - | 30 |
| 12 | Weather Ball | Normal | Special | 50 | 100% | 10 |
| 18 | Icy Wind | Ice | Special | 55 | 95% | 15 |
| 24 | Headbutt | Normal | Physical | 70 | 100% | 15 |
| 30 | Amnesia | Psychic | Status | - | - | 20 |
| 36 | Freeze-Dry | Ice | Special | 70 | 100% | 20 |
| 42 | Snowscape | Ice | Status | - | - | 10 |
| 48 | Aurora Veil | Ice | Status | - | - | 20 |
| 54 | Surf | Water | Special | 90 | 100% | 15 |
| 60 | Blizzard | Ice | Special | 110 | 70% | 5 |
By breeding
| Move | Type | Category | Power | Accuracy | PP | Parents |
|---|---|---|---|---|---|---|
| Aqua Ring | Water | Status | - | - | 20 | |
| Belly Drum | Normal | Status | - | - | 10 | |
| Double-Edge | Normal | Physical | 120 | 100% | 15 | |
| Head Smash | Rock | Physical | 150 | 80% | 5 | |
| Icicle Crash | Ice | Physical | 85 | 90% | 10 | |
| Soak | Water | Status | - | - | 20 |
By TM (38 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Psychic">Agility | Psychic | Status | - | - | 30 |
![]() | data-mtype="Psychic">Amnesia | Psychic | Status | - | - | 20 |
![]() | data-mtype="Ice">Avalanche | Ice | Physical | 60 | 100% | 10 |
![]() | data-mtype="Ice">Blizzard | Ice | Special | 110 | 70% | 5 |
![]() | data-mtype="Normal">Body Slam | Normal | Physical | 85 | 100% | 15 |
![]() | data-mtype="Water">Chilling Water | Water | Special | 50 | 100% | 20 |
![]() | data-mtype="Normal">Double-Edge | Normal | Physical | 120 | 100% | 15 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Normal">Facade | Normal | Physical | 70 | 100% | 20 |
![]() | data-mtype="Flying">Feather Dance | Flying | Status | - | - | 15 |
![]() | data-mtype="Water">Flip Turn | Water | Physical | 60 | 100% | 20 |
![]() | data-mtype="Normal">Giga Impact | Normal | Physical | 150 | 90% | 5 |
![]() | data-mtype="Water">Hydro Pump | Water | Special | 110 | 80% | 5 |
![]() | data-mtype="Normal">Hyper Beam | Normal | Special | 150 | 90% | 5 |
![]() | data-mtype="Ice">Ice Beam | Ice | Special | 90 | 100% | 10 |
![]() | data-mtype="Ice">Ice Punch | Ice | Physical | 75 | 100% | 15 |
![]() | data-mtype="Ice">Ice Spinner | Ice | Physical | 80 | 100% | 15 |
![]() | data-mtype="Ice">Icicle Spear | Ice | Physical | 25 | 100% | 30 |
![]() | data-mtype="Ice">Icy Wind | Ice | Special | 55 | 95% | 15 |
![]() | data-mtype="Steel">Iron Defense | Steel | Status | - | - | 15 |
![]() | data-mtype="Steel">Iron Head | Steel | Physical | 80 | 100% | 15 |
![]() | data-mtype="Water">Liquidation | Water | Physical | 85 | 100% | 10 |
![]() | data-mtype="Normal">Protect | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Rain Dance | Water | Status | - | - | 5 |
![]() | data-mtype="Psychic">Reflect | Psychic | Status | - | - | 20 |
![]() | data-mtype="Psychic">Rest | Psychic | Status | - | - | 5 |
![]() | data-mtype="Fighting">Reversal | Fighting | Physical | - | 100% | 15 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Ice">Snowscape | Ice | Status | - | - | 10 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Surf | Water | Special | 90 | 100% | 15 |
![]() | data-mtype="Normal">Take Down | Normal | Physical | 90 | 85% | 20 |
![]() | data-mtype="Normal">Tera Blast | Normal | Special | 80 | 100% | 10 |
![]() | data-mtype="Water">Water Pulse | Water | Special | 60 | 100% | 20 |
![]() | data-mtype="Water">Waterfall | Water | Physical | 80 | 100% | 15 |
![]() | data-mtype="Normal">Weather Ball | Normal | Special | 50 | 100% | 10 |
![]() | data-mtype="Water">Whirlpool | Water | Special | 35 | 85% | 15 |
![]() | data-mtype="Psychic">Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
By TR (15 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Psychic">Agility | Psychic | Status | - | - | 30 |
![]() | data-mtype="Psychic">Amnesia | Psychic | Status | - | - | 20 |
![]() | data-mtype="Ice">Blizzard | Ice | Special | 110 | 70% | 5 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Hydro Pump | Water | Special | 110 | 80% | 5 |
![]() | data-mtype="Ice">Ice Beam | Ice | Special | 90 | 100% | 10 |
![]() | data-mtype="Steel">Iron Defense | Steel | Status | - | - | 15 |
![]() | data-mtype="Steel">Iron Head | Steel | Physical | 80 | 100% | 15 |
![]() | data-mtype="Water">Liquidation | Water | Physical | 85 | 100% | 10 |
![]() | data-mtype="Fighting">Reversal | Fighting | Physical | - | 100% | 15 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Surf | Water | Special | 90 | 100% | 15 |
![]() | data-mtype="Water">Waterfall | Water | Physical | 80 | 100% | 15 |
![]() | data-mtype="Psychic">Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
Noice Face Eiscue
Details| Type | Ice |
| Abilities | Ice Face |
| Catch rate | 60 |
| EV yield | 2 Defense |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 26 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
How to obtainAn alternate form of Eiscue. Where it is obtainable in the wild, its spawns are listed below; otherwise it is a battle or event form.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Gala | Custom palette, obtainable in the Gala style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mario | Custom palette, obtainable in the Mario style via Texture Keys or limited events. | |
| Neon | Custom palette, obtainable in the Neon style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Present | Custom palette, obtainable in the Present style via Texture Keys or limited events. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
By level
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Powder Snow | Ice | Special | 40 | 100% | 25 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 6 | Mist | Ice | Status | - | - | 30 |
| 12 | Weather Ball | Normal | Special | 50 | 100% | 10 |
| 18 | Icy Wind | Ice | Special | 55 | 95% | 15 |
| 24 | Headbutt | Normal | Physical | 70 | 100% | 15 |
| 30 | Amnesia | Psychic | Status | - | - | 20 |
| 36 | Freeze-Dry | Ice | Special | 70 | 100% | 20 |
| 42 | Snowscape | Ice | Status | - | - | 10 |
| 48 | Aurora Veil | Ice | Status | - | - | 20 |
| 54 | Surf | Water | Special | 90 | 100% | 15 |
| 60 | Blizzard | Ice | Special | 110 | 70% | 5 |
By breeding
| Move | Type | Category | Power | Accuracy | PP | Parents |
|---|---|---|---|---|---|---|
| Aqua Ring | Water | Status | - | - | 20 | |
| Belly Drum | Normal | Status | - | - | 10 | |
| Double-Edge | Normal | Physical | 120 | 100% | 15 | |
| Head Smash | Rock | Physical | 150 | 80% | 5 | |
| Icicle Crash | Ice | Physical | 85 | 90% | 10 | |
| Soak | Water | Status | - | - | 20 |
By TM (38 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Psychic">Agility | Psychic | Status | - | - | 30 |
![]() | data-mtype="Psychic">Amnesia | Psychic | Status | - | - | 20 |
![]() | data-mtype="Ice">Avalanche | Ice | Physical | 60 | 100% | 10 |
![]() | data-mtype="Ice">Blizzard | Ice | Special | 110 | 70% | 5 |
![]() | data-mtype="Normal">Body Slam | Normal | Physical | 85 | 100% | 15 |
![]() | data-mtype="Water">Chilling Water | Water | Special | 50 | 100% | 20 |
![]() | data-mtype="Normal">Double-Edge | Normal | Physical | 120 | 100% | 15 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Normal">Facade | Normal | Physical | 70 | 100% | 20 |
![]() | data-mtype="Flying">Feather Dance | Flying | Status | - | - | 15 |
![]() | data-mtype="Water">Flip Turn | Water | Physical | 60 | 100% | 20 |
![]() | data-mtype="Normal">Giga Impact | Normal | Physical | 150 | 90% | 5 |
![]() | data-mtype="Water">Hydro Pump | Water | Special | 110 | 80% | 5 |
![]() | data-mtype="Normal">Hyper Beam | Normal | Special | 150 | 90% | 5 |
![]() | data-mtype="Ice">Ice Beam | Ice | Special | 90 | 100% | 10 |
![]() | data-mtype="Ice">Ice Punch | Ice | Physical | 75 | 100% | 15 |
![]() | data-mtype="Ice">Ice Spinner | Ice | Physical | 80 | 100% | 15 |
![]() | data-mtype="Ice">Icicle Spear | Ice | Physical | 25 | 100% | 30 |
![]() | data-mtype="Ice">Icy Wind | Ice | Special | 55 | 95% | 15 |
![]() | data-mtype="Steel">Iron Defense | Steel | Status | - | - | 15 |
![]() | data-mtype="Steel">Iron Head | Steel | Physical | 80 | 100% | 15 |
![]() | data-mtype="Water">Liquidation | Water | Physical | 85 | 100% | 10 |
![]() | data-mtype="Normal">Protect | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Rain Dance | Water | Status | - | - | 5 |
![]() | data-mtype="Psychic">Reflect | Psychic | Status | - | - | 20 |
![]() | data-mtype="Psychic">Rest | Psychic | Status | - | - | 5 |
![]() | data-mtype="Fighting">Reversal | Fighting | Physical | - | 100% | 15 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Ice">Snowscape | Ice | Status | - | - | 10 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Surf | Water | Special | 90 | 100% | 15 |
![]() | data-mtype="Normal">Take Down | Normal | Physical | 90 | 85% | 20 |
![]() | data-mtype="Normal">Tera Blast | Normal | Special | 80 | 100% | 10 |
![]() | data-mtype="Water">Water Pulse | Water | Special | 60 | 100% | 20 |
![]() | data-mtype="Water">Waterfall | Water | Physical | 80 | 100% | 15 |
![]() | data-mtype="Normal">Weather Ball | Normal | Special | 50 | 100% | 10 |
![]() | data-mtype="Water">Whirlpool | Water | Special | 35 | 85% | 15 |
![]() | data-mtype="Psychic">Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
By TR (15 moves)
| Move | Type | Category | Power | Accuracy | PP | |
|---|---|---|---|---|---|---|
![]() | data-mtype="Psychic">Agility | Psychic | Status | - | - | 30 |
![]() | data-mtype="Psychic">Amnesia | Psychic | Status | - | - | 20 |
![]() | data-mtype="Ice">Blizzard | Ice | Special | 110 | 70% | 5 |
![]() | data-mtype="Normal">Endure | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Hydro Pump | Water | Special | 110 | 80% | 5 |
![]() | data-mtype="Ice">Ice Beam | Ice | Special | 90 | 100% | 10 |
![]() | data-mtype="Steel">Iron Defense | Steel | Status | - | - | 15 |
![]() | data-mtype="Steel">Iron Head | Steel | Physical | 80 | 100% | 15 |
![]() | data-mtype="Water">Liquidation | Water | Physical | 85 | 100% | 10 |
![]() | data-mtype="Fighting">Reversal | Fighting | Physical | - | 100% | 15 |
![]() | data-mtype="Normal">Sleep Talk | Normal | Status | - | - | 10 |
![]() | data-mtype="Normal">Substitute | Normal | Status | - | - | 10 |
![]() | data-mtype="Water">Surf | Water | Special | 90 | 100% | 15 |
![]() | data-mtype="Water">Waterfall | Water | Physical | 80 | 100% | 15 |
![]() | data-mtype="Psychic">Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
Shadow Eiscue
Details| Type | Ice |
| Abilities | Ice Face |
| Catch rate | 60 |
| EV yield | 2 Defense |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 26 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 100 |
How to obtainShadow Pokemon do not spawn in the wild. Ways to get a Shadow Eiscue:
Cloning Machine: any owned Eiscue (except Mew and Ditto species-wide) can be made Shadow, with success up to 99% when the machine is boosted with netherite blocks.
Random shadow encounters: trial chamber vaults have a 15% chance (30% for ominous vaults) to release a catchable wild Shadow Pokemon of a random species at levels 60 to 80, and village trainers under a Bad Omen have a 30% chance to carry a snaggable Shadow Pokemon.
Shadow Pokemon use only shadow moves until purified at the purification shrine or with a Time Flute. Purifying returns this form to normal.
| Palette | How it appears | |
|---|---|---|
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. |
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Shadow Storm | Mystery | Special | 95 | 100% | 100 |
| 1 | Shadow Fury | Mystery | Physical | 40 | 95% | 100 |
| 1 | Shadow Beam | Mystery | Special | 100 | 100% | 100 |
| 1 | Shadow Mist | Mystery | Status | - | 100% | 100 |
Shadow Pokemon use only their Shadow Moves until purified. TMs and TRs cannot be used on them.
Shadow Noice Face Eiscue
Details| Type | Ice |
| Abilities | Ice Face |
| Catch rate | 60 |
| EV yield | 2 Defense |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 26 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 100 |
How to obtainShadow Pokemon do not spawn in the wild. Ways to get a Shadow Eiscue:
Cloning Machine: any owned Eiscue (except Mew and Ditto species-wide) can be made Shadow, with success up to 99% when the machine is boosted with netherite blocks.
Random shadow encounters: trial chamber vaults have a 15% chance (30% for ominous vaults) to release a catchable wild Shadow Pokemon of a random species at levels 60 to 80, and village trainers under a Bad Omen have a 30% chance to carry a snaggable Shadow Pokemon.
Shadow Pokemon use only shadow moves until purified at the purification shrine or with a Time Flute. Purifying returns this form to normal.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Gala | Custom palette, obtainable in the Gala style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mario | Custom palette, obtainable in the Mario style via Texture Keys or limited events. | |
| Neon | Custom palette, obtainable in the Neon style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Present | Custom palette, obtainable in the Present style via Texture Keys or limited events. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
| Level | Move | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Powder Snow | Ice | Special | 40 | 100% | 25 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 6 | Mist | Ice | Status | - | - | 30 |
| 12 | Weather Ball | Normal | Special | 50 | 100% | 10 |
| 18 | Icy Wind | Ice | Special | 55 | 95% | 15 |
| 24 | Headbutt | Normal | Physical | 70 | 100% | 15 |
| 30 | Amnesia | Psychic | Status | - | - | 20 |
| 36 | Freeze-Dry | Ice | Special | 70 | 100% | 20 |
| 42 | Snowscape | Ice | Status | - | - | 10 |
| 48 | Aurora Veil | Ice | Status | - | - | 20 |
| 54 | Surf | Water | Special | 90 | 100% | 15 |
| 60 | Blizzard | Ice | Special | 110 | 70% | 5 |
Shadow Pokemon use only their Shadow Moves until purified. TMs and TRs cannot be used on them.
Corrupt Eiscue
Details| Type | Ice |
| Abilities | Ice Face |
| Catch rate | 60 |
| EV yield | 2 Defense |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 26 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 120 |
How to obtainCreated only by upgrading a Shadow Pokemon in the Cloning Machine (up to 60% success). A failed attempt resets the Pokemon back to normal.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Gala | Custom palette, obtainable in the Gala style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mario | Custom palette, obtainable in the Mario style via Texture Keys or limited events. | |
| Neon | Custom palette, obtainable in the Neon style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Present | Custom palette, obtainable in the Present style via Texture Keys or limited events. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Corrupt Noice Face Eiscue
Details| Type | Ice |
| Abilities | Ice Face |
| Catch rate | 60 |
| EV yield | 2 Defense |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 26 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 120 |
How to obtainCreated only by upgrading a Shadow Pokemon in the Cloning Machine (up to 60% success). A failed attempt resets the Pokemon back to normal.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Gala | Custom palette, obtainable in the Gala style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mario | Custom palette, obtainable in the Mario style via Texture Keys or limited events. | |
| Neon | Custom palette, obtainable in the Neon style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Present | Custom palette, obtainable in the Present style via Texture Keys or limited events. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Void Eiscue
Details| Type | Ice |
| Abilities | Ice Face |
| Catch rate | 60 |
| EV yield | 2 Defense |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 26 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 150 |
How to obtainCreated only by upgrading a Corrupt Pokemon in the Cloning Machine (up to 36% success). A failed attempt drops the Pokemon back to Shadow.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Gala | Custom palette, obtainable in the Gala style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mario | Custom palette, obtainable in the Mario style via Texture Keys or limited events. | |
| Neon | Custom palette, obtainable in the Neon style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Present | Custom palette, obtainable in the Present style via Texture Keys or limited events. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Void Noice Face Eiscue
Details| Type | Ice |
| Abilities | Ice Face |
| Catch rate | 60 |
| EV yield | 2 Defense |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 26 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 150 |
How to obtainCreated only by upgrading a Corrupt Pokemon in the Cloning Machine (up to 36% success). A failed attempt drops the Pokemon back to Shadow.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Gala | Custom palette, obtainable in the Gala style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mario | Custom palette, obtainable in the Mario style via Texture Keys or limited events. | |
| Neon | Custom palette, obtainable in the Neon style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Present | Custom palette, obtainable in the Present style via Texture Keys or limited events. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Abyss Eiscue
Details| Type | Ice |
| Abilities | Ice Face |
| Catch rate | 60 |
| EV yield | 2 Defense |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 26 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 200 |
How to obtainCreated only by upgrading a Void Pokemon in the Cloning Machine (up to 18% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Gala | Custom palette, obtainable in the Gala style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mario | Custom palette, obtainable in the Mario style via Texture Keys or limited events. | |
| Neon | Custom palette, obtainable in the Neon style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Present | Custom palette, obtainable in the Present style via Texture Keys or limited events. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Abyss Noice Face Eiscue
Details| Type | Ice |
| Abilities | Ice Face |
| Catch rate | 60 |
| EV yield | 2 Defense |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 26 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 200 |
How to obtainCreated only by upgrading a Void Pokemon in the Cloning Machine (up to 18% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Gala | Custom palette, obtainable in the Gala style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mario | Custom palette, obtainable in the Mario style via Texture Keys or limited events. | |
| Neon | Custom palette, obtainable in the Neon style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Present | Custom palette, obtainable in the Present style via Texture Keys or limited events. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Eternal Eiscue
Details| Type | Ice |
| Abilities | Ice Face |
| Catch rate | 60 |
| EV yield | 2 Defense |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 26 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 400 |
How to obtainCreated only by upgrading an Abyss Pokemon in the Cloning Machine (up to 12% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Gala | Custom palette, obtainable in the Gala style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mario | Custom palette, obtainable in the Mario style via Texture Keys or limited events. | |
| Neon | Custom palette, obtainable in the Neon style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Present | Custom palette, obtainable in the Present style via Texture Keys or limited events. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Eternal Noice Face Eiscue
Details| Type | Ice |
| Abilities | Ice Face |
| Catch rate | 60 |
| EV yield | 2 Defense |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 26 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 400 |
How to obtainCreated only by upgrading an Abyss Pokemon in the Cloning Machine (up to 12% success). A failed attempt keeps the current tier.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Gala | Custom palette, obtainable in the Gala style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mario | Custom palette, obtainable in the Mario style via Texture Keys or limited events. | |
| Neon | Custom palette, obtainable in the Neon style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Present | Custom palette, obtainable in the Present style via Texture Keys or limited events. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Infinity Eiscue
Details| Type | Ice |
| Abilities | Ice Face |
| Catch rate | 60 |
| EV yield | 2 Defense |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 26 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 1000 |
How to obtainCreated only by upgrading an Eternal Pokemon in the Cloning Machine (up to 3% success). A failed attempt keeps the current tier, with a 1 in 1,000 chance the Pokemon is lost entirely.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Gala | Custom palette, obtainable in the Gala style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mario | Custom palette, obtainable in the Mario style via Texture Keys or limited events. | |
| Neon | Custom palette, obtainable in the Neon style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Present | Custom palette, obtainable in the Present style via Texture Keys or limited events. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Infinity Noice Face Eiscue
Details| Type | Ice |
| Abilities | Ice Face |
| Catch rate | 60 |
| EV yield | 2 Defense |
| Gender ratio | 50% male, 50% female |
| Egg Groups | Water_one, Field |
| Egg cycles | 26 |
| Experience group | Slow |
| Behavior | Timid 80%, Passive 0%, Aggressive 20% |
| Level cap | 1000 |
How to obtainCreated only by upgrading an Eternal Pokemon in the Cloning Machine (up to 3% success). A failed attempt keeps the current tier, with a 1 in 1,000 chance the Pokemon is lost entirely.
| Palette | How it appears | |
|---|---|---|
| Fusion | Custom palette, obtainable in the Fusion style via Texture Keys or limited events. | |
| Gala | Custom palette, obtainable in the Gala style via Texture Keys or limited events. | |
| Ghost | 1 in 80,000 roll, boosted at night and in graveyards. | |
| Mario | Custom palette, obtainable in the Mario style via Texture Keys or limited events. | |
| Neon | Custom palette, obtainable in the Neon style via Texture Keys or limited events. | |
| None | Standard wild appearance. | |
| Present | Custom palette, obtainable in the Present style via Texture Keys or limited events. | |
| Shiny | 1 in 8,000 wild roll (1 in 15,000 in type zones); donor rank and events improve it. | |
| Sunset | Custom palette, obtainable in the Sunset style via Texture Keys or limited events. |
MovesUses the same moveset as the base form. TMs and TRs cannot be used on tiered Pokemon.
Ice

Fire
Fighting
Rock
Steel









Normal
Psychic
Water




Flying

Mystery